Search found 35 matches
- 22 Jan 2008, 18:44
- Forum: The Garage
- Topic: Tier 1 and Tier 2 Tuning challenge.
- Replies: 2
- Views: 2065
Re: Tier 1 and Tier 2 Tuning challenge.
No, in this instance, I mean the bonus cars as in the free cars you can use, instead of your garage cars, when doing an online race.
- 03 Jan 2008, 04:50
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 17
- Views: 9375
Re: Real Race Car Blueprints.
Heh the patch adds more bugs to the game than not having it. Im still using 1.0. So you should be ok with that. Ill resend the cars later when I get a chance.Driv2Slow wrote:Im still on 1.0; didn't know there was a patch
- 02 Jan 2008, 23:42
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 17
- Views: 9375
Re: Real Race Car Blueprints.
Wow that sucks. I wonder if everyone has that problem with transferred blueprints.
Ill try sending them again for you. Are you using version 1.0 of the game, or have you updated to 1.1? Not that it should matter, but who knows, with the amount of bugs in this unfinished game.
Ill try sending them again for you. Are you using version 1.0 of the game, or have you updated to 1.1? Not that it should matter, but who knows, with the amount of bugs in this unfinished game.
- 01 Jan 2008, 09:07
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 17
- Views: 9375
Re: Real Race Car Blueprints.
There we go. I cann select them and so on, but the colors dont match the images.. the Falken 240 is black/red with some blue on the spoiler :S the supra is mostly white.. -edit holy shiznit.. 168k to buy a blueprint and install >.< good greif Interesting. Can you post a screenshot of how the cars l...
- 01 Jan 2008, 01:03
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 17
- Views: 9375
Re: Real Race Car Blueprints.
You probably first have to click on them in your messenger. Like you do with online race days.Driv2Slow wrote:Well, there's a thing up there called "Blueprints" but under that it says "no cars avalible" :S
- 31 Dec 2007, 19:13
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 17
- Views: 9375
Re: Real Race Car Blueprints.
Thinking about it now. In your garage you can select specific race types along the top of your car selection window. Along this bar is a shared blueprint screen, which should have all your shared blueprints. Pretty sure that's all you need to do.Driv2Slow wrote:>.< anyone else know?
- 31 Dec 2007, 08:57
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 17
- Views: 9375
Re: Real Race Car Blueprints.
Wish i could answer that for you. I've never recieved a blueprint to find outDriv2Slow wrote:I recieved those blueprints, now, how can I use them? Or make it where I can use them
- 31 Dec 2007, 05:34
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 17
- Views: 9375
Re: Real Race Car Blueprints.
Had a nasty crash the first time i tried to send you the 240sx. Worked ok the second time. Uploaded the cars you asked for. Let me know what you think. Im working on some new cars now, as I placed 9th in the last Race day and have since learned its more about handicaps than pure speed. Ill post thos...
- 27 Dec 2007, 12:01
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
Hello, Could some one please make me a save with 4 s2000's set up for each type of race. Iv spent the last 5 hours trying every method I could find and it hasnt worked. When adding it to the carlot then buying it, I cant change any settings on the car with out the game crashing. And when adding it ...
- 26 Dec 2007, 00:52
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 5
- Views: 2912
Re: Real Race Car Blueprints.
TY. All added to "Classic"
- 25 Dec 2007, 22:16
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 5
- Views: 2912
Re: Real Race Car Blueprints.
Manged to work out how to upload
Wasnt sure about the categories though. So I didnt assign one.
Wasnt sure about the categories though. So I didnt assign one.
- 24 Dec 2007, 08:58
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
Why the heck do all the PC users get all of tese AWESOME cars, and any other users get jack? How am I supposed to get these new cars on my PS3 version? Well that's what happens when you get a console, you not only get blurry graphics , but the inability to edit your stuff easily. Lack of features a...
- 23 Dec 2007, 18:15
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
Need for Speed ProStreet v1.1 compatible hexed savegame I finished creating a v1.1 compatible savegame that has all 76 cars in the garage. Here it is, along with a few notes. 1. Career completion is at 0% 2. All cars are available in the garage , already bought. They are not avialable in the carlot...
- 23 Dec 2007, 16:47
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
http://www.ea.com/prostreet/patches.jsp Here is the working official link to the 1.1 patch. This should take care of any problems with getting the right version. i ve prob is ... i dono my NFS PS is wat ver ... If you downloaded it from EA Store, then its the Download version If you Bought from a s...
- 23 Dec 2007, 15:58
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
http://www.ea.com/prostreet/patches.jsp
Here is the working official link to the 1.1 patch. This should take care of any problems with getting the right version.
Here is the working official link to the 1.1 patch. This should take care of any problems with getting the right version.
- 23 Dec 2007, 15:20
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 5
- Views: 2912
Real Race Car Blueprints.
Been putting these together in my spare time between races. Most of these cars are used both online and offline. The Supra, Lamborghini and RX7 are the cars I used for the Castrol race day. I came 10th overall (PC), which I believe was pretty good seeing I only built those cars on the day I raced th...
- 23 Dec 2007, 15:15
- Forum: The Showroom
- Topic: Real Race Car Blueprints.
- Replies: 17
- Views: 9375
Real Race Car Blueprints.
Been putting these together in my spare time between races. Most of these cars are used both online and offline. The Supra, Lamborghini and RX7 are the cars I used for the Castrol race day. I came 10th overall (PC), which I believe was pretty good seeing I only built those cars on the day I raced th...
- 22 Dec 2007, 21:12
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
i was joking and i have searched and by the way well done on the savegame The 1.1 patch is out, which contains the cars, but only 2 of them are unlocked. It doesnt seem the 1.1 patch is official yet either. So you might be in for a wait for the paid booster pack, at least until after the patch is o...
- 22 Dec 2007, 18:42
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
i like the Delta Integrale too, even rebuilt the martini racing version: http://img145.imageshack.us/img145/9627/deltamartinifhz0.th.jpg http://img145.imageshack.us/img145/5140/deltamartinirke5.th.jpg actually i've done that the night before patch, so i was extremely motivated to get it working aga...
- 22 Dec 2007, 12:32
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
You guys need to start reading the other posts. You're asking the same questions that have been answered several times already. BTW, it looks like the 1.1 patch may not have been final. EA seem to have blocked access to the download page, and considering it's still not released. Anyway this is what ...
- 21 Dec 2007, 21:47
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
@Anach Sorry, should have posted a pic for that step indeed, i meant the first byte after all the carslot s , way down below: http://img124.imageshack.us/img124/7224/blueprintstartdx9.jpg (I've marked it with a circle) instead of scrolling down, you could also search for the next FF3F, and go 2byte...
- 21 Dec 2007, 15:01
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
Can someone help a newbie out in finding the tuning slot as in Albtraum's post please. 1. Go to the end of the car lot. Got that. Using Albtraum's screeny as an example to follow. The GT3 RS would be the last active car in the carlot. 2. Find the tuning slot, whch is the first byte of the last 2 byt...
- 17 Dec 2007, 14:51
- Forum: Help & Support
- Topic: Pro Street: Registry Settings
- Replies: 0
- Views: 1858
Pro Street: Registry Settings
I noticed a couple settings in the registry for Prostreet.
g_RainEnable
g_RoadReflectionEnable
You think these are from the previous game or possibly yet something else that wasnt finished?
g_RainEnable
g_RoadReflectionEnable
You think these are from the previous game or possibly yet something else that wasnt finished?
- 17 Dec 2007, 05:16
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
I think u can have many aliases - when launching PS, there should be something like "Alias->New/Load/Delete" or "Options->Alias->New/Load/Delete" or something like that. On PC. When you try to create more than 1 alias, it says you have too many aliases. Even if remove the old on...
- 16 Dec 2007, 14:23
- Forum: Editing
- Topic: NFS ProStreet: Car Codes
- Replies: 384
- Views: 398932
Re: NFS ProStreet: Car Codes
The Collectors edition is available for $10. That is not the booster pack discussed here.