Search found 106 matches

by arushan
17 Jul 2006, 19:30
Forum: News
Topic: NFSMW: Ferrari Video
Replies: 35
Views: 23393

Thanks GioDeR. That should work. Mike recorded another preview video last night. This time its a drag race... http://www.nfscars.net/file.php?do=info&section=nfs9&id=6616 Still using the old physics in this one.. but you should be able to see that the lights and exhaust are fixed. There are ...
by arushan
17 Jul 2006, 00:22
Forum: Editing
Topic: Car menu??? NFS Most Wanted
Replies: 61
Views: 21382

prince1142003 wrote:still the same result...
You probabbly corrupted one file then.. :\ Get a file monitor (http://www.sysinternals.com/Utilities/Filemon.html) and see the files it loads before the crash.
by arushan
16 Jul 2006, 21:53
Forum: News
Topic: NFSMW: Ferrari Video
Replies: 35
Views: 23393

hiya! i did find one source for the info u need http://www.supercars.net/cars/568.html I'm looking for more tho *edit: http://www.ultimatecarpage.com/frame.php?file=car.php&carnum=194 * *edit2: http://en.wikipedia.org/wiki/Ferrari_360 * The first one is useful.. has some gear ratios :). I looke...
by arushan
16 Jul 2006, 21:49
Forum: Editing
Topic: Car menu??? NFS Most Wanted
Replies: 61
Views: 21382

but i've hit another little hitch. i can't rename <b>GlobalMemoryFile.bin</b> and have the game run. it does a CTD if i do that. any workaround to this arushan? Game won't run without GlobalMemoryFile.bin... you need to make a copy of FrontEndMemoryFile.bin and name it as GlobalMemoryFile.bin (Fron...
by arushan
16 Jul 2006, 12:34
Forum: Editing
Topic: Car menu??? NFS Most Wanted
Replies: 61
Views: 21382

on a side note, so dynamic loading is possible? does that mean there's a possibility of adding new cars instead of replacing? No, there are some things that are hardcoded which prevents being able to do that from what I can see. here's the problem I'm having. when I save the DDS file in PhotoShop a...
by arushan
16 Jul 2006, 08:52
Forum: Editing
Topic: Car menu??? NFS Most Wanted
Replies: 61
Views: 21382

Editing license plates.. another advanced topic :) I believe the license plate texture is in globalb.lzc... you need to decompress that first to globalb.bun (not sure if there's an decompressed version included with the game.. if there is, you can use that). Delete/rename globalb.lzc to something el...
by arushan
16 Jul 2006, 08:29
Forum: News
Topic: NFSMW: Ferrari Video
Replies: 35
Views: 23393

The performance specs do need some work. I haven't been able to find a source for detailed info on the ferrari 360. Here are the values I'm using currently... feel free to do some research, and post any new data with references to them. ## gear_ratios (reverse, neutral, 1, 2, 3, 4, 5, 6) 3.29 0.0 3....
by arushan
16 Jul 2006, 01:19
Forum: News
Topic: NFSMW: Ferrari Video
Replies: 35
Views: 23393

Sorry about the Widescreen video... that's probabbly why it looks stretched. There were some left over sound files for the Ferrari 360 engine in MW.. those sounds were used. However, these sound files don't have certain samples... that's a bug I can't fix. Just be happy that it sounds like a Ferrari...
by arushan
15 Jul 2006, 20:02
Forum: Editing
Topic: Car menu??? NFS Most Wanted
Replies: 61
Views: 21382

Not the easiest thing to edit... I'd say editing that is an "advanced" thing to do. But nevertheless, here's how: Its inside FRONTEND\FRONTB.LZC. That file is compressed, so you will need to decompress it using unjdlz (command line app, hopefully you can use a console)... download here: ht...
by arushan
15 Jul 2006, 19:53
Forum: News
Topic: NFSMW: Ferrari update
Replies: 153
Views: 84895

Here's a small video preview that Mike [nfscars] made...
http://www.nfscars.net/index.php?do=show&id=302
by arushan
13 Jul 2006, 08:11
Forum: Editing
Topic: need help with making vinyls
Replies: 16
Views: 4666

Doesn't matter if its RGB or ARGB. The "A" part is never used, and instead of it, the MASK is used.
by arushan
13 Jul 2006, 08:09
Forum: Editing
Topic: No option to Import-Bintex
Replies: 5
Views: 2899

0.5 is the version that lets you import. Download it here: http://oedit.nd4spdworld.com/nfsu/bintex-0.5.zip However, I would still recommend that you use MWTex for vinyls. If you need to use BinTex to import vinyls made for MWTex, you would have to import them into Photoshop (or a similar program) a...
by arushan
04 Jul 2006, 19:50
Forum: News
Topic: NFSC in October ?
Replies: 60
Views: 16468

They started working on Carbon before MW was released. There are references to Carbon in the MW data files. I bet they started planning the next NFS already.
by arushan
07 Jun 2006, 23:46
Forum: Editing
Topic: Modding the MW GUI?
Replies: 3
Views: 1793

Languages\english.bin
Use a hex editor.
by arushan
02 Jun 2006, 11:23
Forum: News
Topic: NFSMW: Ferrari update
Replies: 153
Views: 84895

@arushan i have one thing to ask.will the car importer tool work with ug2 ? is it going to be possible to import cars from mw into ug2? > thats two things to ask then. :D Nope.. the code was once able to load up UG2 models, but I never wrote an exporter for it. UG2 is much harder to model for due t...
by arushan
01 Jun 2006, 01:37
Forum: News
Topic: NFSMW: Ferrari update
Replies: 153
Views: 84895

Nobody said that the Mustang was the final choice... I only picked the Mustang to work with since in the demo, its the car that shows up in the menus initially... and I used the demo because I could run a debugger on the game without safedisc getting in the way. The ideal choice for a car to replace...
by arushan
26 May 2006, 05:47
Forum: Most Wanted
Topic: nissan 350Z in Most wanted?
Replies: 28
Views: 7198

Flameking wrote:lol. maybe ea couldnt finish it =/

there is always certain cars they dont bring to the next series after ever sequel
More likely that they didnt get the license for it... or didn't want to pay for it.
by arushan
26 May 2006, 05:42
Forum: Editing
Topic: MW vinyl problem
Replies: 1
Views: 1178

Modify it until it fits.... it's not nessesarily true that the debug textures are exact. They might have forgotten to update the debug textures.
by arushan
26 May 2006, 05:40
Forum: Editing
Topic: Texture troubles
Replies: 11
Views: 3462

In Photoshop or whatever...
1st: Blue
2nd: Green
3rd: Red (only present in NFSU/U2)

If you are previewing it with BinTex, the 1st and the 3rd will be swapped around (Don't let this confuse you.)
by arushan
26 May 2006, 05:35
Forum: Editing
Topic: import grayed out in BINTEX 0.4
Replies: 2
Views: 1672

by arushan
17 May 2006, 01:11
Forum: News
Topic: NFSMW: Ferrari update
Replies: 153
Views: 84895

99_k wrote:So its like all other games..It has to replace a certain car due to wheel positions and etc?
Yes, and some stuff inside the .bin files are hardcoded. It's the exact same reason why you can't take the geometry.bin/texture.bin of one car and swap it with another -- it won't show up in game.
by arushan
16 May 2006, 18:47
Forum: News
Topic: NFSMW: Ferrari update
Replies: 153
Views: 84895

prince1142003 wrote:will we be able to choose what car it replaces?
Unfortunately that won't be possible
by arushan
15 May 2006, 22:56
Forum: News
Topic: NFSMW: Ferrari update
Replies: 153
Views: 84895

yep, saw that picture as well, and i've read that this Ferrari will replace the Mustang GT, and Arushan is still working on its specs. :wink: Awww, so it's not possible to add-on. I just wish the Golf or Cobalt would get replaced... Mustang GT is only used for testing now... the car it replaces mig...
by arushan
15 May 2006, 11:11
Forum: Underground 2
Topic: NFS UG2 converting
Replies: 7
Views: 2533

Use "bin2ase" to convert geometry.bin to ASE files.
Use MWTex or newest BinTex to export textures to DDS files.
by arushan
15 May 2006, 10:59
Forum: News
Topic: NFSMW: Ferrari in progress !
Replies: 57
Views: 50550

Some updated in-game screenshots with shadows/transparency fixed: http://www.nfscars.net/forum/showthread.php?t=17122

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