Search found 106 matches
- 17 Jul 2006, 19:30
- Forum: News
- Topic: NFSMW: Ferrari Video
- Replies: 35
- Views: 23393
- 17 Jul 2006, 00:22
- Forum: Editing
- Topic: Car menu??? NFS Most Wanted
- Replies: 61
- Views: 21382
You probabbly corrupted one file then.. :\ Get a file monitor (http://www.sysinternals.com/Utilities/Filemon.html) and see the files it loads before the crash.prince1142003 wrote:still the same result...
- 16 Jul 2006, 21:53
- Forum: News
- Topic: NFSMW: Ferrari Video
- Replies: 35
- Views: 23393
- 16 Jul 2006, 21:49
- Forum: Editing
- Topic: Car menu??? NFS Most Wanted
- Replies: 61
- Views: 21382
but i've hit another little hitch. i can't rename <b>GlobalMemoryFile.bin</b> and have the game run. it does a CTD if i do that. any workaround to this arushan? Game won't run without GlobalMemoryFile.bin... you need to make a copy of FrontEndMemoryFile.bin and name it as GlobalMemoryFile.bin (Fron...
- 16 Jul 2006, 12:34
- Forum: Editing
- Topic: Car menu??? NFS Most Wanted
- Replies: 61
- Views: 21382
on a side note, so dynamic loading is possible? does that mean there's a possibility of adding new cars instead of replacing? No, there are some things that are hardcoded which prevents being able to do that from what I can see. here's the problem I'm having. when I save the DDS file in PhotoShop a...
- 16 Jul 2006, 08:52
- Forum: Editing
- Topic: Car menu??? NFS Most Wanted
- Replies: 61
- Views: 21382
Editing license plates.. another advanced topic :) I believe the license plate texture is in globalb.lzc... you need to decompress that first to globalb.bun (not sure if there's an decompressed version included with the game.. if there is, you can use that). Delete/rename globalb.lzc to something el...
- 16 Jul 2006, 08:29
- Forum: News
- Topic: NFSMW: Ferrari Video
- Replies: 35
- Views: 23393
The performance specs do need some work. I haven't been able to find a source for detailed info on the ferrari 360. Here are the values I'm using currently... feel free to do some research, and post any new data with references to them. ## gear_ratios (reverse, neutral, 1, 2, 3, 4, 5, 6) 3.29 0.0 3....
- 16 Jul 2006, 01:19
- Forum: News
- Topic: NFSMW: Ferrari Video
- Replies: 35
- Views: 23393
Sorry about the Widescreen video... that's probabbly why it looks stretched. There were some left over sound files for the Ferrari 360 engine in MW.. those sounds were used. However, these sound files don't have certain samples... that's a bug I can't fix. Just be happy that it sounds like a Ferrari...
- 15 Jul 2006, 20:02
- Forum: Editing
- Topic: Car menu??? NFS Most Wanted
- Replies: 61
- Views: 21382
- 15 Jul 2006, 19:53
- Forum: News
- Topic: NFSMW: Ferrari update
- Replies: 153
- Views: 84895
Here's a small video preview that Mike [nfscars] made...
http://www.nfscars.net/index.php?do=show&id=302
http://www.nfscars.net/index.php?do=show&id=302
- 13 Jul 2006, 08:11
- Forum: Editing
- Topic: need help with making vinyls
- Replies: 16
- Views: 4666
- 13 Jul 2006, 08:09
- Forum: Editing
- Topic: No option to Import-Bintex
- Replies: 5
- Views: 2899
0.5 is the version that lets you import. Download it here: http://oedit.nd4spdworld.com/nfsu/bintex-0.5.zip However, I would still recommend that you use MWTex for vinyls. If you need to use BinTex to import vinyls made for MWTex, you would have to import them into Photoshop (or a similar program) a...
- 04 Jul 2006, 19:50
- Forum: News
- Topic: NFSC in October ?
- Replies: 60
- Views: 16468
- 07 Jun 2006, 23:46
- Forum: Editing
- Topic: Modding the MW GUI?
- Replies: 3
- Views: 1793
- 02 Jun 2006, 11:23
- Forum: News
- Topic: NFSMW: Ferrari update
- Replies: 153
- Views: 84895
@arushan i have one thing to ask.will the car importer tool work with ug2 ? is it going to be possible to import cars from mw into ug2? > thats two things to ask then. :D Nope.. the code was once able to load up UG2 models, but I never wrote an exporter for it. UG2 is much harder to model for due t...
- 01 Jun 2006, 01:37
- Forum: News
- Topic: NFSMW: Ferrari update
- Replies: 153
- Views: 84895
Nobody said that the Mustang was the final choice... I only picked the Mustang to work with since in the demo, its the car that shows up in the menus initially... and I used the demo because I could run a debugger on the game without safedisc getting in the way. The ideal choice for a car to replace...
- 26 May 2006, 05:47
- Forum: Most Wanted
- Topic: nissan 350Z in Most wanted?
- Replies: 28
- Views: 7198
- 26 May 2006, 05:42
- Forum: Editing
- Topic: MW vinyl problem
- Replies: 1
- Views: 1178
- 26 May 2006, 05:40
- Forum: Editing
- Topic: Texture troubles
- Replies: 11
- Views: 3462
- 26 May 2006, 05:35
- Forum: Editing
- Topic: import grayed out in BINTEX 0.4
- Replies: 2
- Views: 1672
or you can use BinTex 0.5...
http://oedit.nd4spdworld.com/nfsu/bintex-0.5.zip
http://oedit.nd4spdworld.com/nfsu/bintex-0.5.zip
- 17 May 2006, 01:11
- Forum: News
- Topic: NFSMW: Ferrari update
- Replies: 153
- Views: 84895
Yes, and some stuff inside the .bin files are hardcoded. It's the exact same reason why you can't take the geometry.bin/texture.bin of one car and swap it with another -- it won't show up in game.99_k wrote:So its like all other games..It has to replace a certain car due to wheel positions and etc?
- 16 May 2006, 18:47
- Forum: News
- Topic: NFSMW: Ferrari update
- Replies: 153
- Views: 84895
- 15 May 2006, 22:56
- Forum: News
- Topic: NFSMW: Ferrari update
- Replies: 153
- Views: 84895
yep, saw that picture as well, and i've read that this Ferrari will replace the Mustang GT, and Arushan is still working on its specs. :wink: Awww, so it's not possible to add-on. I just wish the Golf or Cobalt would get replaced... Mustang GT is only used for testing now... the car it replaces mig...
- 15 May 2006, 11:11
- Forum: Underground 2
- Topic: NFS UG2 converting
- Replies: 7
- Views: 2533
- 15 May 2006, 10:59
- Forum: News
- Topic: NFSMW: Ferrari in progress !
- Replies: 57
- Views: 50550
Some updated in-game screenshots with shadows/transparency fixed: http://www.nfscars.net/forum/showthread.php?t=17122