Search found 106 matches

by arushan
30 Nov 2008, 03:36
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

Great work on the savegame research everyone. Does anyone know if there's a Carcode for the police heli (COP_HEL_FED_01)? thx Oh yeah.. I forgot the codes for the cop cars in my list. Sorry... Open up MW's vltedit and type in "hash cop_hel_fed_01" and it'll give you the carcode as a INT32...
by arushan
27 Nov 2008, 22:31
Forum: Undercover
Topic: undercover choppy framerate fix
Replies: 38
Views: 11713

Re: undercover choppy framerate fix

Little do people know that the "paul.dll" was taken from another game... specifically an Atari one ;).
by arushan
27 Nov 2008, 19:36
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

2 arushan Sorry, I'm not that good at english, so can you answer me, is this programm is going to add any car to career garage, and it will have all tuning as it supposed to have ??? No... no tuning. 330*28bytes carslots 70*2700bytes customization slot 70*64bytes reference table of some sort (start...
by arushan
27 Nov 2008, 05:01
Forum: Editing
Topic: NFS Undercover - Mods
Replies: 7
Views: 10993

Re: NFS Undercover - Wheel Shadow Mod

Nope, draw distance is probably half that of PS. I can get a good racing view in PS from pretty high up. I'm really hoping that EA just shoved this out the door because of marketing deadlines and intend to fix it up with a soon to be released patch. When PS was released it ran like a brick too but ...
by arushan
27 Nov 2008, 04:39
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

Actually, all the customization slots are present, it's just a few bytes which get modified when buying a stock car, like the ID (first bytes), model code and some more. But theres some reference table after the 70 customization slots which has to be modified as well, so it's best to let the game d...
by arushan
26 Nov 2008, 19:39
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

Some kind of SaveEditor would probably be nice, but I'm not sure if it's worth the time when you can do the most useful changes with some easy hex-editing. You're probably right... its pretty hard to get a save editor to create the customization slot... its much more easily done by getting the game...
by arushan
26 Nov 2008, 19:15
Forum: Editing
Topic: NFS Undercover - Mods
Replies: 7
Views: 10993

Re: NFS Undercover - Wheel Shadow Mod

Nice :)... doesn't look like they have much of a draw distance.

Are you hooking specific functions to pull off these addresses?
by arushan
26 Nov 2008, 18:29
Forum: Editing
Topic: NFS Undercover - Mods
Replies: 7
Views: 10993

Re: NFS Undercover - Wheel Shadow Mod

It kinda looks like the car is floating without that little shadow... but I do agree, that shadow does look pretty bad. Well... everyone should be able to just get a 8800gt (they're pretty cheap now) and turn on full shadows. Speaking of floating... at least you didn't end up with this: http://img14...
by arushan
25 Nov 2008, 19:08
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

Shouldn't be that big of a deal: just a search for say, the first bonus carslot, and all further address calculations based on that. Don't really have to search... First Car Slot = 230h + (32bit int value @ 208h) That should be simple enough? :) north_america/saleen/s7 Wait, what? Sweet, never noti...
by arushan
24 Nov 2008, 15:29
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

Oh...k, thought it remained the same as it was in prostreet, it had these 16bytes at 38h, too guess it's worth a try... :lol: ... checksum fixer from prostreet works for undercover - how sweet is that? edit: money editing feature doesn't work, obviously - as that has changed from prostreet, see her...
by arushan
24 Nov 2008, 03:20
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

it only needs some alteration for the changed savegame size, i guess? i don't think thats MD5 hash, just multiple CRC32s, guessing from the source code: typedef struct tagSaveHeader[/quote] No no.. the crcs are there too.. but I meant this: (the one selected in blue) [url=http://img227.imageshack.u...
by arushan
24 Nov 2008, 00:32
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

Didn't work - crashed my game, I'll look into extracting some of the regular cars codes out of the savegame later... Okay, got a list for you and I think its the right one this time... I was looking in the wrong place... I thought EA might have gotten rid of these after the car_vault business.... b...
by arushan
23 Nov 2008, 11:28
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

you don't happen to know about secondary carcodes (which are stored in the customization section and are responsible for what car is displayed in menu), don't you? :wink: i called them 'blueprint codes' in prostreet, but since theres only one customization per car we have to find another name... I ...
by arushan
23 Nov 2008, 10:16
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

Posted a dump of the menucodes/carcodes here . They're not matched up, but I'm sure you guys should have no trouble matching them up. Just fyi (and I'm getting technical here) the Logocodes are essentially nodes out of the "frontend" tree in the FE_ATTRIB.BIN file, and the Carcodes are nod...
by arushan
23 Nov 2008, 09:37
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

Unlocking the full CE is pretty easy (technically just a 1 byte patch in memory)... but I feel kinda bad revealing it since its a source of income for EA :roll:. Right. Because EA doesn't have any other source of income and cares about its consumers so much that it actually makes a decent game. :ro...
by arushan
23 Nov 2008, 08:42
Forum: Editing
Topic: NFS Undercover - All Cars - Savegave Editing
Replies: 81
Views: 66932

Re: Need For Speed Undercover mystery meshes

Unlocking the full CE is pretty easy (technically just a 1 byte patch in memory)... but I feel kinda bad revealing it since its a source of income for EA :roll:. I do have a full list of the things that the cheat codes unlock, and there isn't any that unlocks CE, or any of the CE cars unfortunately....
by arushan
12 Nov 2007, 06:28
Forum: News
Topic: Pro Street Demo Expander
Replies: 30
Views: 23660

Pro Street Demo Expander

Thought you guys might be interested in this: Pro Street Demo Expander Features: - Drive in one of the AI cars including the Cuda, Evo, M3, and RX7 - Race around a few extra test tracks - Windowed mode - Skip all introduction screens and jump right into the game Download: http://download.nfsnation.c...
by arushan
14 Aug 2007, 14:53
Forum: Editing
Topic: Help with DDS files
Replies: 9
Views: 8670

Re: Help with DDS files

Try looking at the alpha channel with ddsview.
Most of the vinyl data is often in the alpha channel, and the RGB channel is just plain black/white.
by arushan
14 Aug 2007, 14:51
Forum: Editing
Topic: Modding speed/Handling
Replies: 14
Views: 16188

Re: Modding speed/Handling

Tho, I'm a few weeks late... To modify perf, you should edit the attributes.bin file... Look at vltedit, vltpatcher, etc in the MW mod tools. For custom cars, we don't directly modify attributes.bin, instead we create a "patch script" (mwps file), which is dynamically executed by modloader.
by arushan
13 May 2007, 03:33
Forum: Editing
Topic: NFS Carbon: Additional Cars!!!
Replies: 18
Views: 11662

Though I'm a few days late.. I figure since this topic is all about me apparently, I might as well reply. NFS Carbon support was not really worked on futher due to a few things: 1. I graduated from University, got a job, got busy. Unfortunately I don't get paid to do this, so I just do this when I h...
by arushan
13 Dec 2006, 20:02
Forum: Editing
Topic: NFSC Car Models ZModeler
Replies: 18
Views: 69061

What use is giving credits to the guy who ripped it, if you don't give credits to the guys who made it? Ripping models out of the game really is infringement of copyright and violation of intellectual property laws. If you're going to do it, don't publicly give out the models.
by arushan
06 Nov 2006, 07:10
Forum: Editing
Topic: For people who know hex edit
Replies: 155
Views: 57602

???? wrote:yeah American muscles!


Has anyone got codes for the koenigsegg ccx and pagani zonda
Untested... use at your own risk.

zonda: 89 f6 54 ad 89 f6 54 ad
ccx: a6 dc c1 32 a6 dc c1 32
by arushan
05 Nov 2006, 09:22
Forum: Editing
Topic: For people who know hex edit
Replies: 155
Views: 57602

Here's the internal startup for anyone that cares... Note that the values are presented as 32bit integers.. if you want to convert them to your "hex code".. you would take "0x12345678" and rewrite it as "78 56 34 12" FE Hash PVeh Hash Car Name Car Type Name 1 0x868d6f75...
by arushan
30 Oct 2006, 09:20
Forum: News
Topic: First NFSC Demo Addon
Replies: 34
Views: 24380

Heh.. that's funny. Skyline_man quoted nfs-planet as the source when the mod was announced right on these forums before nfs-planet got the news :) http://forum.nfsunlimited.net/viewtopic.php?t=12600 Anyway, for the crashing problem... 1. Please do what Guil suggested and make sure the values you ent...
by arushan
30 Oct 2006, 00:09
Forum: Editing
Topic: Carbon Demo: New cars to play with
Replies: 10
Views: 5056

Carbon Demo: New cars to play with

Here's a little treat for everyone... this will let you do the following: 1. Allows you to select a few new cars (most of them being MAZDA SPEED 3s) Some cars will be autoscultable, some won't. Some will have engine sounds, others won't. Some will have NOS/Speedbreaker, and some won't. Remember that...

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