NFSW Upcoming Updates

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Vimenze
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NFSW Upcoming Updates

Post by Vimenze »

First of all: All credits go to Fasckira @ World-Garage
New game mode: Co-Op Escape/Pursuit

There will be set events where you can play public or private "escapes". The route will be scripted and the one we saw today was "Rosewood Escape" which involved a long fairly straight road with police blockades and pursuing police chasing the players down the route.

Points are awarded based on who escapes (no 1st, 2nd, 3rd etc) so if all escape then its massive points all around! However, a 3 strike system exists so that if a player is busted more than 3 times then the _group_ is out! Powerups will be added specifically for co-op - emergency evade co-op for example will make all players use it at the same time.

Tactics will be involved to an extent; some routes will have like double blockades so one player will need to use a juggernaut for example and smash through to clear the way for others!

Might interest you to know but out of the devs John Doyle is the worst player at this mode and causes everyone to lose frequently.

New customisation:

This bit is fricking awesome: we now have 4 areas in "Customisation" - Performance / Visual / Paint / Vinyl
Performance brings up the familiar engine/induction/transmission/brakes/suspension/tires and a "misc" (which is like special unique things like custom exhaust and so on)
Each car can receive an upgrade from each category but for example under the engine there were easily 30+ parts to choose from with each part affecting speed, acceleration and handling. Mythical brands have been invented that have running themes like "Kestrel" being better at acceleration for example. These parts can be bought or won through race rewards.

The performance parts do affect the sound of the car in game to boot. When a part is bought for a car it is fixed to that car till its sold or replaced - it cant be moved to other cars.

Nighttime Mode:

This is confirmed and it looks beautiful. We saw it in a new area, Downtown Rockport and got to see a huge neon lit rocket girl! Nighttime will last roughly a couple of hours.

There are at least 30 new cars coming but the most I could tease out of JC was that one of them was a supra.... oh, and we have tier 4 cars coming.

On the subject of tiers, we can also expect to see more heat levels and there is a helicopter lurking in the "dev's back pocket" as John said.

Bayview and Tri-city are being considered to be added but at the moment all the canyons have been recreated - these take up to 7 minutes to travel in a tier 3 car and you can fall off them. They are also planning to implement a pile of areas that were developed for an NFS game that never got released.

There are at least 15 more photoshoot points coming including the golfcourse and car-parks and canyons. Also expect to see huge beach balls appearing in the photoshoot mode!

Two new safehouses will be appearing but how these will be available yet is still debatable. There is the intention to make it possible to drive to these places and have certain safehouses affecting the parts that can be used on your car.

There is no intention to increase the level cap at the moment - the team want the game to be more about part pursuit rather than level chasing. The rep/cash gain is still being tinkered with though to find the right balance and ensure the game is less of a grind.

Free players can expect to see some nice things; there is the intention to hold set race events which will put players in certain cars regardless of rep.

A feature called "Speed API" is coming which will allow people to pull stats from the game and implement them into websites to create leagues, ladders, tournaments etc. This is a huge in-depth programming aspect which I will be yanking a few of our WG coders into action on.

Custom vinyls, bodykits and route planners will be coming but not much info was given on that and details that were questioned were a bit hazy.

As to when all this is coming? Well, theres no set date as this stuff is going to pushed out gradually as and when its ready but we can expect to see a lot of it this year (with a major marketing push coming in november).
Vimenze
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Re: NFSW Upcoming Updates

Post by Vimenze »

Extra Video from Youtube:
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Re: NFSW Upcoming Updates

Post by acbx »

Nice... especially the different parts of performance customization instead of sets of packages.

now I'm really thinking about getting this game.. :)
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Re: NFSW Upcoming Updates

Post by Dr Houbenheimer »

Bayview and Tri-city are being considered to be added but at the moment all the canyons have been recreated - these take up to 7 minutes to travel in a tier 3 car and you can fall off them. They are also planning to implement a pile of areas that were developed for an NFS game that never got released.
:shock: pleaaaase! Olympic City not on the cards though?

There are at least 30 new cars coming but the most I could tease out of JC was that one of them was a supra.... oh, and we have tier 4 cars coming.
Good to hear.

Nighttime Mode:
This is confirmed and it looks beautiful. We saw it in a new area, Downtown Rockport and got to see a huge neon lit rocket girl! Nighttime will last roughly a couple of hours.
Agree it does look beautiful from the screenies, will add the environment immensely.
New customisation:

This bit is fricking awesome: we now have 4 areas in "Customisation" - Performance / Visual / Paint / Vinyl
Performance brings up the familiar engine/induction/transmission/brakes/suspension/tires and a "misc" (which is like special unique things like custom exhaust and so on)
Each car can receive an upgrade from each category but for example under the engine there were easily 30+ parts to choose from with each part affecting speed, acceleration and handling. Mythical brands have been invented that have running themes like "Kestrel" being better at acceleration for example. These parts can be bought or won through race rewards.
Once again, great news. I know many people have found World's custimization underwhelming to date so this is good to hear.
New game mode: Co-Op Escape/Pursuit

There will be set events where you can play public or private "escapes". The route will be scripted and the one we saw today was "Rosewood Escape" which involved a long fairly straight road with police blockades and pursuing police chasing the players down the route.

Points are awarded based on who escapes (no 1st, 2nd, 3rd etc) so if all escape then its massive points all around! However, a 3 strike system exists so that if a player is busted more than 3 times then the _group_ is out! Powerups will be added specifically for co-op - emergency evade co-op for example will make all players use it at the same time.

Tactics will be involved to an extent; some routes will have like double blockades so one player will need to use a juggernaut for example and smash through to clear the way for others!
Awesome, I know this was on the forefront of my mind before release, so great to hear they're working on it.

But once again, all this new stuff is great, just a pity they can't look at stabilizing the servers/include Australasian servers etc over adding new content, because that is the priority.
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Re: NFSW Upcoming Updates

Post by rcgldr »

Note that the video of the coop pursuit ends in Kempton's aquaduct, which is used for Carbon's waterfront sprint track, and stonewall tunnel speed trap track, so at least part of Kempton has been converted to NFS World.
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Re: NFSW Upcoming Updates

Post by T0MMY »

whoa! thats awesome, seems like NFS World is worth buying after these stuff release. Now is still a bit boring.
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Re: NFSW Upcoming Updates

Post by spectre01 »

I'm buying the starter pack once they start adding new stuff :V
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Re: NFSW Upcoming Updates

Post by Dr Houbenheimer »

I do not believe a date has been announced, though I heard it will be in the next week or 2.
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Re: NFSW Upcoming Updates

Post by ElvenAvenger »

As much as i'd like to see Olympic city as well, i doubt it.

Olympic city was just tracks, and a bit of the surrounding area. They would need to actually MAKE the city, not just turn up the graphics.


Im curious of those "areas made for NFS but never released".


Hopefully they will add Dodge Neon from NFS Underground! 8) :D
And every car from every NFS(ok, excluding certain cars from Shift :lol: i don't think Zonda R would fit in there)
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Re: NFSW Upcoming Updates

Post by Dr Houbenheimer »

I made this mega list of all the cars from UG1-SHIFT so that people could have a good idea of the final car list a while back, I think it might still be on this forum...I'll get the link if I find it.

And actually I would like to see Olympic City in there, but priority to the other cities first, as this would take a lot of time to work on.

EDIT: Here it is, I really hope that in a year or so the list will look something like this -

1967 Chevrolet Camaro SS
1970 Chevrolet Chevelle SS 454
2005 Chrysler 300C SRT-8
1971 Dodge Challenger**
1969 Dodge Charger R/T
2006 Dodge Charger SRT-8
2006 Ford Mustang GT
1969 Plymouth Road Runner
2006 Pontiac GTO
2005 Vauxhall Monaro VXR
2006 Chevrolet Camaro Concept*
2006 Chevrolet Corvette Z06
2008 Dodge Challenger
2006 Dodge Viper SRT-10
1967 Ford Mustang Shelby GT500
2007 Ford Mustang Shelby GT500
1970 Plymouth Barracuda
2004 Lexus IS300
2007 Mazda 3 MPS
2003 Mazda RX-8
1992 Nissan 240 SX*
1999 Mazda RX-7
1999 Mitsubishi Eclipse GSX
2006 Mitsubishi Eclipse GT
2005 Renault Clio V6
1986 Toyota Corolla GT-S (AE86)
1992 Toyota MR2
2006 Volkswagen Golf R32
2004 Infiniti G35
2006 Mitsubishi Lancer EVO IX MR
2006 Nissan 350Z
1999 Nissan Skyline R34 GT-R
2006 Subaru Impreza WRX STI
1999 Toyota Supra
2006 Alfa Romeo Brera
2005 Mercedes-Benz CLK500
2004 Aston Martin DB9
2007 Jaguar XK
2004 Lotus Elise 111R
2006 Lotus Europa S
2005 Mercedes-Benz SL65 AMG
2006 Porsche Cayman S
2007 Audi R8/LeMans Quattro
2003 BMW M3 GTR
2006 Koenigsegg CCX
2006 Lamborghini Gallardo
2004 Lamborghini Murciélago
2006 Lamborghini Murciélago LP640
2004 Mercedes-Benz SLR McLaren
2006 Pagani Zonda F
2006 Porsche 911 GT3 RS
2006 Porsche 911 Turbo S
2004 Porsche Carrera GT
2005 Ford GT
Audi A4 3.2 FSI quattro
Audi TT 3.2 quattro
Audi A3 3.2 quattro
BMW M3 GTR
Cadillac CTS
Chevrolet Corvette C6
Chevrolet Corvette C6.R
Fiat Punto
General Motors Cobalt SS
Lexus IS300
Mercedes-Benz SL500
Mitsubishi Lancer EVO VIII
Pontiac GTO
Porsche 911 Carrera S
Porsche 911 GT2
Porsche Cayman S
Toyota Supra
Vauxhall Monaro VXR
Volkswagen Golf V
2001 Acura Integra Type R
2006 Acura RSX
2007 Audi S3
2001 BMW E46 M3
2008 BMW E92 M3
2007 BMW Z4 M Coupé
1967 Chevrolet Corvette C2 (Sting Ray)
1996 Ford Escort RS Cosworth
2005 Ford Focus ST
1999 Honda Civic CX Hatchback
2006 Honda Civic Si
2003 Infitini G35 Coupe
2008 Mitsubishi Lancer Evolution X
1999 Nissan Silvia S15
2008 Nissan GT-R
2008 Nissan GT-R Proto
1965 Pontiac GTO
1967 Shelby GT-500
2006 Shelby GT 500
1986 Toyota Corolla GT-S AE86
2000 Honda Civic Coupe Si
2003 Hyundai Tiburon GT
1999 Mazda Miata - MX5
1999 Mitsubishi 3000 GT
2003 Nissan Sentra SE-R Spec V
Opel/Vauxhall Corsa
Peugeot 106
2003 Peugeot 206 GTI
2003 Toyota Celica GT-S
1998 Toyota Supra
Dodge Neon (1999)
Honda S2000 (2003)
2006 Dodge Challenger Concept
2007 Dodge Charger SRT-8 Super Bee
2006 Ford Focus ST
2008 Shelby GT500KR
2009 Shelby Terlingua Mustang
2009 Audi S5
2008 BMW M3 (E92)
2008 BMW M6
2007 BMW Z4 M
2006 Koenigsegg CCX
2009 Lamborghini Gallardo LP560-4
1994 McLaren F1
2008 Mercedes-Benz CLS 63 AMG
2008 Renault Megane Coupe
2008 Volkswagen Scirocco
2008 Lexus IS-F
2009 Nissan 370Z (Z34)
Aston Martin V8 Vantage
BMW 135i Coupé
Ferrari 430 Scuderia
Ferrari 599 GTB Fiorano
Ferrari California
Ferrari F430 Challenge
Ferrari F430 GTC
Ferrari F430 Spider
Ferrari F50 GT
Ferrari FXX
Ferrari Scuderia Spider 16M
Ferrari Superamerica
Lamborghini Reventón
2007 Lexus LF-A Concept
Lotus Exige S
Nissan 200SX (S14)
Nissan Skyline 2000 GT-R (C10)
Scion Tc
SEAT Leon Cupra

EDIT 2: Also, what happened to the Carrera GT? Obviously they already had it all modelled up as it was shown in this screenshot...why isn't it already in the game? Also, what happened to the autodrive mode? Was that abandoned? Because I would still find that I nice addition that lets me cruise the streets while I type into the chat box, look at pop up boxes etc....it's a bit of a pain I have to park at the side of the road just to type a response to something for instance.
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ElvenAvenger
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Re: NFSW Upcoming Updates

Post by ElvenAvenger »

This is a nice carlist, just that i doubt Ferraris appearing there. I mean seriously they(Ferrari) just act as if their cars were somewhere around Untouchable level.
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Dr Houbenheimer
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Re: NFSW Upcoming Updates

Post by Dr Houbenheimer »

Yeah I agree, I'll edit them out. Still, the rest of the list would be nice to have in World.
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