NFS ProStreet: Car Codes
Re: NFS ProStreet: Car Codes
bugatti w/ proper handling (NOT 180km/h max) should be in the booster pack
Re: NFS ProStreet: Car Codes
yh any way is there any specific date for this i love prostreet and cparty needs to get on here to answer questions they are starting to build up lol
- FrankieGthang
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Re: NFS ProStreet: Car Codes
CPARTY can u please put some kind of guide or a picture of finding and changing the amount of money in pro street?
i really dont know what exactly to do,where should i search for those money codes??the same place where are the car codes or somewhere else?
PLEASE HELP!!!!:(:(:(
i really dont know what exactly to do,where should i search for those money codes??the same place where are the car codes or somewhere else?
PLEASE HELP!!!!:(:(:(
- Porsche-AG
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Re: NFS ProStreet: Car Codes
Wow, come on guys... cparty is one man. He can only do so much and I'm sure that his life doesn't revolve around NFS.
@ Tur8o: There is no specific date for this booster pack, though they mentioned it would be released sometime in December.
@ Tur8o: There is no specific date for this booster pack, though they mentioned it would be released sometime in December.
Re: NFS ProStreet: Car Codes
Editing money:
Run ArtMoney and Pro Street, select Pro Street as process.
Go to 'Search > Search', pick 'Exact value', and search for the amount of money you have.
You should now have a few adresses. Move the adresses to the right box by clicking the blue arrow.
Now go to Pro Street and buy or sell something. Anything as long as your money changes, then go back to ArtMoney. One or more values should have changed. Change the/those values to the amount of money you want.
Run ArtMoney and Pro Street, select Pro Street as process.
Go to 'Search > Search', pick 'Exact value', and search for the amount of money you have.
You should now have a few adresses. Move the adresses to the right box by clicking the blue arrow.
Now go to Pro Street and buy or sell something. Anything as long as your money changes, then go back to ArtMoney. One or more values should have changed. Change the/those values to the amount of money you want.
Re: NFS ProStreet: Car Codes
Hey guys.
Since the patch is available, the Codes for the hidden Cars didnt work anymore. The cars obtained through 'old'codes were still there, but with no Performance Data at all, and trying to tune them crashed ProStreet.
Obviously they changed the carcodes and unlockallthings/collectorsed-codes doesnt work either.
But, after patching and saving ingame, i found 16 new entries:
logocode remains the same, but carcode is different.
Problem is, these cars (except for the Plymouth and Seat) wont show up in car lot, just like the cars from the ce-version.
But you can still add the non-functioning cars through old codes and change them in the garage slot (doesnt really work - edit).
edit: Looks like those cars are only displayed when you added them pre-patch
I already had the Lancia Delta and 911GT3 and they now work as they should, with correct performance data (but the delta still has unfinished body kits)
The other cars, which i just added wont show up in garage. I can see performance data is correct, but there is no car displayed - strange
edit again:
just deinstalled&reinstalled prostreet, added all the cars, patched the game and then changed the carcodes in garage - that worked (literally: a lot of work).
greetz, torque from nfs-planet@gameswelt
Since the patch is available, the Codes for the hidden Cars didnt work anymore. The cars obtained through 'old'codes were still there, but with no Performance Data at all, and trying to tune them crashed ProStreet.
Obviously they changed the carcodes and unlockallthings/collectorsed-codes doesnt work either.
But, after patching and saving ingame, i found 16 new entries:
Code: Select all
C4FFDE2C 71884561 Porsche 911 GT3
A3879E6A D3BCBE6A Porsche 911 GT3 RS
D43D0667 9338615F Porsche Carrera GT
A6DCC132 CCBB49B5 Koenigsegg CCX
38AF78B9 54787EF5 Dodge Challenger Concept
6A1CB6A4 51517F64 Aston Martin DB9
6B88CDF6 0754104D Lancia Delta Integrale Evo
8A0372CB E339CD0F Lamborghini Gallardo Supperleggera
0ED3510E 11ABA2E5 Seat Leon Cupra
CFD56142 5159FB9C McLaren F1
33E46FE4 2951EEBC Audi R8
ACBD671B 4D0BE1FB Plymouth Road Runner
030A0AF7 1590B369 Honda S2000
A1F94771 2E99F425 Mercedes SL65AMG
45013DAB 9145633D Bugatti Veyron 16.4
EA03A62E 19496344 Aston Martin DB9R
Problem is, these cars (except for the Plymouth and Seat) wont show up in car lot, just like the cars from the ce-version.
But you can still add the non-functioning cars through old codes and change them in the garage slot (doesnt really work - edit).
edit: Looks like those cars are only displayed when you added them pre-patch
I already had the Lancia Delta and 911GT3 and they now work as they should, with correct performance data (but the delta still has unfinished body kits)
The other cars, which i just added wont show up in garage. I can see performance data is correct, but there is no car displayed - strange
edit again:
just deinstalled&reinstalled prostreet, added all the cars, patched the game and then changed the carcodes in garage - that worked (literally: a lot of work).
greetz, torque from nfs-planet@gameswelt
Last edited by Albtraum on 19 Dec 2007, 03:18, edited 1 time in total.
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Re: NFS ProStreet: Car Codes
Awesome
Last edited by powerof1000 on 20 Apr 2008, 01:04, edited 1 time in total.
www.soundcloud.com/spyre
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Re: NFS ProStreet: Car Codes
So, let me get this straight. Replacing the car codes in the garage after the patch still works?
Re: NFS ProStreet: Car Codes
(short)
Yep, but in some weird way - only if you already had those cars in your garage before patching.
(long)
With patch installed, the cars with 'old' codes wont display anymore, only logo and car name are visible, perf stats are zero. And the 'new' ones (ProStreet adds them by itself) are somehow locked, and wont show up at all (just like the CE-Cars).
But if you already added them before patching, they're still in the garage, with zero perf stats too - but you can change the carcode and make them work then.
Thats why i ran through the whole reinstall-process, just to get all of these cars (I had only a few of them in my garage, they could be changed)
hmm...maybe you dont need to reinstall, if the game still works with an 1.0 executable (and the cars too) this would be a lot easier. but thats just a thought.
edit: found a better way, while messing around with the blueprints
but too tired to explain (and translate to english) it fully.
because of that, you should better backup your files before editing
1- just buy a car with the old carcodes. this will create a carslot entry, which links to an empty tuningslot (the reason these cars wont display anymore).
2- note that number (tuningslot is the first of the last 4bytes of a carslot).
3- scroll down to the end of the carslots and note the first byte thereafter as your tuning-baseaddress.
4- multiply tuningslot with 1870h (or 6256dec) and add that to the baseaddress + add another 6140 (17FCh).
if we are at the correct address, we should be 4 bytes behind a single FF and some lines above the FF3FFF3F-header from the next tuningslot.
5- here enter the correct blueprint-code for your car:now the car should work as expected.
if you need an example picture:
upper half: carslot - the 2F is the tuningslot
lower half: tuningslot where the code should go
http://img155.imageshack.us/img155/2117/hexedmd3.jpg
edit: for step3 - tuningslot1 baseaddress:
http://img124.imageshack.us/img124/7224 ... artdx9.jpg
i've done it by hex editing my savegame, but in memory it should look the same
Yep, but in some weird way - only if you already had those cars in your garage before patching.
(long)
With patch installed, the cars with 'old' codes wont display anymore, only logo and car name are visible, perf stats are zero. And the 'new' ones (ProStreet adds them by itself) are somehow locked, and wont show up at all (just like the CE-Cars).
But if you already added them before patching, they're still in the garage, with zero perf stats too - but you can change the carcode and make them work then.
Thats why i ran through the whole reinstall-process, just to get all of these cars (I had only a few of them in my garage, they could be changed)
hmm...maybe you dont need to reinstall, if the game still works with an 1.0 executable (and the cars too) this would be a lot easier. but thats just a thought.
edit: found a better way, while messing around with the blueprints
but too tired to explain (and translate to english) it fully.
because of that, you should better backup your files before editing
1- just buy a car with the old carcodes. this will create a carslot entry, which links to an empty tuningslot (the reason these cars wont display anymore).
2- note that number (tuningslot is the first of the last 4bytes of a carslot).
3- scroll down to the end of the carslots and note the first byte thereafter as your tuning-baseaddress.
4- multiply tuningslot with 1870h (or 6256dec) and add that to the baseaddress + add another 6140 (17FCh).
if we are at the correct address, we should be 4 bytes behind a single FF and some lines above the FF3FFF3F-header from the next tuningslot.
5- here enter the correct blueprint-code for your car:
Code: Select all
B6A5223C Porsche 911 GT3
1BF662CF Porsche 911 GT3 RS
7A38BBE1 Porsche Carrera GT
9D990000 Koenigsegg CCX
425B5611 Dodge Challenger Concept
9E9D0000 Aston Martin DB9
297EA002 Lancia Delta Integrale Evo
F84788D7 Lamborghini Gallardo Supperleggera
88E1BCBA Seat Leon Cupra
B8817A52 McLaren F1
9E686F76 Audi R8
FF1711ED Plymouth Road Runner
B406A503 Honda S2000
69B51C00 Mercedes SL65AMG
2239B480 Bugatti Veyron 16.4
D0541400 Aston Martin DB9R
if you need an example picture:
upper half: carslot - the 2F is the tuningslot
lower half: tuningslot where the code should go
http://img155.imageshack.us/img155/2117/hexedmd3.jpg
edit: for step3 - tuningslot1 baseaddress:
http://img124.imageshack.us/img124/7224 ... artdx9.jpg
i've done it by hex editing my savegame, but in memory it should look the same
Last edited by Albtraum on 21 Dec 2007, 19:47, edited 1 time in total.
- SRDragoon20
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Re: NFS ProStreet: Car Codes
nice find there m8 just need to crack them vinyls :p
Re: NFS ProStreet: Car Codes
actually we already did this a few days ago
follow the tuningslot-link to the tuningslot (described above) and add 1388/56Ch
there should be 4bytes FF, 8bytes after the Vinyl/Decal-section
( last 4bytes marked in this pic: http://img177.imageshack.us/img177/6011 ... lotcu0.jpg )
in the pic, i already changed them to A8000000, the code for Nate Denvers GTO
some codes from cpartys megasavegame (190cars)
note: they only work on the car they're made for
have fun
follow the tuningslot-link to the tuningslot (described above) and add 1388/56Ch
there should be 4bytes FF, 8bytes after the Vinyl/Decal-section
( last 4bytes marked in this pic: http://img177.imageshack.us/img177/6011 ... lotcu0.jpg )
in the pic, i already changed them to A8000000, the code for Nate Denvers GTO
some codes from cpartys megasavegame (190cars)
note: they only work on the car they're made for
Code: Select all
code car cp190 vinyl
08010000 NSX 4/10 Super Promotion
73000000 RSX 11 full race
74000000 RSX 3 5zigen
B3000000 S3 18 Grip Enemy
07010000 S4 23/24 Super Promotion
C3000000 S4 16 nitrocide(heckfenster)
FD000000 M3 E46 29/32 react
4F000000 M3 E46 - ?
50000000 M3 E46 - M3 GTR from MW
22010000 M3 E46 - ? Super Promo ?
B7000000 M3 E92 27 Grip King
1A000000 Camaro SS 43 blau
05000000 Challenger 46 matt grau #66
F9000000 Chevelle SS 45/48 Battlemachine
0C000000 Chevelle SS 35 #26 chains
F8000000 Cobalt 47 Battlemachine
2A000000 Cobalt 51 #07 white stripes
DE000000 Corvette 54 reifenmuster
04010000 Corvette 37/49/52 Super Promotion
97000000 Corvette 38 Hotchkis/Black Stripes
1F000000 Challenger 61 #80 grey/yellow
E5000000 Challenger 62 hashiriya23
D2000000 Challenger 65 Rogue Speed
9C000000 Charger 65 Charger(8Pack Racing)
E4000000 Charger 67 hashiriya23
CC000000 Viper 56 throttle body
05010000 Viper 59/60 Super Promotion
ED000000 Viper 58 Energizer
32000000 Escort Cosworth 76 hankook blue
B5000000 Escort Cosworth 75 Grip Runners
3D000000 Focus 68 ora/white
3E000000 Focus 71 #23 hankook
F2000000 GT 74 #28 White Stripes
7A000000 Mustang GT 78/82 black stripes
A1000000 Mustang GT 80 Drag King
DB000000 GT500 '67 167 red/black
F7000000 Civic 85 Battlemachine
A5000000 Civic 84 Apex Glide
BD000000 G35 89 #98 matt grau
40000000 G35 88 #21 orablue
FE000000 G35 90 react
7C000000 LP640 93/95 yokohama
FC000000 IS350 98/99 Battlemachine
95000000 Elise 102 whitestripes
80000000 MPS3 111 fishbone
72000000 RX7 105 demo drift
D0000000 RX7 103 Drift King
D5000000 RX7 112 #63 23RO
E1000000 RX8 106/107 #63 23RO
B8000000 RX8 109 noise bomb
3A000000 Eclipse 119 #04 schwarz
B9000000 Eclipse 116 hashiriya23
E0000000 EvoIX 120 togue corporation
A4000000 EvoX 117/123 Showdown King
BC000000 240SX 134 later-fire
12000000 240sx 137 Lost Puppet
FA000000 350Z 125/142 Battlemachine
CD000000 350Z 144 touge union
06010000 R34 132/135 Super Promotion
00010000 Silvia 127/141 react
A2000000 Silvia 143 Apex Glide
BB000000 Silvia 126 #27
C4000000 Skyline 133 #83 limegreen rubberdux
9D000000 Cuda 148 Rogue Speed
FF000000 GTO 149/152 react
C0000000 GTO 155 cyan flames
A8000000 GTO'65 154 Speed King
01010000 Solstice 153 react
C1000000 Cayman 164 raceboy
03010000 cayman 157 Super Promotion
8F000000 Impreza 169/172 toyo
B1000000 Impreza 168 hashiriya23
C6000000 Corolla 176 #04 drift club
2E000000 Corolla 174 white
AD000000 Supra 179 drift club
02010000 Supra 173/175 react
D6000000 Supra 180 green
C9000000 Golf R32 188 camo
FB000000 Golf GTI 184/185/186 Battlemachine
EE000000 Golf GTI 190 cokezero
46000000 Golf GTI 187 #27
75000000 Golf GTI 183 neuspeed
Last edited by Albtraum on 06 Feb 2008, 18:59, edited 1 time in total.
Re: NFS ProStreet: Car Codes
Albtraum can u make a new savegame? thx
Re: NFS ProStreet: Car Codes
lol @alptraum:
nehm mal an, du bist auch n deutscher? naja, könnteste nochmal erklären, wie das mit den tuning-slots für cpartys altes sg geht? ich kapiert das auf keinem meter :/
in english:
I think, youre german too, right? anyways, can u explain me, how this tuning-slot-shiznit is working?
i just dont get this :S
nehm mal an, du bist auch n deutscher? naja, könnteste nochmal erklären, wie das mit den tuning-slots für cpartys altes sg geht? ich kapiert das auf keinem meter :/
in english:
I think, youre german too, right? anyways, can u explain me, how this tuning-slot-shiznit is working?
i just dont get this :S
Re: NFS ProStreet: Car Codes
@emsterfan: ja, hier is ne anleitung in deutsch: http://forum.gameswelt.de/showthread.php?t=20902
_________
@D34THC0R3
new savegame by scratch? hell, no
just joking
i modified cpartys savegame, where all the pretuned cars are available at the car lot (see attachment)
just added the 16 cars into the garage and modified the carcodes for car lot
(but they wont show up, just like the ce cars)
4 of them aren't yet finished: Challenger Concept, Lancia Delta, Gallardo and Audi R8 are still missing body parts (like before).
but performance and all (wheelbase) should be correct now.
_________
@D34THC0R3
new savegame by scratch? hell, no
just joking
i modified cpartys savegame, where all the pretuned cars are available at the car lot (see attachment)
just added the 16 cars into the garage and modified the carcodes for car lot
(but they wont show up, just like the ce cars)
4 of them aren't yet finished: Challenger Concept, Lancia Delta, Gallardo and Audi R8 are still missing body parts (like before).
but performance and all (wheelbase) should be correct now.
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Re: NFS ProStreet: Car Codes
thx Albtraum
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Re: NFS ProStreet: Car Codes
@Albtraum
Could you post a list of default blueprint codes for all the cars? Since unlockallthings doesn't work anymore...
Also, do you know if anyone has cracked the performance parts hex-editing yet?
Could you post a list of default blueprint codes for all the cars? Since unlockallthings doesn't work anymore...
Also, do you know if anyone has cracked the performance parts hex-editing yet?
Re: NFS ProStreet: Car Codes
here you go:
hope they're all correct. i wrote a little tool to extract them, since i'm too lazy to go through all the cars manually
btw: anyone encountered the 53 car cap for garage yet? you can bypass that by changing the 02 for garage cars to 82 for won cars, cuz they wont count towards that cap
as for Performance Parts, i did'nt looked into that much, but take a look at this pic:
http://img90.imageshack.us/img90/4568/perftuningwb1.jpg
thats the beginning of a blueprint, i marked the Parts in red
looks like theres always 2 bytes for a part - the level and what part it is
Performance Parts:
66 Engine
4B Drivetrain
02 Forced Induction
5E Suspension
31 Brakes (adds the following 6bytes too - no idea what they mean)
4A Tires
65 Nitrous
Body Parts:
6C Hood
5A Spoiler
38 Front Wheel
5C Rear Wheel
21/2B dont know
The Blue markers are for Paint Type (Gloss, Metallic...) and Color (0-59)
Code: Select all
logocode carcode blueprintcode Car
33D29311 33D29311 E848C317 Acura Integra LS
18681085 18681085 BDEB72CD Acura Integra Type R
AF153103 AF153103 78CA0000 Acura NSX
BB89E400 BB89E400 7CDB0000 Acura RSX
6A1CB6A4 51517F64 9E9D0000 Aston Martin DB9
EA03A62E 19496344 D0541400 Aston Martin DBR9
33E46FE4 2951EEBC 9E686F76 Audi R8
48A07147 48A07147 58DB0000 Audi RS4
F81443F4 F81443F4 A5060000 Audi S3
D9F2D580 D9F2D580 A6060000 Audi S4
1B86F63A 1B86F63A 15E40000 Audi TT 3.2 Quattro
29F1A4DD 29F1A4DD 05DE8002 BMW M3 E46
6EAC6315 6864C529 F508406C BMW M3 E92
00951A48 00951A48 E0A39C52 BMW Z4 M Coupe
45013DAB 9145633D 2239B480 Bugatti Veyron 16.4
BF38069E BF38069E 3F151400 Cadillac CTS-V
00A497C0 00A497C0 40CD71D6 Chevrolet Camaro Concept
19459490 19459490 B2F61254 Chevrolet Camaro SS
4E7EE003 4E7EE003 67AE4EAE Chevrolet Chevelle SS
9540785A 9540785A DAD4AEC0 Chevrolet Cobalt SS
5E4C80B5 5E4C80B5 D8F807AC Chevrolet Corvette '67
E48C1146 E48C1146 EB8A79E7 Chevrolet Corvette C6
33417A6E 33417A6E 4BAC072D Chevrolet Corvette Z06
38AF78B9 54787EF5 425B5611 Dodge Challenger Concept
726790A3 726790A3 BCC0213C Dodge Challenger R/T
756F8D86 756F8D86 EA57073B Dodge Charger R/T
08D4BE6E 08D4BE6E E577E803 Dodge Viper SRT10
76A74EE1 76A74EE1 583FE6E9 Ford Escort RS Cosworth
E6E0B61F E6E0B61F A6C35EDD Ford Focus ST
EAA5C042 EAA5C042 E590125C Ford GT
4DFD939B 4DFD939B 19581635 Ford Mustang GT
0B68DEA9 0B68DEA9 01551635 Ford Mustang GT '03
7125F1F5 7125F1F5 1711C2E9 Honda Civic
A2228E3C A2228E3C 8912C2E9 Honda Civic SI
030A0AF7 1590B369 B406A503 Honda S2000
708E3EE7 708E3EE7 6EA80000 Infinity G35 (V35)
A6DCC132 CCBB49B5 9D990000 Koenigsegg CCX
8A0372CB E339CD0F F84788D7 Lamborghini Gallardo Superleggera
B367DBE4 B367DBE4 41ACEE07 Lamborghini Murcielago LP640
6B88CDF6 0754104D 297EA002 Lancia Delta Integrale Evo
474076EC 474076EC 93370203 Lexus IS350
36493D31 36493D31 7160B602 Lotus Elise
33C8098E 33C8098E 00DC0000 Mazda RX-7
374433D6 374433D6 01DC0000 Mazda RX-8
12AC7670 12AC7670 D08CCEFA Mazdaspeed 3
CFD56242 5159FB9C B8817A52 McLaren F1
A1F94771 2E99F425 69B51C00 Mercedes SL65 AMG
1685BFB3 1685BFB3 84DA0275 Mitsubishi Eclipse
4D94417D 4D94417D F7EFD209 Mitsubishi Lancer Evo IX
209A8F6B 209A8F6B 16FOD209 Mitsubishi Lancer Evolution
AF2DC3C1 0B26A9F0 16FOD209 Mitsubishi Lancer Evolution (RWD - Ryo)
FC2B6FA8 FC2B6FA8 80FB5001 Nissan 240SX (S19)
39851335 39851335 D1C60A00 Nissan 350Z (Z33)
E02D5FFB E02D5FFB 38C6A597 Nissan GT-R (R35)
318E55A5 318E55A5 E086FE18 Nissan GT-R Proto
48DFABE7 48DFABE7 8710F679 Nissan Silvia (S15)
9901A8DB 9901A8DB 5E3748BE Nissan Skyline GT-R (R34)
89F654AD 89F654AD 7B1B3404 Pagani Zonda F
C6F46D5F C6F46D5F 7C171400 Plymouth Hemi Cuda
ACBD671B 4D0BE1FB FF1711ED Plymouth Road Runner
C63D48AA C63D48AA C9AC0000 Pontiac GTO
E42BE2E6 E42BE2E6 340ADF02 Pontiac GTO '65
47FD3D37 47FD3D37 F4BFEF6A Pontiac Solstice GXP
B0B794D4 B0B794D4 B5A5223C Porsche 911 GT2
C4FFDE2C 71884561 B6A5223C Porsche 911 GT3
A3879E6A D3BCBE6A 1BF662CF Porsche 911 GT3 RS
39947F5A 39947F5A D082D201 Porsche 911 Turbo
D43D0667 9338615F 7A38BBE1 Porsche Carrera GT
EB5B5541 EB5B5541 6B3F51D7 Porsche Cayman S
0ED3510E 11ABA2E5 88E1BCBA Seat Leon Cupra
4EB727B9 4EB727B9 6E4F9625 Shelby GT500
500AA602 500AA602 6F4F9625 Shelby GT500 '67
C5ED32A2 C5ED32A2 28C28EE9 Subaru Impreza WRX STI
16431235 16431235 EB137CF7 Toyota Corolla GTS (AE86)
3434F166 3434F166 8AC4B803 Toyota Supra
534B0579 534B0579 C3AC0000 VW Golf GTI
21BF2B94 21BF2B94 36D70000 VW Golf R32
btw: anyone encountered the 53 car cap for garage yet? you can bypass that by changing the 02 for garage cars to 82 for won cars, cuz they wont count towards that cap
as for Performance Parts, i did'nt looked into that much, but take a look at this pic:
http://img90.imageshack.us/img90/4568/perftuningwb1.jpg
thats the beginning of a blueprint, i marked the Parts in red
looks like theres always 2 bytes for a part - the level and what part it is
Performance Parts:
66 Engine
4B Drivetrain
02 Forced Induction
5E Suspension
31 Brakes (adds the following 6bytes too - no idea what they mean)
4A Tires
65 Nitrous
Body Parts:
6C Hood
5A Spoiler
38 Front Wheel
5C Rear Wheel
21/2B dont know
The Blue markers are for Paint Type (Gloss, Metallic...) and Color (0-59)
Last edited by Albtraum on 18 Apr 2008, 03:33, edited 3 times in total.
- powerof1000
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Re: NFS ProStreet: Car Codes
^ You're the best!! . Does anyone know about a simple checksum fixer?
www.soundcloud.com/spyre
Re: NFS ProStreet: Car Codes
yeah there is a editor that does something. it also has some info about checksum fixing.
But I did not fully hangout how to use this thing corrcetly. I could get it only onces to work but not for a second time.....
http://www.nfsplanet.com/nfsps_files.php?lang=eng
Scrolldown to check it
BTW I have now 2 savegames to get all cars. So I wonder do we need to wait for a traineer to enable CE cars and Stage4 parts again? The unlockallthings code do not work anymore.... (almost anything else still work so the code probally got alternated or removed -_-
But I did not fully hangout how to use this thing corrcetly. I could get it only onces to work but not for a second time.....
http://www.nfsplanet.com/nfsps_files.php?lang=eng
Scrolldown to check it
BTW I have now 2 savegames to get all cars. So I wonder do we need to wait for a traineer to enable CE cars and Stage4 parts again? The unlockallthings code do not work anymore.... (almost anything else still work so the code probally got alternated or removed -_-
Re: NFS ProStreet: Car Codes
Cheers Torque for the detailed information about the new cars
Sorry, I don't have much time to go after this stuff right now, hope it gets better next year
Keep up the good work!
Greets
cparty
Sorry, I don't have much time to go after this stuff right now, hope it gets better next year
Keep up the good work!
Greets
cparty
Re: NFS ProStreet: Car Codes
@cparty
i hadn't get this far without you finding these codes initially...
@reilsss
i use that mini-save editor/checksum fixer, too
it also has a command line option -f to just fix the checksum(s), good if you don't know the money amount (or too lazy to note it everytime, like me)
if you do this stuff in memory then you don't have to worry about checksums
______
update on performance parts:
10 2B is Roll Cage 1 and 20 2B is Roll Cage 2
xx 21 are Racing Seats (11-1A*)
not on picture:
xx 15 are Exhaust Tips (11-1F*)
xx 29 is for Roof Scoop (01-05 - same value for Carbon parts )
wheels can be 11-88
but as you can change this stuff easily ingame, some notes on performance part values:
*the value depends on what car it is and what parts it has available*.
so if you have a tier 2 car, 01-03 would be for tier 2 upgrades, 04-06 for tier 3 and 07-09 for tier 4, whereas the tier 4 parts on a tier 1 car would be 0A-0C.
confused? just install the last tier3 upgrade and increase this value by 1-3. or any tier3 upgrade and increase by 3
i hadn't get this far without you finding these codes initially...
@reilsss
i use that mini-save editor/checksum fixer, too
it also has a command line option -f to just fix the checksum(s), good if you don't know the money amount (or too lazy to note it everytime, like me)
if you do this stuff in memory then you don't have to worry about checksums
______
update on performance parts:
10 2B is Roll Cage 1 and 20 2B is Roll Cage 2
xx 21 are Racing Seats (11-1A*)
not on picture:
xx 15 are Exhaust Tips (11-1F*)
xx 29 is for Roof Scoop (01-05 - same value for Carbon parts )
wheels can be 11-88
but as you can change this stuff easily ingame, some notes on performance part values:
*the value depends on what car it is and what parts it has available*.
so if you have a tier 2 car, 01-03 would be for tier 2 upgrades, 04-06 for tier 3 and 07-09 for tier 4, whereas the tier 4 parts on a tier 1 car would be 0A-0C.
confused? just install the last tier3 upgrade and increase this value by 1-3. or any tier3 upgrade and increase by 3
- prince1142003
- Valued Member
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- Joined: 23 Feb 2005, 06:03
- Location: Enjoying college life.
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Re: NFS ProStreet: Car Codes
I'm currently working on a v1.1 compatible savegame that includes all the 60+ cars in the garage and career at 0%. It's going to take me some time, considering there are 60+ cars that need to be done. I'll upload it once I finish.
EDIT
Can you attach the tool you wrote to extract the car blueprint codes? You're missing a car, the Acura Integra (not the Type-R).
EDIT
Can you attach the tool you wrote to extract the car blueprint codes? You're missing a car, the Acura Integra (not the Type-R).
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- Stock
- Posts: 1
- Joined: 21 Dec 2007, 05:43
Re: NFS ProStreet: Car Codes
Hi!
new here, just wanted to know how to put the BMW M3 Most Wanted vinyl on the game!
or if you can; include it in the new save game for the 1.1 ver!
Thanks! in advance!
Max.-
new here, just wanted to know how to put the BMW M3 Most Wanted vinyl on the game!
or if you can; include it in the new save game for the 1.1 ver!
Thanks! in advance!
Max.-
- prince1142003
- Valued Member
- Posts: 3862
- Joined: 23 Feb 2005, 06:03
- Location: Enjoying college life.
- Contact:
Re: NFS ProStreet: Car Codes
I won't include it in my initial release, but may make an additional release with a Most Wanted M3GTR replica.
@Albtraum
Would you happen to know of any "secret" vinyl codes, such as the one for the Most Wanted M3GTR?
@Albtraum
Would you happen to know of any "secret" vinyl codes, such as the one for the Most Wanted M3GTR?