NFS ProStreet: Car Codes

Discuss editing Need for Speed ProStreet.

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NFS ProStreet: Car Codes

Postby cparty » 25 Nov 2007, 23:07

Since there is no savegame loader to load your files you just edited with a hex-editor, you will need to do the changes in memory using the memory editor of your choice until such a tool is released.
As usual, before editing backup your career files!

Game cars:
Code: Select all
33D29311   Acura Integra
18681085   Acura Integra Type R
AF153103   Acura NSX
BB89E400   Acura RSX
48A07147   Audi RS4
F81443F4   Audi S3
D9F2D580   Audi S4
1B86F63A   Audi TT 3.2 Quattro
29F1A4DD   BMW M3 E46
6864C529   BMW M3 E92
00951A48   BMW Z4 M Coupe
BF38069E   Cadillac CTS-V
00A497C0   Chevrolet Camaro Concept
19459490   Chevrolet Camaro SS
4E7EE003   Chevrolet Chevelle SS
9540785A   Chevrolet Cobalt SS
5E4C80B5   Chevrolet Corvette '67
E48C1146   Chevrolet Corvette C6
33417A6E   Chevrolet Corvette Z06
726790A3   Dodge Challenger R/T
756F8D86   Dodge Charger R/T
08D4BE6E   Dodge Viper SRT10
76A74EE1   Ford Escort RS Cosworth
E6E0B61F   Ford Focus ST
EAA5C042   Ford GT
4DFD939B   Ford Mustang GT
0B68DEA9   Ford Mustang GT '03
7125F1F5   Honda Civic
A2228E3C   Honda Civic SI
708E3EE7   Infinity G35 (V35)
B367DBE4   Lamborghini Murcielago LP640
474076EC   Lexus IS350
36493D31   Lotus Elise
33C8098E   Mazda RX-7
374433D6   Mazda RX-8
12AC7670   Mazdaspeed 3
1685BFB3   Mitsubishi Eclipse
4D94417D   Mitsubishi Lancer Evo IX
209A8F6B   Mitsubishi Lancer Evolution
FC2B6FA8   Nissan 240SX (S19)
39851335   Nissan 350Z (Z33)
E02D5FFB   Nissan GT-R (R35)
318E55A5   Nissan GT-R Proto
48DFABE7   Nissan Silvia (S15)
9901A8DB   Nissan Skyline GT-R (R34)
89F654AD   Pagani Zonda F
C6F46D5F   Plymouth Hemi Cuda
C63D48AA   Pontiac GTO
E42BE2E6   Pontiac GTO '65
47FD3D37   Pontiac Solstice GXP
B0B794D4   Porsche 911 GT2
39947F5A   Porsche 911 Turbo
EB5B5541   Porsche Cayman S
4EB727B9   Shelby GT500
500AA602   Shelby GT500 '67
C5ED32A2   Subaru Impreza WRX STI
16431235   Toyota Corolla GTS (AE86)
3434F166   Toyota Supra
534B0579   VW Golf GTI
21BF2B94   VW Golf R32


Unfinished cars:
Code: Select all
6A1CB6A4   Aston Martin DB9
EA03A62E   Aston Martin DBR9
33E46FE4   Audi R8
45013DAB   Bugatti Veyron 16.4
38AF78B9   Dodge Challenger Concept
030A0AF7   Honda S2000
A6DCC132   Koenigsegg CCX
8A0372CB   Lamborghini Gallardo Superleggera
6B88CDF6   Lancia Delta Integrale Evo
CFD56242   McLaren F1
A1F94771   Mercedes SL65 AMG
ACBD671B   Plymouth Road Runner
C4FFDE2C   Porsche 911 GT3
A3879E6A   Porsche 911 GT3 RS
D43D0667   Porsche Carrera GT
0ED3510E   Seat Leon Cupra



Greets
cparty
Last edited by cparty on 27 Nov 2007, 20:02, edited 2 times in total.
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Re: NFS ProStreet: Car Codes

Postby prince1142003 » 25 Nov 2007, 23:10

OMG, it's been out barely a week...

We are not worthy of your greatness, cparty.
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Re: NFS ProStreet: Car Codes

Postby YaelDjiel » 25 Nov 2007, 23:30

excellent job, cant believe you pulled this off so quickly :o
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Re: NFS ProStreet: Car Codes

Postby prince1142003 » 26 Nov 2007, 02:04

I just tried all the codes and they all work!

Surprisingly, quite a few cars are almost complete. The Koenigsegg and the Porsche GT3 have a full array of completed bodykits, and I believe both behave correctly towards performance mods. In any case, the GT3 does. The McLaren F1 and all three new Porsches have damage models, and thus cause no glitches in the game, except for the announcer calling the cars by different names. All the other cars have no damage models and cause the game to glitch, especially when the car should be totalled but isn't, due to a lack of a damage model. The Challenger Concept and Mercedes have wheel placement issues. Also, I could not update and save changes to any of the blueprints, as doing so caused my game to crash.

Just my findings.
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Re: NFS ProStreet: Car Codes

Postby Glopaticki » 26 Nov 2007, 03:46

Can someone explain how to get the extra cars? I mean i havn't ever modified any files to access new cars so i'm a newbie to all this.

Cheers
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Re: NFS ProStreet: Car Codes

Postby Kaerar » 26 Nov 2007, 13:55

Where is the garage section in memory as I can't seem to change the Civic to a GT3 RS at the moment :?
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Re: NFS ProStreet: Car Codes

Postby Danyutz » 26 Nov 2007, 19:59

hehe wickid! great job cparty!

LE: where's the Honda s2000?
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Re: NFS ProStreet: Car Codes

Postby peterfaj » 26 Nov 2007, 20:30

woot! cparty, your rock!
Though I have no idea how to actually get these cars, but it is getting somewhere.
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Re: NFS ProStreet: Car Codes

Postby mdodo » 26 Nov 2007, 20:48

where can i find the cars so i can replace them?
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Re: NFS ProStreet: Car Codes

Postby ConspX_ » 26 Nov 2007, 21:00

Can someone explain this a bit more thoroughly because I'm sure that many of us don't know how to do this hex and memory editing.
Cheers in advance
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Re: NFS ProStreet: Car Codes

Postby cparty » 26 Nov 2007, 21:01

peterfaj wrote:Though I have no idea how to actually get these cars, but it is getting somewhere.

When I found the new codes, I simply added the codes in the carslot section to make them available in the carlot. This section looks pretty much the same as in MW or Carbon, Customization section has changed (quite a bit) and has 3 subsection (one for each blueprint), I haven't looked into vinyls and other stuff yet.
Something else which is quite cool is that you can still unlock the pretuned cars contained in the savegame for the carlot by adding the 0x01 to the 'category' where the cars shows up. And if you buy it, it will NOT loose it's tuning as it was the case with previous NFS titles. This means you can just buy the AI car you like :) Alltogether makes about 190 cars in the carlot. However since those are pre-tuned cars you cannot edit the blueprint.
Image

Greets
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Re: NFS ProStreet: Car Codes

Postby D34THC0R3 » 26 Nov 2007, 21:13

Cparty, can u make a little guide?
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Re: NFS ProStreet: Car Codes

Postby mdodo » 26 Nov 2007, 21:52

we will apriciate that :D
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Re: NFS ProStreet: Car Codes

Postby Chocozai » 26 Nov 2007, 22:03

Nothing for Xbox 360 then, eh... :(
Can somebody post up some screens, I'm finding this a tad difficult to believe.

EDIT: Actually now that I think of it, it's fully possible for these cars to be in the game (except the Veyron), as they could be some of them downloads you have to pay for... You cheapskates you.
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Re: NFS ProStreet: Car Codes

Postby cparty » 26 Nov 2007, 22:38

D34THC0R3 wrote:Cparty, can u make a little guide?


The easiest way is to replace an existing car in the carlot by a new code - buy the replaced car - then revert back to the original code. (You can of course simply add the correct line in a free slot.)
In this example we will replace the Nissan 240sx with the Koenigsegg CCX.

0. What you need:
You need a memory editor: ArtMoney, tSearch or any other MemEditor with a decent Hex View will do fine. I'll use ArtMOney v7.17.

1. Initial setup
BACKUP your career!
  • Start NFS Pro Street, load your career, then switch back to Windows (ALT-TAB).
  • Open the MemEditor, then open the process 'Need for Speed Pro Street'.

2. Find the region to edit
The address will change each time you load NFS ProStreet, so we need to search for a known value (ArtMoney doesn't have any hex search afaik, so we need to search an integer).
  • Search for this Integer: 305419896 (this is 0x12345678 - the start of the carslot region).
    You should end up with 2 maybe 3 results.
  • open the first result in memory view by selecting the value then press CTRL-M (or right click -> memory editor).
  • Change 'number of value columns' to 24, so it will look like this (every line now stands for a carslot, if it doesn't look anything like this try the next value):
    Image
  • Scroll down 115 lines (we skip the pretuned cars) until you can see 72000000:
    Image

3. Replace the code
  • Replace the 2 codes FC2B6FA8 FC2B6FA8 (logo and carcode) for the Nissan 240sx with the codes for the koenigsegg CCX, which is A6DCC132 A6DCC132.
    Image
    Make sure you complete the change of the number in the last field by pressing 'enter' or selecting another field.

4. Buy the car and clean up
  • Switch back to the game, go to the carlot, buy the car.
  • Switch back to Windows and restore the original Nissan 240sx code.

5. Have fun
Go try your new car :)
But don't forget to save your career first. just in case you crash your game.


Greets
cparty
Last edited by cparty on 01 Dec 2007, 11:39, edited 6 times in total.
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Re: NFS ProStreet: Car Codes

Postby fasttasf » 26 Nov 2007, 22:50

Do you need to do the fix sum thing after adding the cars as for MW? nfs planet has a programme which can change money and appears to have a fix sum function in the included source code, could any code master verify this? By the way, if EA plans to sell these hidden cars later on, is there a point hexing it? I know you can buy the car from the car lot after hexing it, but without free roaming and customisable blue print, what's the difference between having it in your car lot and play it as the bonus car (or whatever EA makes it)?
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Re: NFS ProStreet: Car Codes

Postby cparty » 26 Nov 2007, 22:57

fasttasf wrote:Do you need to do the fix sum thing after adding the cars as for MW?
No checksum fixing needed since all changes are done in memory directly (nfs will do the checksum stuff for you), but thanks for the info :) Looks like CoDe RiPPeR already did the savegame checksum fixer. So if you prefer, do the changes on your savegame, then simply use the checksum fixer.

You can customize the cars, they just lack some of the parts (or may crash the game) - prince1142003 described it in his post very well.

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Re: NFS ProStreet: Car Codes

Postby kimd41 » 26 Nov 2007, 23:26

Great! Thanks cparty!!! Hopefully I will get this working, like with MW!
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Re: NFS ProStreet: Car Codes

Postby ConspX_ » 26 Nov 2007, 23:56

The cars that are "malformed" are:
2006 Dodge Challenger concept
???? Mercedes-Benz SL65 AMG
2007 Porsche Carrera GT
The tires aren't located where they are supposed to be
Almost every other car can look normal only with the widebody kit but even with it the tires stay in place(they don't follow the shape of the widebody kit) and it looks very ugly

P.S. I don't know the technical naming for the enlargement of the rear axle so don't laugh :)
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Re: NFS ProStreet: Car Codes

Postby D34THC0R3 » 27 Nov 2007, 00:31

Thx Cparty, all works fine :wink:
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Re: NFS ProStreet: Car Codes

Postby Emsterfan » 27 Nov 2007, 01:10

;_; damn, it just wont work for me...
@cparty: u posted not enough pictures... i only understand the half of this tutorial :(
or can anyone hook me up with a savegame (0%, but all hidden cars in it)?
would be awesome :)
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Re: NFS ProStreet: Car Codes

Postby UltimateGTR » 27 Nov 2007, 05:30

cparty wrote:
peterfaj wrote:Though I have no idea how to actually get these cars, but it is getting somewhere.

When I found the new codes, I simply added the codes in the carslot section to make them available in the carlot. This section looks pretty much the same as in MW or Carbon, Customization section has changed (quite a bit) and has 3 subsection (one for each blueprint), I haven't looked into vinyls and other stuff yet.
Something else which is quite cool is that you can still unlock the pretuned cars contained in the savegame for the carlot by adding the 0x01 to the 'category' where the cars shows up. And if you buy it, it will NOT loose it's tuning as it was the case with previous NFS titles. This means you can just buy the AI car you like :) Alltogether makes about 190 cars in the carlot. However since those are pre-tuned cars you cannot edit the blueprint.
Image

Greets
cparty



Can you upload your savegame?? Thanks!!

How can you do it????
Last edited by UltimateGTR on 27 Nov 2007, 06:51, edited 1 time in total.
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Re: NFS ProStreet: Car Codes

Postby T0MMY » 27 Nov 2007, 05:55

where can I get the hecking tools?
I have played every single NFS.NFS ROCKS !!!!!!!!!!
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Re: NFS ProStreet: Car Codes

Postby MadManxX » 27 Nov 2007, 05:57

Is there any chance that these cars can be access on consoles such as PS3 without just running windows and playing the pc version on it
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Re: NFS ProStreet: Car Codes

Postby powerof1000 » 27 Nov 2007, 06:23

:shock: Can someone please put up some screens of those cars in the game, modified, wrecked, whatever?
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