NFSMW: Ferrari Video
- Skyline_man
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NFSMW: Ferrari Video
So its been more than a month i guess since Arushan started working on a ferrari mod for NFSMW, and all of us have been waiting for updates since that, and here it comes now, a new video showing a preview of the car, i'll just force you to go and download it right away, we should all thank Arushan for the great work he has done so far.
Download the video here. - Thanks to NFSCars for the video.
Cheers Arushan.
Download the video here. - Thanks to NFSCars for the video.
Cheers Arushan.
- Blazing Gallardo
- Drift King
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- Skyline_man
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wow! That's Amazing. At first i thought its just gonna be the model of the car and use one of the existing engine sounds from the game, but WOW its actually got a ferrari engine sound!
HOW?? someone please explain how someone could just put in their own engine sounds in the game and not be working at EA? He owns a ferrari and recorded them? i highly doubt it, please explain how this is possible.
HOW?? someone please explain how someone could just put in their own engine sounds in the game and not be working at EA? He owns a ferrari and recorded them? i highly doubt it, please explain how this is possible.
- DarrenR21373
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Sorry about the Widescreen video... that's probabbly why it looks stretched.
There were some left over sound files for the Ferrari 360 engine in MW.. those sounds were used. However, these sound files don't have certain samples... that's a bug I can't fix. Just be happy that it sounds like a Ferrari for now .
There is a driver in that car, it's just not visible enough on Mike's graphics card... looks fine on mine here, but my card is way too laggy to get a decent video capture. And license plate texture is from NFS6, so it says ND4SPD, but in the release version.. it's going to say something else (not NFSMW).
There were some left over sound files for the Ferrari 360 engine in MW.. those sounds were used. However, these sound files don't have certain samples... that's a bug I can't fix. Just be happy that it sounds like a Ferrari for now .
There is a driver in that car, it's just not visible enough on Mike's graphics card... looks fine on mine here, but my card is way too laggy to get a decent video capture. And license plate texture is from NFS6, so it says ND4SPD, but in the release version.. it's going to say something else (not NFSMW).
- Skyline_man
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NFSAR --> Arushan.
Nice one arushan, if you want a video capture, feel free to contact me, i can get you a video capture on 1024x768 with most of the gfx options on.
see that video for details.
Nice one arushan, if you want a video capture, feel free to contact me, i can get you a video capture on 1024x768 with most of the gfx options on.
see that video for details.
Last edited by Skyline_man on 16 Jul 2006, 01:26, edited 1 time in total.
- Skyline_man
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- prince1142003
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- Skyline_man
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- prince1142003
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The performance specs do need some work. I haven't been able to find a source for detailed info on the ferrari 360. Here are the values I'm using currently... feel free to do some research, and post any new data with references to them.
Code: Select all
## gear_ratios (reverse, neutral, 1, 2, 3, 4, 5, 6)
3.29
0.0
3.29
2.61
1.47
1.03
0.85
0.72
## final drive ratio
2.65
## torque_curve (equally split across max_rpm)
163
239
308.7
343.6
373.9
370
364
348.5
317.8
## max_rpm
8600
## redline
8500
[quote="arushan"]
There were some left over sound files for the Ferrari 360 engine in MW.. those sounds were used. However, these sound files don't have certain samples... that's a bug I can't fix. Just be happy that it sounds like a Ferrari for now .
I am happy that it sounds like a Ferrari but could you please tell me where these left over Ferrari sounds are?
and does this mean EA recorded a Ferrari but then decided to not include it in the game? I'm Confused.
There were some left over sound files for the Ferrari 360 engine in MW.. those sounds were used. However, these sound files don't have certain samples... that's a bug I can't fix. Just be happy that it sounds like a Ferrari for now .
I am happy that it sounds like a Ferrari but could you please tell me where these left over Ferrari sounds are?
and does this mean EA recorded a Ferrari but then decided to not include it in the game? I'm Confused.