The way Carbon stores car-data is way different then MW.Ceano wrote:Hi Koffy nice to see you
as i did answer "spectre01" before when you you do a search for 0CCDCDCD (car tuning part) the program doesn't find anything
It looks like they have changed the code in some way, so the old MW style don't apply to Carbon. To add cars direct to the garage we need a check sum tool doesn't work with Hex-Workshop (have tried), so for now we have to stick to temporary add cars to the car shop so we can buy them then change the car shop back to original state.
Using HexWorkshop, the Car Hexcodes begins at offset (about) 00010BC0.
Here are all the car codes we are already using now.
(For more info about this, check this thread)
The Car Data, storing all the modded and tuned parts of the car, starts at offset 00011C20.
See image.
This is the first car, the second starts at offset 00012090.
First car: (at offset 00011C20)
Code: Select all
0000 0000 6CC3 757C 0000 0000 0100 0000
FF7F FF7F 0000 FF7F FF7F 0000 0000 0000
This one links the car '00'
Second Car: (at offset 00012090)
Code: Select all
0000 0000 D0EA 15E1 0100 0000 0C00 0000
6B1C 4B1C 0009 FF7F FF7F 0000 0000 0000
So, you understand that the Car Data part is very big, much bigger then MW. In fact, the whole savegame is nearly 5 times as big as the MW savegame. But that makes sense because it has to store much more data, like autosculpt etc.
I haven't figured out how it all works, maybe I'll start on it when I have some more time.