NFSC Car Models ZModeler
NFSC Car Models ZModeler
Below I Will Be Posting car models from Carbon. Here is Alfa Romeo Brera & Chevrolet Camaro Concept here is the Interior of the Concept, It might be possible to have a in car view. and to the left is the other cars that I have. As you can see in Zmodeler. These models might be helpfull to some.
I will edit this from time to time.
I will edit this from time to time.
Last edited by GodSpeed on 12 Dec 2006, 01:16, edited 5 times in total.
3D Ripper DXkimd41 wrote:How did u imported them???!?!
Does it support Carbon???
http://deep-shadows.com/hax/3DRipperDX.htm
then use 3ds max
- prince1142003
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Oleg said he wasn't if you read in the Zmodeler forums. arushan would be the only one.prince1142003 wrote:Godspeed, doesn't DXRipper mess up the mapping on the 3D models?
I think it'd be best if you just wait a little longer. I'm sure arushan will crack the format and Oleg will make another import plugin for ZModeler.
I think EA left the Interior in the pc version, that's for another system that uses in car view. that's what I want. new camera view.
I got really bored today, have 23 car models from carbon total.
or some new updated camera hack tool will make your dream come ture.GodSpeed wrote:Oleg said he wasn't if you read in the Zmodeler forums. arushan would be the only one.prince1142003 wrote:Godspeed, doesn't DXRipper mess up the mapping on the 3D models?
I think it'd be best if you just wait a little longer. I'm sure arushan will crack the format and Oleg will make another import plugin for ZModeler.
I think EA left the Interior in the pc version, that's for another system that uses in car view. that's what I want. new camera view.
I got really bored today, have 23 car models from carbon total.
- prince1142003
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Sorry mates, but Arushan isn't working on anything at NFSC. He didn't buy it. Look this thread at NFSCars:
http://nfscars.net/forum/showthread.php?t=18831
http://nfscars.net/forum/showthread.php?t=18831
- darknight788
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Dude, did you rip those cars yourself ??? Because I don't think you did.
Those exact same files you show in the third pic are available for download on some russian GTA site, here to be exact, but the site seems to be down atm. I do have the page in cache.
I'm just saying if you didn't rip the files yourself, give credits the to guys who deserve it.
Those exact same files you show in the third pic are available for download on some russian GTA site, here to be exact, but the site seems to be down atm. I do have the page in cache.
I'm just saying if you didn't rip the files yourself, give credits the to guys who deserve it.
Credit to Ramirez for models, sorry I didn't post before
Anyone can do this, The problem is getting them back into the game. you would still have to know how to open the GEOMETRY and TEXTURES, if they are not named right they will not work.STAT-X wrote:Dude, did you rip those cars yourself ??? Because I don't think you did.
Those exact same files you show in the third pic are available for download on some russian GTA site, here to be exact, but the site seems to be down atm. I do have the page in cache.
I'm just saying if you didn't rip the files yourself, give credits the to guys who deserve it.
all he did was get the wire mesh and inport it into cad. anyone can do this, but you would have to rename all the textures and relinkall the parts.
All the info to do this is on Zmodeler forums, Credits to XenTek DX Ripper.
Models Ripped by Ramirez
I never said I made anything. I said here is.
Like arushan says:
I believe the NFSC version of the compression has an extra compression info block before the JDLZ compressed block. It should not be too hard for you to figure that out. Everything else should be the same. I have not looked at the decompressed data block though.
Someone is working on it on NFS-Planet he says he has them in main menu but there is problems.
BMW M3 Below Started by me, This don't mean anything you can't do anything with it yet. Then here are the textures you add plus creating body parts
Sorry to all that I didn't post before, I am really sorry to STAT-X!!!
Thanks to Ramirez for the Models
It's a complete waste of time to rip the models of the cars present in both MW and Carbon. The models in both games are pretty much the same ones and, by importing a MW BIN file into ZModeler 2, you get a perfect UV map, which is not the case with ripped models. Even if there was an increase in the level of the quality of the Carbon mesh, it wouldn't be worth it.
A filter will hopefully come out soon. Carbon has many recent cars modelled with great accuracy, including some which very few people are interested in, and it would save all the trouble of building new models polygon by polygon.
A filter will hopefully come out soon. Carbon has many recent cars modelled with great accuracy, including some which very few people are interested in, and it would save all the trouble of building new models polygon by polygon.