[NFSU] How to import vinyls using bintex

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[NFSU] How to import vinyls using bintex

Postby Bojan on Tue 20 Jan, 2004 11:19 am

Download BinTex 0.3 from our utils section, unzip it somewhere on your HD and run it.

Unzip the content of the file custom vinyl you downloaded to somewhere on your hd. Open the readme file of the custom vinyl. Find out for which car are the custom vinyls. Then launch BinTex - File - Open: go to NFS Underground/Cars dir, then to the dir of the car the vinyl is for and open and open VINYLS.BIN.

Sort the vinyls inside the file by name (click on the Name).

Check the readme which two vinyls you must update. Then select the first one in BinTex (without _mask), go Texture - Import and then select the first dds file (without _m or _mask) from the custom vinyl you downloaded. Do the same for the second (*_mask).

Then go to File - Save, close BinTex, go to the game and select the vinyl you replaced in the car customize screen.

Note: the names of vinyls in BinTex are not necessarily the same as in the game. The readme of the custom vinyl should contain info on which vinyl should you replace, and what vinyl is that in the game.

If your game crashes after you selected a certain vinyl which you think you updated, then you probably changed the wrong vinyl type (there are 1color, 2color, 3color, unique and manufacturer vinyls).


You can get the original VINYLS.BIN off CD1.
Last edited by Bojan on Thu 28 Oct, 2004 8:33 am, edited 1 time in total.
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Postby UrQuattro on Tue 20 Jan, 2004 2:20 pm

I can add some things to what bobyx said, and comment on some common problems I encountered, when working with vinyls

1) If you didn't unlock some vinyl during the game, and the mod uses that vinyl - than you obviously can't use the mod. For example I often choose AUTO ZONE vinyl to replace it with mine - so if you haven't yet unlocked it - than you can't use the mod.... hope that's clear!

2) The *.dds files are named, as mentioned, differently to what they are in your game... So Cutom1 may appear as Sam's Custom 5 or something like that... With side vinyls, this approach may guide you: LEVEL 3 vinyls would be named 306, 307 and similar... Level 2 - 225, 226 and so on. And Level 1 will start with 1s. But this isn't an absolute rule, just a general guide to know where to look for vinyls that contain 1, 2 or 3 colors.

3) The game may crash if you decided to modify the downloaded vinyl and import it back. If your custom car is the last car you used, you may even lose access to customizing ANY car under that profile. My advice, when exiting the game - remove the custom vinyls from the car if you plan to modify it.

4) The game may crash in this case also: you modify a vinyl that’s saved already as .dds file (this means modifying original and mask files)… You can avoid this by modifying the files in a Photoshop document you originally worked with before you saved files in .dds format. If this is unclear let me know.

5) Save dds in 256 ARGB palette colors (8bit).

6) The original BIN files for all cars are located in the first CD of NeedForSpeed Undeground
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That’s my 2 cents, hope it helps some ppl who experience problems
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Postby nfs_rocks on Fri 23 Jan, 2004 11:21 pm

umm .. i have paint shop pro 8 ... and i cant open DDS files .. its says file not supported .. i cant even find the plugin for PSP ... plzz help me!
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Postby hund_schraube on Mon 26 Jan, 2004 1:52 am

dds plugin for paintshop pro and photoshop[goes in plugins folder]

http://download.nvidia.com/developer/NV ... te/dds.8bi
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Postby arab heat 999 on Mon 26 Jan, 2004 5:41 pm

I don't have any photo shop type thing except for paint.
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Postby SuperRacer on Mon 26 Jan, 2004 10:28 pm

You can download trial versions on Adobe's and PSP's web sites.
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Postby C.Ronaldo 007 on Thu 29 Jan, 2004 12:43 pm

hi i'm new here , so please guide me , when i click on texture followed by import , it says "an error occured while trying to decompress texture data!" . may i know what is that ?
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Postby Dragon-of-Rune on Thu 29 Jan, 2004 1:23 pm

Have you tried opening the file instat of inporting the texture file.

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Postby C.Ronaldo 007 on Fri 30 Jan, 2004 7:22 am

i don't get what you mean , dragon of rune
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Postby Dragon-of-Rune on Fri 30 Jan, 2004 10:30 am

From what i read out off your post you are trying to import the texture file's. But you have to open the texture file's so you can export the dds file's and edit them.

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Postby CeeJTanK on Sat 31 Jan, 2004 12:53 am

i downloaded http://www.nfsunlimited.net/index.php?go=nfs7vinyls&sub=view&id=39 and it says it replaced a body vinal but i cant find the body vinals in BinTex. I reall want to use that vinal but i dont know where to put it. Help please.
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Postby i_sonic on Thu 05 Feb, 2004 11:02 am

hello there!

i got the plugin for the photoshop. i opened the file and the photoshop program started up.... after which i tried to open the dds file which lead to an error or "unsupported type". are there any other procedures on how to install the plugin?
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Postby Bojan on Thu 05 Feb, 2004 11:05 am

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Postby Dragon-of-Rune on Thu 05 Feb, 2004 11:10 am

I forgot that the first time i used the dds plugin. To put the dll's in the right folder. I forgot to unzip them :shock: I was to happy that i could edit the vinyls that i forgot all about the dll's :D

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Postby i_sonic on Fri 06 Feb, 2004 7:53 am

thanks dude! i can finally open the files right now, i should get started on editing the files right and maybe post some of my works then.... see ya!! ::
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Postby heavyarmor on Fri 06 Feb, 2004 11:33 am

hi
i dont know how to use it.
i just dont understand the instructions
Last edited by heavyarmor on Sat 07 Feb, 2004 5:52 am, edited 1 time in total.
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Postby Dragon-of-Rune on Fri 06 Feb, 2004 3:45 pm

Maybe you can add someone out of your own country to your msn list so he can explain it to you step by step. I am helping a guy from my own country two with msn and it really helps him. So maybe it wil help for you two and if you are from the netherlands just add me to your msn list so i can explain it to you.

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Postby DOBBS on Sat 14 Feb, 2004 8:56 pm

ok this may sound stupid but do they work online.

i personally dont think they will but i just thought id ask.
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Postby UrQuattro on Sat 14 Feb, 2004 9:21 pm

a custom vinyl will be visible only to those who have it installed under the same name on their computers. Otherwise, others will see the EA version of that vinyl.
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Postby XcoldstarX on Sat 21 Feb, 2004 6:07 pm

can anyone tell me the id number for the stuff vinyl, rose vinyl and tiger vinyl for nissan skyline
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Wrong colors in my vinyles

Postby Duracuir on Thu 26 Feb, 2004 12:38 pm

Hello !

I use psp7 to create my vinyles in 256 colors (DDS ARGB)
When i use my vinyles in nfs, they are blue.

And when i open an original vinyle in psp7 (ex: the SKYLINE_CUSTOM1), the colors are different from the game.

Do i modify the dds properties when i save it to keep the real colors ?

Thank you
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Vinyles in blue

Postby Duracuir on Thu 26 Feb, 2004 2:42 pm

I found why my vinyles are blue but not yet how avoid this.

Vinyles are blue because the red and blue value are inverted (RGB corrspond to BGR).
When i replace the blue and red values in psp7 (with my hands so it is verry long), the picture is blue in psp but in nfs its ok.

Someone know this problem and can help me ?
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Postby GT3x24x7 on Sun 29 Feb, 2004 3:47 pm

erm, wtf?? porn aint welcome here SF...
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Postby TheStig on Sun 29 Feb, 2004 4:11 pm

that's seriously weak DUDE
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Postby GT3x24x7 on Sun 29 Feb, 2004 4:14 pm

:roll:
Last edited by GT3x24x7 on Tue 09 Mar, 2004 12:24 pm, edited 1 time in total.
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