Search found 12 matches
- 16 Jan 2010, 02:06
- Forum: World
- Topic: Speculation on: Police in WO
- Replies: 20
- Views: 7645
Re: Speculation on: Police in WO
I like talking about the game, so I appreciate the questions. We've being working on pursuits for about 8 months now. A lot of the initial work involved overcoming the challenges surrounding bringing them online. You will certainly see some new pursuit mechanics, though the core should feel familiar...
- 14 Jan 2010, 08:58
- Forum: World
- Topic: Speculation on: Police in WO
- Replies: 20
- Views: 7645
Re: Speculation on: Police in WO
We are having a great time playing with the cops as we work on the next milestone for the game. I think we are all excited to talk about what we are building, so stay tuned.
-John
-John
- 20 Feb 2009, 06:27
- Forum: News
- Topic: Need for Speed World Online Trailer
- Replies: 46
- Views: 17752
Re: Need for Speed World Online Trailer
Early, pre-alpha footage guys. The trouble with releasing a teaser this early is that lighting and polish aren't done, so it doesn't show off final quality. The final game will look great on high end machines and look good on the Carbon min spec system. Lot's of work to go
- 06 Nov 2007, 09:38
- Forum: News
- Topic: Race Day Video at Gamespot
- Replies: 17
- Views: 9461
Re: Race Day Video at Gamespot
In terms of damage, you can do things in a game like Burnout that car companies won't allow you to do in a game like ProStreet. We don't shatter the windshields or really deform the roof because we don't want to give the impression that the driver was injured. In a game without licensed cars, you ha...
- 25 Oct 2007, 03:17
- Forum: News
- Topic: NFSPS Demo now on XBL !!
- Replies: 40
- Views: 23727
Re: NFSPS Demo now on XBL !!
The default difficulty of the demo is Casual, which provides significant assists and lowers overall opponent difficulty. We also gave you an awesome car to drive! In the game you'll be able to set your level of assists on a deeper level and you'll find some of the races to be considerably more chall...
- 07 Sep 2007, 07:26
- Forum: News
- Topic: Drifting on the Spot
- Replies: 49
- Views: 15120
Re: Drifting on the Spot
It's an S15 and it's a ton of fun to drift.
- 29 Aug 2007, 07:01
- Forum: News
- Topic: GC07: New gameplay video
- Replies: 63
- Views: 17426
Re: GC07: New gameplay video
We love replay. We wanted replay. We worked on replay for a long, long time. However, all of the new technology this year: physics, procedural damage, performance customization and visuals took up a lot of time and most of our best minds. We can't get everything into every game and this year we coul...
- 28 Aug 2007, 04:14
- Forum: News
- Topic: GC07: New gameplay video
- Replies: 63
- Views: 17426
Re: GC07: New gameplay video
We have all the technology necessary this year to deliver the best damage you've ever seen in a racing game. For the demo stations in Leipzig we turned down the effects of damage quite a bit in order to increase playability on the show floor. We didn't want people to crash and total too easily. Ther...
- 06 Aug 2007, 19:14
- Forum: News
- Topic: New Smoke Trailer at GT
- Replies: 39
- Views: 11301
Re: New Smoke Trailer at GT
I tend to lurk at a few NFS sites, just to get a feel for how people are talking about the game. The name might be lame, granted. However, I did have it before the last NFS game came out and it's the kind of name a chemist would come up with...what can I do? On the subject of pit crews, strategic ra...
- 05 Aug 2007, 04:22
- Forum: News
- Topic: New Smoke Trailer at GT
- Replies: 39
- Views: 11301
Re: New Smoke Trailer at GT
Check the needforspeed.com forums, where I use the same name. I just thought I'd post to answer a question a few people seemed to have on smoke.
- 04 Aug 2007, 12:20
- Forum: News
- Topic: New Smoke Trailer at GT
- Replies: 39
- Views: 11301
Re: New Smoke Trailer at GT
I'm one of the producers on ProStreet. I was answering one of the posts wondering why we chose to amp up the tire smoke this year.
- 03 Aug 2007, 22:56
- Forum: News
- Topic: New Smoke Trailer at GT
- Replies: 39
- Views: 11301
Re: New Smoke Trailer at GT
With smoke the team has been shooting to connect the car to the road. We think the smoke you get from grip loss, burnouts and drifting all help communicate the power of the cars in a way we've haven't been able to do this well before. It wouldn't be that cool if it was the only new thing we'd done t...