Search found 12 matches

by carbon13
16 Jan 2010, 02:06
Forum: World
Topic: Speculation on: Police in WO
Replies: 20
Views: 7645

Re: Speculation on: Police in WO

I like talking about the game, so I appreciate the questions. We've being working on pursuits for about 8 months now. A lot of the initial work involved overcoming the challenges surrounding bringing them online. You will certainly see some new pursuit mechanics, though the core should feel familiar...
by carbon13
14 Jan 2010, 08:58
Forum: World
Topic: Speculation on: Police in WO
Replies: 20
Views: 7645

Re: Speculation on: Police in WO

We are having a great time playing with the cops as we work on the next milestone for the game. I think we are all excited to talk about what we are building, so stay tuned.

-John
by carbon13
20 Feb 2009, 06:27
Forum: News
Topic: Need for Speed World Online Trailer
Replies: 46
Views: 17752

Re: Need for Speed World Online Trailer

Early, pre-alpha footage guys. The trouble with releasing a teaser this early is that lighting and polish aren't done, so it doesn't show off final quality. The final game will look great on high end machines and look good on the Carbon min spec system. Lot's of work to go :)
by carbon13
06 Nov 2007, 09:38
Forum: News
Topic: Race Day Video at Gamespot
Replies: 17
Views: 9461

Re: Race Day Video at Gamespot

In terms of damage, you can do things in a game like Burnout that car companies won't allow you to do in a game like ProStreet. We don't shatter the windshields or really deform the roof because we don't want to give the impression that the driver was injured. In a game without licensed cars, you ha...
by carbon13
25 Oct 2007, 03:17
Forum: News
Topic: NFSPS Demo now on XBL !!
Replies: 40
Views: 23727

Re: NFSPS Demo now on XBL !!

The default difficulty of the demo is Casual, which provides significant assists and lowers overall opponent difficulty. We also gave you an awesome car to drive! In the game you'll be able to set your level of assists on a deeper level and you'll find some of the races to be considerably more chall...
by carbon13
07 Sep 2007, 07:26
Forum: News
Topic: Drifting on the Spot
Replies: 49
Views: 15120

Re: Drifting on the Spot

It's an S15 and it's a ton of fun to drift.
by carbon13
29 Aug 2007, 07:01
Forum: News
Topic: GC07: New gameplay video
Replies: 63
Views: 17426

Re: GC07: New gameplay video

We love replay. We wanted replay. We worked on replay for a long, long time. However, all of the new technology this year: physics, procedural damage, performance customization and visuals took up a lot of time and most of our best minds. We can't get everything into every game and this year we coul...
by carbon13
28 Aug 2007, 04:14
Forum: News
Topic: GC07: New gameplay video
Replies: 63
Views: 17426

Re: GC07: New gameplay video

We have all the technology necessary this year to deliver the best damage you've ever seen in a racing game. For the demo stations in Leipzig we turned down the effects of damage quite a bit in order to increase playability on the show floor. We didn't want people to crash and total too easily. Ther...
by carbon13
06 Aug 2007, 19:14
Forum: News
Topic: New Smoke Trailer at GT
Replies: 39
Views: 11301

Re: New Smoke Trailer at GT

I tend to lurk at a few NFS sites, just to get a feel for how people are talking about the game. The name might be lame, granted. However, I did have it before the last NFS game came out and it's the kind of name a chemist would come up with...what can I do? On the subject of pit crews, strategic ra...
by carbon13
05 Aug 2007, 04:22
Forum: News
Topic: New Smoke Trailer at GT
Replies: 39
Views: 11301

Re: New Smoke Trailer at GT

Check the needforspeed.com forums, where I use the same name. I just thought I'd post to answer a question a few people seemed to have on smoke.
by carbon13
04 Aug 2007, 12:20
Forum: News
Topic: New Smoke Trailer at GT
Replies: 39
Views: 11301

Re: New Smoke Trailer at GT

I'm one of the producers on ProStreet. I was answering one of the posts wondering why we chose to amp up the tire smoke this year.
by carbon13
03 Aug 2007, 22:56
Forum: News
Topic: New Smoke Trailer at GT
Replies: 39
Views: 11301

Re: New Smoke Trailer at GT

With smoke the team has been shooting to connect the car to the road. We think the smoke you get from grip loss, burnouts and drifting all help communicate the power of the cars in a way we've haven't been able to do this well before. It wouldn't be that cool if it was the only new thing we'd done t...

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