Search found 77 matches
- 04 Feb 2008, 00:21
- Forum: Editing
- Topic: How to swap car bodies in Need for Speed
- Replies: 2
- Views: 5680
How to swap car bodies in Need for Speed
Here's a quick tutorial on how to swap car bodies in Need for Speed Most Wanted, Carbon or ProStreet by HexEditing your game's GlobalMemoryFile.bin Although you can swap any car body with another the wheel base & ride height should be similar for the car to look right. Before swapping car bodies...
- 01 Feb 2008, 05:42
- Forum: Editing
- Topic: NFSPS TRACK HACK
- Replies: 5
- Views: 6836
Re: NFSPS TRACK HACK
It's not perfect but does work and was easy to do. Using every Mod exept "no-reset" you can do crazy stunts in Nevada. Earlier today the Cinema Cam kicked in while doing a wheelie drive by and it looked awsome (should have hit F12). BTW, I was looking at menu items in the exe yesterday and...
- 31 Jan 2008, 17:36
- Forum: Editing
- Topic: NFSPS TRACK HACK
- Replies: 5
- Views: 6836
NFSPS TRACK HACK
Here's an incredibly fun Mod for NFSPS. It will give you free roam capability with drag/wheelie cars. Nevada is especially fun when combined with my speed, NOS & never-totaled Mods.
- 31 Jan 2008, 07:30
- Forum: Editing
- Topic: NFS ProStreet No Damage or Totaled MOD
- Replies: 18
- Views: 18029
Re: NFS ProStreet No Damage or Totaled MOD
It's a great trick and it works in MW and Carbon too. Lately I've been using it to use other bodies on the Veyron since the Veyron handles so well after patching. You can even drop the Veyron on a drag chassis and race it. I'll start another topic on it asap. http://img2.freeimagehosting.net/uploads...
- 30 Jan 2008, 19:35
- Forum: Editing
- Topic: NFS ProStreet No Damage or Totaled MOD
- Replies: 18
- Views: 18029
Re: NFS ProStreet No Damage or Totaled MOD
These Mods allow the player to quickly turn these features ON or OFF. The ability to do so should have been enabled. Throughout the code there are references to "enable damage" and "disable damage". Also, the damage engine is great but the fact that your car can get totaled by a ...
- 30 Jan 2008, 15:12
- Forum: Editing
- Topic: NFS ProStreet No Damage or Totaled MOD
- Replies: 18
- Views: 18029
Re: NFS ProStreet No Damage or Totaled MOD
Yep, much better with visual damage still on. Although it doesn't take long until you're driving a shell sometimes. I know a lot of people have been asking for tutorials on the globalmemoryfile and alot of this work is simply too difficult for me to explain. There are a few things that are very easy...
- 30 Jan 2008, 11:20
- Forum: Editing
- Topic: NFS ProStreet No Damage or Totaled MOD
- Replies: 18
- Views: 18029
Re: NFS ProStreet No Damage or Totaled MOD
Here's a different damage MOD that leaves visual damage on but prevents vehicles from being totaled.
- 28 Jan 2008, 10:21
- Forum: Editing
- Topic: NFS ProStreet No Damage or Totaled MOD
- Replies: 18
- Views: 18029
Re: NFS ProStreet Damage MOD
A trainer that can feeze the damage level value in real time would work for that. Here's another patch I put together that's fun to experiment with. It disables the in-game reset so you can drive out-of-bounds. The only problem with this one is you have to restart if you flip over with damage turned...
- 27 Jan 2008, 11:03
- Forum: Editing
- Topic: NFS ProStreet No Damage or Totaled MOD
- Replies: 18
- Views: 18029
NFS ProStreet No Damage or Totaled MOD
Here's a couple of patches (2 in the zip file) to quickly turn the NFSPS damage engine on/off.
UPDATE: I've attached a second Mod to a post below which leaves visual damage on but prevents vehicles from being totaled.
UPDATE: I've attached a second Mod to a post below which leaves visual damage on but prevents vehicles from being totaled.
- 26 Jan 2008, 09:03
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
I fixed the patch and re-upped it. BTW, I only raised the redline & max RPM to 8500/8800 so the car powerslides more predictably on shorter tracks. Run the speed mod again to raise it up to 9800/10000.
- 25 Jan 2008, 20:31
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
I just noticed this morning that the MASS isn't getting reduced by the patch I posted. I'll put another one together which will include the reduced MASS value. It will make the car a bit faster and improve braking/overall handling.
- 24 Jan 2008, 20:59
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
powerof1000, I've been working on the geometry of some cars to improve handling. The config possibilities are infinite and there's no one config that's perfect for every track. Here's a patch for the Veyron that makes minimal changes and seems to be the best overall config for all tracks (with sharp...
- 13 Jan 2008, 07:13
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
REDNECK69, The only value I can find for engine horsepower is for the displayed horsepower, increasing it doesn't seem to affect the car's actual speed. There are values for engine torque, engine inertia and engine braking though. What car are you trying to speed up? powerof1000, It looks like the F...
- 12 Jan 2008, 15:06
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
No problem, here's one more to quickly turn the full time NOS off and restore it to the modified NOS.
- 12 Jan 2008, 13:44
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
Here's one for max mph/rpm and another for fulltime NOS (use on Texas Oval). The first NOS mod I posted has CRC checking so it has to be run first if you want to use it with the max mph/rpm mod. Rename the backup files to reverse changes.
- 12 Jan 2008, 04:16
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
prince1142003, I went ahead and lifted the top speed limit on all cars. After doing that the cars were faster but topped out due to the redline & max rpm settings (some as low as 135 mph). So, I went back and gave all cars a max rpm of 10000 (the game engine's limit) and a redline of 9800. With ...
- 11 Jan 2008, 04:57
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
A patch would be possible but would a lot of time since the cars have different top speeds and there's so many cars. The Veyron's for example is 253 MPH. To lift the F1's speed limit open your GlobalMemoryFile.bin with a hexeditor and go to 00120AA4 The value there should be 00007A43, change it to 0...
- 10 Jan 2008, 15:19
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
Updated patch is attached to my original post.
- 10 Jan 2008, 06:16
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
Re: NFS ProStreet NOS MOD
If changes were made then the NOS table was found, if not found it would abort. Try different cars in different events/tracks or loading a different profile.
- 08 Jan 2008, 10:57
- Forum: Editing
- Topic: NFS ProStreet NOS MOD
- Replies: 47
- Views: 93837
NFS ProStreet NOS MOD
Need for Speed ProStreet - NOS MOD (tested on v1.0 & v1.1) Gives 99 bottles of NOS with instant fill-up on all tracks/events. This updated version also fills NOS data "slots" which EA left blank so NOS disabled cars like the Bugatti Veyron will have NOS after patching. If you used my f...
- 03 Jan 2008, 02:28
- Forum: Editing
- Topic: Need for Speed Carbon - No AI Traffic Mod
- Replies: 8
- Views: 9164
Re: Need for Speed Carbon - No AI Traffic Mod
That's the '67 Bonus Camaro SS in NFSMW. NFSMW also has a GlobalMemoryFile.bin which, among other things, contains all of the base car data. That's the file I edited to customize it. As a "bonus" car it was "stock" and could only be upgraded with junkman parts so I switched the c...
- 01 Jan 2008, 08:58
- Forum: Editing
- Topic: Need for Speed Carbon - No AI Traffic Mod
- Replies: 8
- Views: 9164
Re: Need for Speed Carbon - No AI Traffic Mod
Here's a revised version which uses search & replace instead of offsets to make it more universal. If you ran my original Traffic REMOVE patch more than once you may have overwritten your (good) backed-up GlobalmemoryFile.bin (Gmemory.bak) and may need to reinstall Carbon. If not, delete the non...
- 01 Jan 2008, 06:27
- Forum: Editing
- Topic: Need for Speed Carbon - No AI Traffic Mod
- Replies: 8
- Views: 9164
Re: Need for Speed Carbon - No AI Traffic Mod
I'm working on a more universal patch right now, will post ASAP. No need to reinstall, just run the "restore" patch any changes made to your GlobalMemoryFile.bin will be reversed.
- 01 Jan 2008, 05:57
- Forum: Editing
- Topic: Need for Speed Carbon - No AI Traffic Mod
- Replies: 8
- Views: 9164
Re: Need for Speed Carbon - No AI Traffic Mod
It definitely works. To test I did a clean install of NFSC v1.2, tested on/off many times, patched to v1.3, tested, patched to v1.4 and tested. Every patch updated the version of GlobalMemoryFile.bin and the patched still worked. What version of Carbon are you running? What is the size and date stam...
- 01 Jan 2008, 04:48
- Forum: Editing
- Topic: Need for Speed Carbon - No AI Traffic Mod
- Replies: 8
- Views: 9164
Need for Speed Carbon - No AI Traffic Mod
Here's a patch I put together to eliminate the AI traffic in Need for Speed Carbon. Also included is a "restore" patch to quickly turn AI traffic on/off. Tested (limited) on v1.2, v1.3 and v1.4 (NON-Collectors Edition). Pls test and report any bugs if found. NOTE: If this version of my Mod...