Search found 77 matches

by Bytesss
04 Feb 2008, 00:21
Forum: Editing
Topic: How to swap car bodies in Need for Speed
Replies: 2
Views: 5680

How to swap car bodies in Need for Speed

Here's a quick tutorial on how to swap car bodies in Need for Speed Most Wanted, Carbon or ProStreet by HexEditing your game's GlobalMemoryFile.bin Although you can swap any car body with another the wheel base & ride height should be similar for the car to look right. Before swapping car bodies...
by Bytesss
01 Feb 2008, 05:42
Forum: Editing
Topic: NFSPS TRACK HACK
Replies: 5
Views: 6836

Re: NFSPS TRACK HACK

It's not perfect but does work and was easy to do. Using every Mod exept "no-reset" you can do crazy stunts in Nevada. Earlier today the Cinema Cam kicked in while doing a wheelie drive by and it looked awsome (should have hit F12). BTW, I was looking at menu items in the exe yesterday and...
by Bytesss
31 Jan 2008, 17:36
Forum: Editing
Topic: NFSPS TRACK HACK
Replies: 5
Views: 6836

NFSPS TRACK HACK

Here's an incredibly fun Mod for NFSPS. It will give you free roam capability with drag/wheelie cars. Nevada is especially fun when combined with my speed, NOS & never-totaled Mods.
by Bytesss
31 Jan 2008, 07:30
Forum: Editing
Topic: NFS ProStreet No Damage or Totaled MOD
Replies: 18
Views: 18029

Re: NFS ProStreet No Damage or Totaled MOD

It's a great trick and it works in MW and Carbon too. Lately I've been using it to use other bodies on the Veyron since the Veyron handles so well after patching. You can even drop the Veyron on a drag chassis and race it. I'll start another topic on it asap. http://img2.freeimagehosting.net/uploads...
by Bytesss
30 Jan 2008, 19:35
Forum: Editing
Topic: NFS ProStreet No Damage or Totaled MOD
Replies: 18
Views: 18029

Re: NFS ProStreet No Damage or Totaled MOD

These Mods allow the player to quickly turn these features ON or OFF. The ability to do so should have been enabled. Throughout the code there are references to "enable damage" and "disable damage". Also, the damage engine is great but the fact that your car can get totaled by a ...
by Bytesss
30 Jan 2008, 15:12
Forum: Editing
Topic: NFS ProStreet No Damage or Totaled MOD
Replies: 18
Views: 18029

Re: NFS ProStreet No Damage or Totaled MOD

Yep, much better with visual damage still on. Although it doesn't take long until you're driving a shell sometimes. I know a lot of people have been asking for tutorials on the globalmemoryfile and alot of this work is simply too difficult for me to explain. There are a few things that are very easy...
by Bytesss
30 Jan 2008, 11:20
Forum: Editing
Topic: NFS ProStreet No Damage or Totaled MOD
Replies: 18
Views: 18029

Re: NFS ProStreet No Damage or Totaled MOD

Here's a different damage MOD that leaves visual damage on but prevents vehicles from being totaled.
by Bytesss
28 Jan 2008, 10:21
Forum: Editing
Topic: NFS ProStreet No Damage or Totaled MOD
Replies: 18
Views: 18029

Re: NFS ProStreet Damage MOD

A trainer that can feeze the damage level value in real time would work for that. Here's another patch I put together that's fun to experiment with. It disables the in-game reset so you can drive out-of-bounds. The only problem with this one is you have to restart if you flip over with damage turned...
by Bytesss
27 Jan 2008, 11:03
Forum: Editing
Topic: NFS ProStreet No Damage or Totaled MOD
Replies: 18
Views: 18029

NFS ProStreet No Damage or Totaled MOD

Here's a couple of patches (2 in the zip file) to quickly turn the NFSPS damage engine on/off.

UPDATE: I've attached a second Mod to a post below which leaves visual damage on but prevents vehicles from being totaled.
by Bytesss
26 Jan 2008, 09:03
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

I fixed the patch and re-upped it. BTW, I only raised the redline & max RPM to 8500/8800 so the car powerslides more predictably on shorter tracks. Run the speed mod again to raise it up to 9800/10000.
by Bytesss
25 Jan 2008, 20:31
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

I just noticed this morning that the MASS isn't getting reduced by the patch I posted. I'll put another one together which will include the reduced MASS value. It will make the car a bit faster and improve braking/overall handling.
by Bytesss
24 Jan 2008, 20:59
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

powerof1000, I've been working on the geometry of some cars to improve handling. The config possibilities are infinite and there's no one config that's perfect for every track. Here's a patch for the Veyron that makes minimal changes and seems to be the best overall config for all tracks (with sharp...
by Bytesss
13 Jan 2008, 07:13
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

REDNECK69, The only value I can find for engine horsepower is for the displayed horsepower, increasing it doesn't seem to affect the car's actual speed. There are values for engine torque, engine inertia and engine braking though. What car are you trying to speed up? powerof1000, It looks like the F...
by Bytesss
12 Jan 2008, 15:06
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

No problem, here's one more to quickly turn the full time NOS off and restore it to the modified NOS.
by Bytesss
12 Jan 2008, 13:44
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

Here's one for max mph/rpm and another for fulltime NOS (use on Texas Oval). The first NOS mod I posted has CRC checking so it has to be run first if you want to use it with the max mph/rpm mod. Rename the backup files to reverse changes.
by Bytesss
12 Jan 2008, 04:16
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

prince1142003, I went ahead and lifted the top speed limit on all cars. After doing that the cars were faster but topped out due to the redline & max rpm settings (some as low as 135 mph). So, I went back and gave all cars a max rpm of 10000 (the game engine's limit) and a redline of 9800. With ...
by Bytesss
11 Jan 2008, 04:57
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

A patch would be possible but would a lot of time since the cars have different top speeds and there's so many cars. The Veyron's for example is 253 MPH. To lift the F1's speed limit open your GlobalMemoryFile.bin with a hexeditor and go to 00120AA4 The value there should be 00007A43, change it to 0...
by Bytesss
10 Jan 2008, 15:19
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

Updated patch is attached to my original post.
by Bytesss
10 Jan 2008, 06:16
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

Re: NFS ProStreet NOS MOD

If changes were made then the NOS table was found, if not found it would abort. Try different cars in different events/tracks or loading a different profile.
by Bytesss
08 Jan 2008, 10:57
Forum: Editing
Topic: NFS ProStreet NOS MOD
Replies: 47
Views: 93837

NFS ProStreet NOS MOD

Need for Speed ProStreet - NOS MOD (tested on v1.0 & v1.1) Gives 99 bottles of NOS with instant fill-up on all tracks/events. This updated version also fills NOS data "slots" which EA left blank so NOS disabled cars like the Bugatti Veyron will have NOS after patching. If you used my f...
by Bytesss
03 Jan 2008, 02:28
Forum: Editing
Topic: Need for Speed Carbon - No AI Traffic Mod
Replies: 8
Views: 9164

Re: Need for Speed Carbon - No AI Traffic Mod

That's the '67 Bonus Camaro SS in NFSMW. NFSMW also has a GlobalMemoryFile.bin which, among other things, contains all of the base car data. That's the file I edited to customize it. As a "bonus" car it was "stock" and could only be upgraded with junkman parts so I switched the c...
by Bytesss
01 Jan 2008, 08:58
Forum: Editing
Topic: Need for Speed Carbon - No AI Traffic Mod
Replies: 8
Views: 9164

Re: Need for Speed Carbon - No AI Traffic Mod

Here's a revised version which uses search & replace instead of offsets to make it more universal. If you ran my original Traffic REMOVE patch more than once you may have overwritten your (good) backed-up GlobalmemoryFile.bin (Gmemory.bak) and may need to reinstall Carbon. If not, delete the non...
by Bytesss
01 Jan 2008, 06:27
Forum: Editing
Topic: Need for Speed Carbon - No AI Traffic Mod
Replies: 8
Views: 9164

Re: Need for Speed Carbon - No AI Traffic Mod

I'm working on a more universal patch right now, will post ASAP. No need to reinstall, just run the "restore" patch any changes made to your GlobalMemoryFile.bin will be reversed.
by Bytesss
01 Jan 2008, 05:57
Forum: Editing
Topic: Need for Speed Carbon - No AI Traffic Mod
Replies: 8
Views: 9164

Re: Need for Speed Carbon - No AI Traffic Mod

It definitely works. To test I did a clean install of NFSC v1.2, tested on/off many times, patched to v1.3, tested, patched to v1.4 and tested. Every patch updated the version of GlobalMemoryFile.bin and the patched still worked. What version of Carbon are you running? What is the size and date stam...
by Bytesss
01 Jan 2008, 04:48
Forum: Editing
Topic: Need for Speed Carbon - No AI Traffic Mod
Replies: 8
Views: 9164

Need for Speed Carbon - No AI Traffic Mod

Here's a patch I put together to eliminate the AI traffic in Need for Speed Carbon. Also included is a "restore" patch to quickly turn AI traffic on/off. Tested (limited) on v1.2, v1.3 and v1.4 (NON-Collectors Edition). Pls test and report any bugs if found. NOTE: If this version of my Mod...

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