Search found 112 matches

by Overreactman
01 Jun 2009, 23:33
Forum: News
Topic: NFS SHIFT: Cars & Tracks Announced !
Replies: 56
Views: 31706

Re: NFS SHIFT: Cars & Tracks Announced !

The car list is great, but still leaves me with a feeling that there is something missing. Where is the Mini Cooper S? Where is the Lexus IS-300 or IS-350? Dodge Charger?


So many great cars, but still so many great ones missing...
by Overreactman
31 May 2009, 14:56
Forum: News
Topic: SHIFT BMW M3 GT2 Trailer
Replies: 12
Views: 3940

Re: SHIFT BMW M3 GT2 Trailer

Looking at the car all I can think is, "Can we do that?" I want to design something that complex and interesting. The game looks great, but I am hoping they stick to the estimated 1000 layers.
by Overreactman
19 May 2009, 21:38
Forum: News
Topic: NITRO First Hands On, Interview, Trailer
Replies: 21
Views: 14124

Re: NITRO First Hands On, Interview, Trailer

I agree with Hydro here. This looks like it is aimed at kids ages 6 - 10, and not traditional NFS fans. Looks like a must skip for me.
by Overreactman
17 May 2009, 17:39
Forum: News
Topic: Aston Martin in Need for Speed SHIFT
Replies: 7
Views: 3248

Re: Aston Martin in Need for Speed SHIFT

I love the DBR9, that is a beutiful machine and makes a great race car.
by Overreactman
16 May 2009, 00:16
Forum: NFS 2022
Topic: Need For Speed: No more snappy titles.
Replies: 6
Views: 4618

Re: Need For Speed: No more snappy titles.

I am all for that. Let's go back to the beginning and make NFS Underground 3.
by Overreactman
13 May 2009, 04:54
Forum: NFS 2022
Topic: What cars do we need (for speed)?
Replies: 69
Views: 22512

Re: What cars do we need (for speed)?

I think it would be good if the custimization options stayed pretty much the same for visual and performance tuning but it would be nice to see some options from UG2 to make a return (eg headlights, tailights) to make a return for people who like that style of modding. Wouldn't it be great (it woul...
by Overreactman
12 May 2009, 01:28
Forum: NFS 2022
Topic: What cars do we need (for speed)?
Replies: 69
Views: 22512

Re: What cars do we need (for speed)?

I think it would be good if the custimization options stayed pretty much the same for visual and performance tuning but it would be nice to see some options from UG2 to make a return (eg headlights, tailights) to make a return for people who like that style of modding. Wouldn't it be great (it woul...
by Overreactman
10 May 2009, 03:49
Forum: NFS 2022
Topic: What cars do we need (for speed)?
Replies: 69
Views: 22512

Re: What cars do we need (for speed)?

Some cars I would love to see that are not in the list:

- Dodge Magnum
- 2003 - 2004 Hyundai Accent GT
- Hyundai Tiburan
- Pontiac G6
- Saturn Sky
- TVR
by Overreactman
09 May 2009, 16:54
Forum: SHIFT
Topic: What tracks would you like to see in NFS Shift?
Replies: 40
Views: 9075

Re: What tracks would you like to see in NFS Shift?

Leguna Seca. I will be happy if Leguna Seca is the only track, to be honest.
by Overreactman
09 May 2009, 16:49
Forum: Undercover
Topic: are you annoyed with undercover
Replies: 12
Views: 11217

Re: are you annoyed with undercover

The only reason undercover is even on my computer is for when I want to design cars not in Pro Street. The game was easily the worst NFS out of them all. Gods I hope they don't screw up Shift like they did Undercover.
by Overreactman
09 May 2009, 15:51
Forum: News
Topic: New Screenshots for NFS SHIFT
Replies: 24
Views: 7472

Re: New Screenshots for NFS SHIFT

The game has that visual appeal of Pro Street, and I have noticed they are reusing some Pro Street tracks too. Honestly, I prefer the track racing and race cars to the street cars in games like Carbon and Undercover. I am really looking forward to Shift.
by Overreactman
19 Mar 2008, 12:58
Forum: News
Topic: AmericanHotrod Challenge: Take The Voting Tour
Replies: 9
Views: 7652

Re: AmericanHotrod Challenge: Take The Voting Tour

There are two examples I use for a muscle car, and not an HR. I look at my dad's 1973 Z28 Camaro and I watch the show pinks. Here, in the States, when you say HR you are refering to anything from 1945 or earlier (http://www.capital-rodders.org.nz/Gallery/LB34Chev.JPG), but when you say Muscle Car yo...
by Overreactman
07 Jan 2008, 04:26
Forum: News
Topic: ProStreet LIVE Race Weekend
Replies: 11
Views: 7942

Re: ProStreet LIVE Race Weekend

Might be because EA is in the US. Even so, why couldn't it be across all systems? I don't have an X-box, and won't be buying one anytime soon.
by Overreactman
02 Jan 2008, 02:22
Forum: The Showroom
Topic: Real Race Car Blueprints.
Replies: 17
Views: 8392

Re: Real Race Car Blueprints.

You have to "purchase" the blueprints from you garage list. Usually they cost a pretty penny, though...
by Overreactman
23 Dec 2007, 19:52
Forum: The Dragstrip
Topic: 1/4 mile times
Replies: 61
Views: 25417

Re: 1/4 mile times

You will never catch me using a Zonda (feels like cheating), but I have hit the low 7's in a few cars. My newest project is getting the AE86 below 9.33 in the 1/4 mile.
by Overreactman
20 Dec 2007, 02:03
Forum: News
Topic: ProStreet PC Patch Out
Replies: 67
Views: 42043

Re: ProStreet PC Patch Out

Devgru38 wrote:
TheStig wrote:
Devgru38 wrote: (As far as photos, If you really want them i'll post them)
Heck yeah, thats a hot car! :)

Re-downloaded the patch (and my version is store bought). Game still crashed at the EA load screen.
by Overreactman
19 Dec 2007, 04:51
Forum: News
Topic: ProStreet PC Patch Out
Replies: 67
Views: 42043

Re: ProStreet PC Patch Out

The patch that is listed in these links (US version) corrupted my game and I had to repair it back to 1.0 for the game to work at all.
by Overreactman
17 Dec 2007, 03:01
Forum: General Discussion
Topic: Need for Speed Online Nick Register
Replies: 179
Views: 290003

Re: Need for Speed Online Nick Register

Overreactman on the PC
by Overreactman
16 Dec 2007, 02:11
Forum: ProStreet
Topic: NFSPS PC version issues
Replies: 74
Views: 20709

Re: NFSPS PC version issues

Lets see: Sound glitches and sounds as though two high pitched gears are grinding. Rims are two different colors on occasions. If you have a vinyl that covers a long stretch on the hood it glitches and will extend temporarily to the rear bumper only in drag (so I have seen). Occasionally the body of...
by Overreactman
13 Dec 2007, 06:53
Forum: Help & Support
Topic: Pro Street Drag Tuning
Replies: 205
Views: 191639

Re: Pro Street Drag Tuning

I have to tweek them a bit to reduce the fact that they jump right into wheelies, but so far my best times are 7.68 in the RX-8 and 7.71 in the Cadillac CTS-V. Thing about the caddy is that once you hit the Nos down the track, the front end comes right back up (though it does not see to be affecting...
by Overreactman
12 Dec 2007, 02:31
Forum: ProStreet
Topic: NFSPS - every grip car tested
Replies: 34
Views: 28594

Re: NFSPS - every grip car tested

Gives me a big heads up on what I need to look for near the end of the game. I spent the longest time in a Cobalt, but it just was not cutting it against the Grip King. No car has stood up to that first car, with my driving style, until I caved and tried the Civic. Maybe I will comb your list for a ...
by Overreactman
11 Dec 2007, 03:54
Forum: ProStreet
Topic: Your Thoughts about NFS: Pro Street
Replies: 450
Views: 126683

Re: Your Thoughts about NFS: Pro Street

AtaSu wrote:I'vd made a muscle car, with 857 bhp and still I can't do a whilleie... :?:
Really? I tuned both an RX-8 and a Cadillac CTS-V for drag and both do wheelie's. In fact, the Cadillac is the only one that I have pulled a 1320 foot wheelie in.
by Overreactman
11 Dec 2007, 02:20
Forum: The Showroom
Topic: Various Pro Street Q's
Replies: 3
Views: 1748

Re: Various Pro Street Q's

I disagree with it being the worst. Ok, so no free roam, and set tracks make it feel a bit restricted, but the game is lots of fun.

The freedom in the customization is there, just take time to learn the system and how you can manipulate it to your benefit.

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