NFS Most Wanted

2005 Need for Speed Most Wanted
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2furio
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Post by 2furio »

Don't tell me you're going to be one of those persons who will use the slow-mo...but I do agree, whoever is driving suck big time. Also, notice in the second one, the BMW hits the police cars and damage the police cars, and the police doesn't do anything.

Also, http://media.xbox.gamespy.com/media/740 ... ids_1.html has 2 of the older vids but you can download high-res for free.
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Post by SpeedComrad »

2furio wrote:Don't tell me you're going to be one of those persons who will use the slow-mo...but I do agree, whoever is driving suck big time. Also, notice in the second one, the BMW hits the police cars and damage the police cars, and the police doesn't do anything.

Also, http://media.xbox.gamespy.com/media/740 ... ids_1.html has 2 of the older vids but you can download high-res for free.
No, but I'd like to see it being used, after all, it's a demo and the purpose of it is to show off the game, but gamespot's demo didn't even have sound.
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Post by Andre_online »

Hmm, on the video descirption of the Drag videos on GameSpot, they wrote this:
What fun is an illegal drag race if you get caught?
Are they disliking the Hot Pursuit feature in NFSMW? The sirens aren't even switched on for crying out loud. :roll:

And looking at the video again, I watched as the BMW hit the logs truck with full force, I don't see any smoe or damage coming from the engine... IMO, HP2 was better in damage... :?
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Post by NFS_ZawyeR »

as i understand...its only traffic and police cars that have damage :?

Edit: But maybe you can turn of damage....so they are saving damage to show us later :D
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Post by ^StephaNOS^ »

The best damage was in NFS Porsche Unleashed.
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Post by Andre_online »

And I won't get to see that 'cos I don't have that NFS series... :(
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Post by macdaddy »

anyone else notice the wind?
Gameplay footage 2, the RX-8's tire smoke blows in a certain direction.
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Post by O »

Corolla GTS wrote:
baadmw wrote:the video shows a lot of traffic 8) thats fun, seems that we are getting a living city instead of a dead one, like in U2
U2's city was only dead in the mountany, thin roads.
The city in NFSU2 is as dead as it gets. I think adding pedestians would make a huge impact on this! And, it would make you think twice before going too fast into a corner, so you don't accidently run people over on the sidewalks.

Speaking of sidewalks, who here thinks the rims and tires should be seriously damaged when hitting the curbs? Raise your hands! 8) Seeing the AI in NFSU2, driving on the sidewalks, hitting curbs, it really pisses me off, and it looks so dumb..

I think the rims should get big ugly cuts in them after close encounters with curbs, therefore lowering your overall status or visual rating of your damaged car. And the tires should be torn into pieces so you'd have to get new tires for a high price. More realism! Yay!

*edit*

"Real" automatic transmission! I want to see auto trannys change gears like a REAL transmission. For the moment, it changes gears when reaching the redline. WTF? Can't they think of a system which will make auto trannys work like in real-life? I wanna cruise with auto tranny sometimes, but it's just reving high. The only way to cruise at 2000 rpm is by using manual, it's always been like this! Bring us real working auto trannys! :evil:
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Post by Andre_online »

O wrote:Speaking of sidewalks, who here thinks the rims and tires should be seriously damaged when hitting the curbs? Raise your hands! 8) Seeing the AI in NFSU2, driving on the sidewalks, hitting curbs, it really pisses me off, and it looks so dumb..

I think the rims should get big ugly cuts in them after close encounters with curbs, therefore lowering your overall status or visual rating of your damaged car. And the tires should be torn into pieces so you'd have to get new tires for a high price. More realism! Yay!
I will raise my hand to that, it'll be a great feature! But I doubt EA will go as detailed as that... Even their previous NFS series don't have that function, and I think they'll stick with that.
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Post by vellu »

Propably not. Would be too challenging for the average gamer. But for us hardcore racers there should atleast be on option for more realism...Juiced atleast claimes to feature adjustable settings. We'll see. Hopefully MW will too.
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Post by enzo.ph »

i like the detailed damage on collin mcrae 05
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Post by Dragster »

vellu wrote:Propably not. Would be too challenging for the average gamer. But for us hardcore racers there should atleast be on option for more realism...
Maybe getting a game option where you can switch between arcade and simulation mode?
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Post by master m »

There's a new video online. It shows some views from the city and the BMW + RX-8

http://www.nfsmostwanted.nl/films/nfsmw-city.mov

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Post by enzo.ph »

loading... can't wait. :D
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Post by Andre_online »

Great update! Thanks M_M! ;)
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Post by jemc »

wasn't this allready posted? nvm
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Post by mohsan1988 »

I think this had already been posted but meh, who cares....

Rock on.

keep the video's coming ppl :)
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Post by Sweet-16 »

O wrote:
Corolla GTS wrote:
baadmw wrote:the video shows a lot of traffic 8) thats fun, seems that we are getting a living city instead of a dead one, like in U2
U2's city was only dead in the mountany, thin roads.
The city in NFSU2 is as dead as it gets. I think adding pedestians would make a huge impact on this! And, it would make you think twice before going too fast into a corner, so you don't accidently run people over on the sidewalks.

Speaking of sidewalks, who here thinks the rims and tires should be seriously damaged when hitting the curbs? Raise your hands! 8) Seeing the AI in NFSU2, driving on the sidewalks, hitting curbs, it really pisses me off, and it looks so dumb..

I think the rims should get big ugly cuts in them after close encounters with curbs, therefore lowering your overall status or visual rating of your damaged car. And the tires should be torn into pieces so you'd have to get new tires for a high price. More realism! Yay!

*edit*

"Real" automatic transmission! I want to see auto trannys change gears like a REAL transmission. For the moment, it changes gears when reaching the redline. WTF? Can't they think of a system which will make auto trannys work like in real-life? I wanna cruise with auto tranny sometimes, but it's just reving high. The only way to cruise at 2000 rpm is by using manual, it's always been like this! Bring us real working auto trannys! :evil:
well the automatic tranny feature is just there for people who don't like the shift themselves so the computer shifts for you.

what i'm trying to say is all those cars have manuals, just the computer shifts it while you worry about everything else.
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Post by baadmw »

auto transmissions do rev up to the red line, when u push the throttle down... but u probably meant that the automatic transmissions aren't as smart in-game as IRL... i think it's cool to cruise at low RPM's but i dont think that the game makers care, they just think were going 250mph all the time.... :roll:
Last edited by baadmw on 22 May 2005, 20:27, edited 1 time in total.
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Post by mohsan1988 »

baadmw wrote: i dont think that the game makers car,
Think you meant care* :lol:
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Post by baadmw »

oh yeah :)
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Post by rimfire »

IMO, I think this game will be much better than the last. Video Game developers listen to what their fans are saying, and I'm sure they have learned alot and used some of your ideas in "Most Wanted". The muscle cars are gonna be sick!
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Post by ferrari24 »

the graphics looks wicked, i don't think a pc can handle the game
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Post by ViperGT »

sure it can if you have pentium 4
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Post by ferrari24 »

i have a pentium 4 right now, and it lags a bit when i play underground 2
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