A visit to EA Studios, part 2

The news visible on the main page
User avatar
Bojan
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 5182
Joined: 11 Sep 2002, 21:35
Location: Slovenia
Contact:

A visit to EA Studios, part 2

Post by Bojan »

Ok so now I can actually start talking about the thing everyone wants to know the most: Need for Speed Most Wanted. I'll describe all the features separately and if you want to know more, just ask it here and I'll try to answer as much as possible.

Car Customization<a href="http://www.nfsunlimited.net/mostwanted/ ... ots/"><img src="http://www.nfsunlimited.net/media/nfsmw ... /58-sm.jpg" border="1" align="right"></a>
If car customization was the heart and soul of the Underground series, it's become at least #3 in Most Wanted. Don't worry, you'll still be able to customized the car quite a bit, but it's not really the purpose of the game. I must say that I actually didn't get to customize cars ingame much since we didn't get a savegame with everything done. So exactly what visual parts are in the game I don't know, but I do know there's a big difference: no more bumpers and sideskirts. That part of exteriror customizing has been reduced to about 6 EA designed bodykits, different for every car. Additionally exotics and tuners have about the same amount of modding options -> yes you will have the ability to make a purple Mercedes SLR with pink vinyls, a huge spoiler and chrome rims.
With performance tuning, the system is about the same: you get to buy perfomance upgrades. But there's a catch that I'm not too happy about: you will get to tune a euro hatchback to the point where it will actually be able to compete with any exotic. There is some logic in the fact that if you invest $200.000 in a tuner car that it'd be pretty fast, but as fast as a Carrera GT?

The World<a href="http://www.nfsunlimited.net/mostwanted/ ... ots/"><img src="http://www.nfsunlimited.net/media/nfsmw ... /61-sm.jpg" border="1" align="right"></a>
As you know Most Wanted takes place in Rockport city which is an imaginary city that takes some inspiration from the real world, especially if you're from Vancouver you could notice some similarities. The size of the world is about one and a half of Underground 2 but if Underground 2 had only 3 distinctive parts (Jackson Heights, City Centre, Coal Harbour), this world is much more diverse. Expect downtown tracks, industrial areas, countryside and more! Another huge difference is the amount of off road tracks: if NFSU2 contained a few parking spots off the main road, you'll be able to drive through golf court, countless parking spaces, garages, gas stations... All these off road locations have a special meaning: cop evasion. But I will talk about cops later :). If hitting a tree in Underground stopped you down to a full stop, in Most Wanted you'll actually be able to run the tree down: but not just trees, there are benches, streetlights, people... (just kidding, we won't be able to run over people). There are also certain objects that by hitting them can cause a much bigger reaction: like gas station exploding, huge objects dropping. And remember such things will be crucial in pursuits - the best way to get rid of a cop is to have a huge donut fall on their car (I'm serious here).


That is about enough for today, I need to get my rest and get used to a different timezone, so stay tuned, more is coming soon!

Coming up next: Pursuits and Car Physics

See the new screenshots in our <a href="http://www.nfsunlimited.net/mostwanted/ ... screenshot section</a>!</center>
Last edited by Bojan on 22 Aug 2005, 15:13, edited 5 times in total.
User avatar
Prelude
Drift King
Drift King
Posts: 392
Joined: 16 Aug 2005, 14:38
Location: Szolnok/Hungary

Post by Prelude »

WoW! I can't wait for the next part!! :shock:

No more bumpers and side skirts? :?
Last edited by Prelude on 22 Aug 2005, 13:41, edited 1 time in total.
Image
User avatar
Pigbenis
Drift King
Drift King
Posts: 899
Joined: 15 Jul 2004, 22:32
Location: Sweden

Post by Pigbenis »

I like the donutpart..

Though, the Eadesigned bodykit and the euro hatcback > carrera gt, sucks.

Have a nice day.
Image
User avatar
Prelude
Drift King
Drift King
Posts: 392
Joined: 16 Aug 2005, 14:38
Location: Szolnok/Hungary

Post by Prelude »

Why you so distressing?
Image
User avatar
R34GTR
Professional
Professional
Posts: 1674
Joined: 06 Dec 2004, 21:57
Location: England - Leeds Name: Dom

Post by R34GTR »

Excellent info Bojan, cant wait for the rest :D
Image
User avatar
Fishwhiz
Unbeatable
Unbeatable
Posts: 3676
Joined: 20 Mar 2005, 23:56
Location: Why must you know?

Post by Fishwhiz »

that just rocks! but good thing theres bodykits... and thats kinda cool, you might loose to a hatchback in a carrera gt.....
i cant wait for part 3.....
Image
User avatar
Andre_online
Unbeatable
Unbeatable
Posts: 7730
Joined: 04 Jun 2004, 10:43
Location: Singapore (GMT+8)
Contact:

Post by Andre_online »

f hitting a tree in Underground stopped you down to a full stop, in Most Wanted you'll actually be able to run the tree down: but not just trees, there are benches
I've seen this in one of the vids, where the M3 actually knocked down a lamp-post... :lol:

And the hatchback thingy is ridiculous IMO. That'd be the worst case scenario ever... Anyways, thanks for a great update bobyx!! My day just got better. Awaiting to see some pictures from the event... :)
User avatar
Pinecone
Drift King
Drift King
Posts: 641
Joined: 12 Jun 2005, 00:21
Location: United States Usergroup: SR3 Tester
Contact:

Post by Pinecone »

Thanks for the info Bojan
Strange how l expected real life options for bodykits... but l hope the vinyl options are twice as deep to make up for lack of other exterior options
User avatar
Fishwhiz
Unbeatable
Unbeatable
Posts: 3676
Joined: 20 Mar 2005, 23:56
Location: Why must you know?

Post by Fishwhiz »

dit you see though? customization is not the point of the game
Image
User avatar
jayhan_2003
Turbo Charged
Turbo Charged
Posts: 147
Joined: 03 Jan 2004, 10:02
Location: malaysia
Contact:

Post by jayhan_2003 »

sounds promising!!! whoa, so strategic race put into consideration now, not just mainly driving but the skill of avoiding cops, dats freakin cool
User avatar
Bojan
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 5182
Joined: 11 Sep 2002, 21:35
Location: Slovenia
Contact:

Post by Bojan »

Funny thing is that in some point of the game, you actually get awarded for destroying public property (benches, streetlamps, cops,...).
Image
User avatar
bashderq
Valued Member
Valued Member
Posts: 1827
Joined: 22 Dec 2004, 00:55
Location: Penrith, Australia

Post by bashderq »

YEAH BABY! :twisted:
Top_Gear
Turbo Charged
Turbo Charged
Posts: 97
Joined: 21 Jul 2005, 15:40
Location: Singapore

Post by Top_Gear »

Great news Bojan!
Oly 2 things i dont like here: hatch>carrera gt and destructible trees.
Te4o_bg
Drift King
Drift King
Posts: 436
Joined: 24 Jan 2005, 07:39
Location: Bulgaria/Plovdiv/

Post by Te4o_bg »

I'm familiar with the posting rules so I'm going to say it in a different way
-> %*&#! )^%/ $%^#* ))%@!& !!!!!!!! :evil:
If there will be a total of 6 bodykits per car , those EA people better come up with a huge variety of paint jobs, lots of interior custumisation and lots of accesories.

The only thing that will make me forget that i have little option of custumisation is a reallistic gameplay..............

:!: So i don't think that MW will be better than the previous(only the graphics will be better)
Surf'sUP^

Post by Surf'sUP^ »

I like the way the cars look stock so I wouldn't necessarily want to change that so that they look stupid I don't care whether it gives me more points or not. But if there's not that much visual customization what's the point of having another showroom? You can only put 6 body kits on the cars, rims, and vinyls so there's not much "car customization" there.
User avatar
Bojan
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 5182
Joined: 11 Sep 2002, 21:35
Location: Slovenia
Contact:

Post by Bojan »

I also forgot to mention that visual customization does not play any important part of the game, like in NFSU2 where you had to have a certain level car to proceed.
Image
User avatar
=|Gigiani|=
Drift King
Drift King
Posts: 726
Joined: 07 Apr 2005, 07:31
Location: Ancona, Italy Birthday: 06/12/1991
Contact:

Post by =|Gigiani|= »

On the tuning part for me Most Wanted lose some point......Bodykitts.......ii don't like dat.......So with a full tuned Eclipse u can beat iven a Carrera gt.......I like this game each time less :(
User avatar
Skyline_man
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 3077
Joined: 15 Jan 2004, 11:54
Location: Egypt

Post by Skyline_man »

How was the handling of the cars Bojan ?, i mean was it like NFSU2's or NFSU's or better or worse or what :P ?
Image
User avatar
Bojan
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 5182
Joined: 11 Sep 2002, 21:35
Location: Slovenia
Contact:

Post by Bojan »

Skyline_man wrote:How was the handling of the cars Bojan ?, i mean was it like NFSU2's or NFSU's or better or worse or what :P ?
Wait for part 3 ;)
User avatar
^Sparco^
Unbeatable
Unbeatable
Posts: 4293
Joined: 19 Mar 2004, 01:56
Location: VaLLaDoLiD (SPaiN)

Re: A visit to EA Studios, part 2

Post by ^Sparco^ »

Bojan wrote:(...) the best way to get rid of a cop is to have a huge donut fall on their car (I'm serious here).
Oh yeah I have always wanted to do such a thing!
Attachments
I couldn't do it in nfs3 :(
I couldn't do it in nfs3 :(
User avatar
Skyline_man
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 3077
Joined: 15 Jan 2004, 11:54
Location: Egypt

Post by Skyline_man »

Bojan wrote:
Skyline_man wrote:How was the handling of the cars Bojan ?, i mean was it like NFSU2's or NFSU's or better or worse or what :P ?
Wait for part 3 ;)
Cool then, hope it will be very soon :)
Image
User avatar
Bojan
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 5182
Joined: 11 Sep 2002, 21:35
Location: Slovenia
Contact:

Re: A visit to EA Studios, part 2

Post by Bojan »

^Sparco^ wrote:
Bojan wrote:(...) the best way to get rid of a cop is to have a huge donut fall on their car (I'm serious here).
Oh yeah I have always wanted to do such a thing!
If I remember correctly the donut is actually bigger now :)
User avatar
Skyline_man
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 3077
Joined: 15 Jan 2004, 11:54
Location: Egypt

Post by Skyline_man »

Another question Bojan, is there night time in the game ?, coz all the screenshots or videos i saw were in the daylight :roll:
Image
User avatar
enzo.ph
Drift King
Drift King
Posts: 713
Joined: 28 Dec 2004, 10:30
Location: Philippines
Contact:

Post by enzo.ph »

i'm a pc guy... bojan, is it really true that the pc version looks spectacular? :shock:
Image
User avatar
Bojan
NFSUnlimited Staff
NFSUnlimited Staff
Posts: 5182
Joined: 11 Sep 2002, 21:35
Location: Slovenia
Contact:

Post by Bojan »

Skyline_man wrote:Another question Bojan, is there night time in the game ?, coz all the screenshots or videos i saw were in the daylight :roll:
I didn't ask the devs that specifically, but from everything I've seen it's dawn to dusk only. The sun does move though and the shadows change which looks spectacular.

I didn't look the PC version from really up close but I think it's going to have all the features I mentioned. Compared to the 360 there'll be very little difference.
Post Reply

Return to “News”