CUstomization in NFS 10
x2joablo wrote:haha okay but i want 2 choose "beaner" style as you say or german style and then i want a VW GOLF MK I AND II then i'm happy
A VW Golf1 with 13" or 14" Schmidt rims would be so cool
also check this site for more ...
Code: Select all
http://www.german-wheels.com/
aaah no... we would be flooded with european Ricers, I see golf like that on a daily bases, not to many with those useless wheels, cause it is illegal and you can get a pretty high ticket for it.master m wrote:x2joablo wrote:haha okay but i want 2 choose "beaner" style as you say or german style and then i want a VW GOLF MK I AND II then i'm happy
A VW Golf1 with 13" or 14" Schmidt rims would be so cool
Re: CUstomization in NFS 10
gearhead450 wrote:I wanted to take this oppurtunity to add a topic about how deep the customization should be in the next NFS, provided that it is an Underground game of course.
Wide body kits:
Rims:
Wings:
Hoods:
Side mirrors:
Custom Paint:
Personal Number Plates:
Convertible installation kit
Racing seats
Gull Wing and Scissor Doors:
Interior neons:
Ehhhhhhmm chromed thingies to clean the windshield (this doesnt mean I like them )
Side pipes: (hidden and not)
Tyres selection (from 175/60 R14 to 265/30 R19 i.e.) or to make it easier, 5 pre-defined sizes.
Tyres painting for clowny rides
Additional air intakes
*FREE* decal/numbers placement:
Real life looking CF:
Interior racing accesoires:
Dark black = Absolutely 100% black window tinting
Anti-sway bars
F lights
Hatchback wings
Audio tuning:
Rear/front lights tint
Badges out option
Pop-up lights
...and ricey windows pack!
http://www.nfsunlimited.net/underground ... iew/id=466
Still rolling my eyes
- weedman173
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Anti Sway kit = Prevents car from rolling.SP4RCO wrote:Yeah roll cage is the proper term... sorry.Fishwhiz wrote:nice list sparco.... but what do you mean anti sway bars? is that the same thing as a roll cage?
I can think of a few more rice elements but I won't post them in case EA is reading this
Roll Cage = Protects driver in case of a roll.
See the difference?
That's a nice list sparco!
as long as EA gives us some options, like with the removing of the badges, EA removed them for you, and I did not like that, I want to keep my badges, would do the same in real life cause IMO if you are proud of your car you want to keep the brand logo.
in alot of cased EA removed logos in certain kits and I did not like the kit anymore.
so a remove option when you want it is alot better, so people who want to remove it, so and people who want tot keep it can keep it, everybody happy again.
Btw what is the F light thing, don't get that part. I see the rear lights on the enzo, are you suggeting a conversion kit for normal cars to have Enzo rear lights cause that would be uber Ricer material.
rest of the list is pretty good, I would not used half of the things like the wiperbladed or the interior "styling" or sidepipes.
about the exhaust, EA deffinetly needs to give us free exhaust options,
cause there where alot of nice kits in MW. but sometimes the placement of the exhausts ruined it for me, the biggest example is the SL500, Kit one looked really nice IMO, untill I watched the backend. I started crying when I noticed the vertical exhausts.
Kits I really liked:
Golf 1
Supra 1
RX8 1
pretty nice ones:
Monaro 1
Punto 1
Audi A3 and TT
in general kit 1 was pretty decent.
cars that just did not have ANY good kit:
IS300
Cobalt (did not like the front in kit 1)
SL500 (exhaust in kit 1)
all high end exotics (SLR, GT40, Car GT etc)
but he that is my opinion
as long as EA gives us some options, like with the removing of the badges, EA removed them for you, and I did not like that, I want to keep my badges, would do the same in real life cause IMO if you are proud of your car you want to keep the brand logo.
in alot of cased EA removed logos in certain kits and I did not like the kit anymore.
so a remove option when you want it is alot better, so people who want to remove it, so and people who want tot keep it can keep it, everybody happy again.
Btw what is the F light thing, don't get that part. I see the rear lights on the enzo, are you suggeting a conversion kit for normal cars to have Enzo rear lights cause that would be uber Ricer material.
rest of the list is pretty good, I would not used half of the things like the wiperbladed or the interior "styling" or sidepipes.
about the exhaust, EA deffinetly needs to give us free exhaust options,
cause there where alot of nice kits in MW. but sometimes the placement of the exhausts ruined it for me, the biggest example is the SL500, Kit one looked really nice IMO, untill I watched the backend. I started crying when I noticed the vertical exhausts.
Kits I really liked:
Golf 1
Supra 1
RX8 1
pretty nice ones:
Monaro 1
Punto 1
Audi A3 and TT
in general kit 1 was pretty decent.
cars that just did not have ANY good kit:
IS300
Cobalt (did not like the front in kit 1)
SL500 (exhaust in kit 1)
all high end exotics (SLR, GT40, Car GT etc)
but he that is my opinion
also what we should be able to see in nfs 10 is look into the engine bay, which would change as you would improve the engine performance, so we would be able to lift the hood and see something like this:
and ability to put eyelids on the lights like this:
and thing like wheel neon for the ability of making more flashy car:
but most important, mooooore bodykits, and the ability to make own bodykits would be even more sweet. and the ability for the cars to go over redline, which is crazy IMO that they don't go in already MW. so totaly highly tuned cars and they still have a rev limiter, what is up with that?!
and ability to put eyelids on the lights like this:
and thing like wheel neon for the ability of making more flashy car:
but most important, mooooore bodykits, and the ability to make own bodykits would be even more sweet. and the ability for the cars to go over redline, which is crazy IMO that they don't go in already MW. so totaly highly tuned cars and they still have a rev limiter, what is up with that?!