Need For Speed: Carbon
- DarrenR21373
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100 cars would be cool!
Just please, EA, don't try and remake Juiced. I know this is controversial, but IMHO Juiced was the worst racing game I've ever played. Absolutely hated it, with its totally unrealistic handling (no arguments, please! I've driven plenty of real-life cars, even my 954cc Citroen AX handled better than the car models in Juiced).
Just please, EA, don't try and remake Juiced. I know this is controversial, but IMHO Juiced was the worst racing game I've ever played. Absolutely hated it, with its totally unrealistic handling (no arguments, please! I've driven plenty of real-life cars, even my 954cc Citroen AX handled better than the car models in Juiced).
![Image](http://www.nfsunlimited.net/images/sigpic/33fe39a9debc18f509104c46cb828d89.jpg)
Well this site has all the information you need in proper English (no screens though):
http://www.gamesasylum.com/showarticle. ... cleID=5008
EA have been silently working away on Need for Speed: Carbon for the past year, and have granted The Official PlayStation 2 Magazine the first "low(ered) down" in the latest issue. That's their pun, not ours, if you're wondering.
There's a bit of confusion as to where the subtitle originates from. Obviously there's the whole carbon fibre thing, but as well as a large urban city to roam freely around, there are also three canyon environments including one based on Carbon Canyon - a popular location in California for "motoring enthusiasts".
The developers are looking to include between 50 and 100 vehicles, incorporating some that are yet to be unveiled by their manufacturers and, for the first time in a NFS title since 2000, a range of Porsches.
The cars aren't the only stars though, as effort is being made to create a stronger feeling of a society by being able to build up a crew. Every character, including rivals, have their own skills and talents such as blocking off slip roads and fall into one of three categories - tuning, muscle and exotic. If you're into tuning then a team can be formed with expertise in that area, or if customisation is your thing then drivers also into "tricking out" can be chosen.
Trackside railings now bend and buckle when hit (which should make for some entertaining police chases when zooming down a mountain at 150mph) and there's also talk of tilt sensor support for the PlayStation 3 version.
Formats? The magazine only states PlayStation 3, PlayStation 2 and PSP, but undoubtedly it's going to be a multiformat title. We'd be surprised if it made it onto GameCube however, as not only is Carbon due to be released around the same time as the Wii (this winter) but EA have also wordlessly dropped Superman Returns for Nintendo's aging block.
http://www.gamesasylum.com/showarticle. ... cleID=5008
EA have been silently working away on Need for Speed: Carbon for the past year, and have granted The Official PlayStation 2 Magazine the first "low(ered) down" in the latest issue. That's their pun, not ours, if you're wondering.
There's a bit of confusion as to where the subtitle originates from. Obviously there's the whole carbon fibre thing, but as well as a large urban city to roam freely around, there are also three canyon environments including one based on Carbon Canyon - a popular location in California for "motoring enthusiasts".
The developers are looking to include between 50 and 100 vehicles, incorporating some that are yet to be unveiled by their manufacturers and, for the first time in a NFS title since 2000, a range of Porsches.
The cars aren't the only stars though, as effort is being made to create a stronger feeling of a society by being able to build up a crew. Every character, including rivals, have their own skills and talents such as blocking off slip roads and fall into one of three categories - tuning, muscle and exotic. If you're into tuning then a team can be formed with expertise in that area, or if customisation is your thing then drivers also into "tricking out" can be chosen.
Trackside railings now bend and buckle when hit (which should make for some entertaining police chases when zooming down a mountain at 150mph) and there's also talk of tilt sensor support for the PlayStation 3 version.
Formats? The magazine only states PlayStation 3, PlayStation 2 and PSP, but undoubtedly it's going to be a multiformat title. We'd be surprised if it made it onto GameCube however, as not only is Carbon due to be released around the same time as the Wii (this winter) but EA have also wordlessly dropped Superman Returns for Nintendo's aging block.
- prince1142003
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i kinda think that juiced's viper and the corvette had real handling(especially the viper-untamable)...lol as for the rest two words describe it perfectly-total crap!DarrenR21373 wrote: with its totally unrealistic handling (no arguments, please! I've driven plenty of real-life cars, even my 954cc Citroen AX handled better than the car models in Juiced).
i think my mother uses that game's cds as coasters
![Laughing :lol:](./images/smilies/icon_lol.gif)
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- prince1142003
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I really doubt it. The text says 50 to 100 cars and remember the early rumours of MW stated that it will be 100 cars and we didn't get that many. I think the number of cars will be around 50, even less but I doubt the number of cars will be below 30...Calibra_14 wrote:Tuning here please
100 cars
Thats cool
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You're true2furio wrote:I really doubt it. The text says 50 to 100 cars and remember the early rumours of MW stated that it will be 100 cars and we didn't get that many. I think the number of cars will be around 50, even less but I doubt the number of cars will be below 30...Calibra_14 wrote:Tuning here please
100 cars
Thats cool
I hope EA doenst lie us
We want to know the real number of cars
Not a number that your expecting and then its not that number
EA,if ure reading this,then read it carefully
![Cool 8)](./images/smilies/icon_cool.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
- NFS_ZawyeR
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- Skyline_man
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But from the description, it seems they are the same pics as seen before...except he might have confused the Gallardo for a Murcielago...but nonetheless, quality, high-res scans are always appreciated...Skyline_man wrote:and the article please, thanks for confirming the name of the magazine...finally.
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- Skyline_man
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I was really confused about what he hinted before. First I thought he said the magazine doesn't start with "G", then I thought it was OPM who had the article and also, Gamespot was supposed to have an article too? Bah! this information couldn't have come at a worse time...damn exams!Skyline_man wrote:Well, we just need a confirmation 2furio, Smoothie said that the magazine's name starts with a "G", so this is it, no doubt....Zawyer, post the scans soon please.
- Skyline_man
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- NFS_ZawyeR
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- Skyline_man
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- NFS_ZawyeR
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- Skyline_man
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- NFS_ZawyeR
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