"new" juiced
"new" juiced
i found this on net:
http://psp.ign.com/objects/770/770503.html
http://psp.ign.com/objects/770/770503.html
- prince1142003
- Valued Member
- Posts: 3862
- Joined: 23 Feb 2005, 06:03
- Location: Enjoying college life.
- Contact:
Everybody kept saying the first one was a bad game but infact it wasn't such a bad game.
Handling was hard if not for some people impossible to drive... but then if you know abit about racing you would know how to reverse the effect.
the GFX wasn't impressive, but the carlist was. it was ALOT better then the one in U2.
Customizing wasn't as detailed as U2 (3 kits per car... and MW had 3,4 or 5 kits )
but the big diffirence was that it had alot if existing kits by veilside, bomex and more.
The car paint system was really well done. it's a great system with almost unlimited options. U2 had like 30 pre made colors werent all very nice ones...
The career mode was boring... it began nice but without alot of story. and it had no end...
But if you compare that to U2.. U2's story sucked big time.. it was boring long (but luckely did have a end.) and was really cheesy!
The team play wasn't very impressive but atleast they tried something new! NFS C is now simply copying the Idea... and improving it, cause they learned from the mistakes by THQ
I found it a pretty nice game... with some big flaws but he... it was their first try at something like this!!!
THe game had all the imports I wanted and even some fast american cars like the Vette and Viper. (and classic muscles)
Handling was hard if not for some people impossible to drive... but then if you know abit about racing you would know how to reverse the effect.
the GFX wasn't impressive, but the carlist was. it was ALOT better then the one in U2.
Customizing wasn't as detailed as U2 (3 kits per car... and MW had 3,4 or 5 kits )
but the big diffirence was that it had alot if existing kits by veilside, bomex and more.
The car paint system was really well done. it's a great system with almost unlimited options. U2 had like 30 pre made colors werent all very nice ones...
The career mode was boring... it began nice but without alot of story. and it had no end...
But if you compare that to U2.. U2's story sucked big time.. it was boring long (but luckely did have a end.) and was really cheesy!
The team play wasn't very impressive but atleast they tried something new! NFS C is now simply copying the Idea... and improving it, cause they learned from the mistakes by THQ
I found it a pretty nice game... with some big flaws but he... it was their first try at something like this!!!
THe game had all the imports I wanted and even some fast american cars like the Vette and Viper. (and classic muscles)
Handling rear wheel drives in Juiced is impossible. Well, near impossible. Everytime I do a tight turn, or even a slight turn, I spin out. And sometimes, even FWD's do it!
Jesus _____, that pissed me off. I loved my NSX and 67' Stang, but I couldn't handle them....
Oooh. 'Eliminator.'
You mean knock out? which is not brand new at all?
Jesus _____, that pissed me off. I loved my NSX and 67' Stang, but I couldn't handle them....
Oooh. 'Eliminator.'
You mean knock out? which is not brand new at all?
if you cant drive any of the cars in juiced, you should just stop playing NFS for a while
i can drive them all perfectly fine
on-topic;
as its only on PSP its not interesting for me, i only have PC
ive read some cool features have been removed, and basicly its still the same mediocre game which wouldnt even make it interesting even if i did have a PSP
i can drive them all perfectly fine
on-topic;
as its only on PSP its not interesting for me, i only have PC
ive read some cool features have been removed, and basicly its still the same mediocre game which wouldnt even make it interesting even if i did have a PSP
- GINIX_2007
- Professional
- Posts: 1113
- Joined: 12 Oct 2005, 03:29
- Location: Its an ENIGMA
- Contact: