computer Render art Topic
Blueprints? Hmm... I wouldn't really call ita blueprint, just a scaled drawing. But I only used that for the basic shape of the whol thing, I just eye-balled the rest of it.
Last edited by xHaZxMaTx on 15 Jul 2006, 07:00, edited 1 time in total.
i guess you really don't need blueprints to get the smaller details... nice work nontheless.
It's been a while since i fired up 3DS Max, so I thought i'd have a quick shufty..
This is still work in progress, hope to add a lot more details soon, and also expand it outwards and create the scene outside the room too.
The scene is still bare at the mo, expect some more updates soon.
It's been a while since i fired up 3DS Max, so I thought i'd have a quick shufty..
This is still work in progress, hope to add a lot more details soon, and also expand it outwards and create the scene outside the room too.
The scene is still bare at the mo, expect some more updates soon.
-
- Banned
- Posts: 713
- Joined: 17 May 2005, 18:05
- Location: Portugal
LOL, I can't stop laughing and I hope I'll make you laughing too, because you can see one of my first 3d works in the first page (yes I know...it's been a long time I haven't post here), a chessboard...and now, after 1 YEAR AND 8 MONTHS...I'll show you my latest work...
....another chessboard
P.S: the site is in italian
....another chessboard
P.S: the site is in italian
- Lucas_Pukas
- Turbo Charged
- Posts: 183
- Joined: 17 Feb 2005, 20:04
- Location: Liverpool - UK
Low poly models would mean something that could be rendered in real-time, i.e. in games, but of course nowadays thats changing, and higher and higher poly models are being rendered in games.
For sites, tutorials, etc. --> http://www.showroom3.com/?p=sr_forum_viewt&id=250
For sites, tutorials, etc. --> http://www.showroom3.com/?p=sr_forum_viewt&id=250
High-poly modeling can be very time consuming aswell. It takes longer to refine the models, and sometimes the scenes get so complex rendering even a single frame may take a while.
For example this interior I've done took over TEN MINUTES to render (just this one frame). Real time it's not...
http://www.showroom3.com/entry/fullview/13729
For example this interior I've done took over TEN MINUTES to render (just this one frame). Real time it's not...
http://www.showroom3.com/entry/fullview/13729
Basic 3DSMax omni lights. Seven to be exact; five on the roof lamp, one on the floor lamp and one acting as "sun" outside. The lights themselves have no effects and are easy to render plus just "simple" ray-traced shadows (which is actually the biggest problem with the scene, the shadows are way too sharp, a more advanced lighting engine would be required to address that, but it would indeed bump the rendering time to hours instead of minutes).t3ice wrote:But what kind of lighting is that...I used a skylight for my pics and it
takes minimum an hour to render.....just one frame.
Vellu...great work man!
Yes you may use another type of shadows, as the area shadows, to have a more realistic effect, but as you already said...it would take you hours...my little chessboard was rendered in less than 20s with normal shadows, and for that pic (with area shadows) I needed 2m 45s...more than 8 times the other rendering time...eh eh eh
Yes you may use another type of shadows, as the area shadows, to have a more realistic effect, but as you already said...it would take you hours...my little chessboard was rendered in less than 20s with normal shadows, and for that pic (with area shadows) I needed 2m 45s...more than 8 times the other rendering time...eh eh eh
The Sims 3vellu wrote:High-poly modeling can be very time consuming aswell. It takes longer to refine the models, and sometimes the scenes get so complex rendering even a single frame may take a while.
For example this interior I've done took over TEN MINUTES to render (just this one frame). Real time it's not...
http://www.showroom3.com/entry/fullview/13729