Read the rest here.How did your involvement with EA and Need for Speed ProStreet come about?
I met one of the guy’s from EA’s creative team [at a promotional event for Need for Speed Carbon] and then a few months later they approached me to be involved in Need For Speed ProStreet. Apart from modelling this is my first major international project and to have the opportunity to be a part of something that very few people have is really amazing. I’m so excited to see the final product, see myself as a [videogame] character and also play the game.
How was your experience being photographed for the game? Would you consider being involved in other games in the future?
I was flown over to Vancouver to be photographed for the game. It was my first time to Canada so that was exciting in itself. I was only there for four days and all of the shots were taken in the one day, the other few days a spent getting over the jet lag, doing wardrobe fittings and trying to see as much of Vancouver as possible. I also visited the EA studios and met some of the team and got to see the artists in action, it was so fascinating and made me realise how much work actually goes into the game. The day of the shoot was very hectic as you could imagine but also a lot of fun and it was completely different to anything else I’ve ever done before. They shot me at almost every possible angle and captured all my different facial expressions so that the animation looks as realistic as possible. If the opportunity arises I would absolutely love to be apart of another similar project.
Are you a gamer yourself? If so, what do you play?
To be honest I am not much of a gamer. I’m actually not all that co-ordinated but I played Need For Speed Carbon and really enjoyed that. I’ll definitely be playing Need for Speed ProStreet though, I can’t wait!
Additionally, you can find another preview with the same old information that most of the sites are getting by clicking here.