NFS Pro Street: Official Discussion Thread

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Porsche-AG
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Re: NFS Pro Street: Official Discussion Thread

Post by Porsche-AG »

Wow, that sedan version of the Impreza looks horrid. Looks like the rear end of a Kia or Hyundai compact car... :?
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ahmad0410
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Re: NFS Pro Street: Official Discussion Thread

Post by ahmad0410 »

And just found a new boxart, seems to me like the GTR Proto

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And a screenshot that havent been posted here yet.
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Re: NFS Pro Street: Official Discussion Thread

Post by ImJ »

sweeet! that cover looks awsome, and its for wii :D, yay
found some new muscle car pics

http://uk.media.ps3.ign.com/media/904/9 ... mgs_1.html
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Re: NFS Pro Street: Official Discussion Thread

Post by Frenzy »

Heh.. I have had the second one as my wallpaper since yesterday...

And that new sedan impreza looks like a legacy!
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Re: NFS Pro Street: Official Discussion Thread

Post by Skyline_man »

ahmad0410 wrote:And just found a new boxart, seems to me like the GTR Proto

http://wiimedia.ign.com/wii/image/objec ... t_160w.jpg

And a screenshot that havent been posted here yet.
Thanks for the RX-7 screenshot, added to our screenshots section.

Now to find a bigger shot for the box art. :)
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Re: NFS Pro Street: Official Discussion Thread

Post by ImJ »

http://www.wiisworld.com/wii-news/need- ... x-art.html
here, to me it seems like this cover is only for the nintendo wii

think this is a bigger version
http://gonintendo.com/wp-content/photos/12138.jpg
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Re: NFS Pro Street: Official Discussion Thread

Post by Skyline_man »

Cool, thanks ImJ
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Re: NFS Pro Street: Official Discussion Thread

Post by ImJ »

np bro :)
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

and what car was that, in the boxart for PC vers?
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Re: NFS Pro Street: Official Discussion Thread

Post by Flameking »

lol Pro Street is the first game for the Need for Speed franchise i have not kept up with. I just look over a few stuff and bleh. Still doesnt appeal to me yet.

I also watched the latest videos for the game recently and i still couldnt get what in total makes this game the highest level in street racing.

Watch the parody video i made =O

http://youtube.com/watch?v=e8tAm7syW6A
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Re: NFS Pro Street: Official Discussion Thread

Post by Fishwhiz »

rofl at the video, its nice.
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Re: NFS Pro Street: Official Discussion Thread

Post by donaldgladden »

umm... the wheelstands look so retarded...wheres the chassis twist at?
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Re: NFS Pro Street: Official Discussion Thread

Post by Fishwhiz »

New gameplay on what looks like a new dessert track at GT: http://www.gametrailers.com/game/4873.html
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Re: NFS Pro Street: Official Discussion Thread

Post by Porsche-AG »

Nice find. Anyone notice how each car has a different starting time for speed challenges? I find that quite intelligent, as it will put more emphasis on getting a good speed instead of trying to avoid other vehicles.
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Re: NFS Pro Street: Official Discussion Thread

Post by Frenzy »

Fishwhiz wrote:New gameplay on what looks like a new dessert track at GT: http://www.gametrailers.com/game/4873.html
So we get to race in custard? :P

Looks like a slightly shorter version of the previous Nevada track, but it might be the same...

Did anyone else notice the sparks coming from underneath the car when it hits the road?
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

i'm sure everyone noticed that, don't think that they are randomly there, because the car actually hit the ground after those bumps.
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Re: NFS Pro Street: Official Discussion Thread

Post by Flameking »

that was a good race and a good video. especially where that red bmw crashed in front of him to show that the AI drivers are not perfect and have some knowledge to "try" and correct the crash about to happen. lol.

ive always loved speed traps so this will be a favorite type of race for me.
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

I'm almost sure that the red M3, wouldn't crash, if the player didn't recovered from the sand exit, well if he didn't steer right, the red M3 wouldn't crash
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Re: NFS Pro Street: Official Discussion Thread

Post by Fishwhiz »

New "physics trailer" at IGN: http://media.ps3.ign.com/media/904/904766/vids_1.html

EDIT: i just watched it, it is the same thing as the other physics trailer.

EDIT2: another GC trailer on the same page: http://media.ps3.ign.com/media/904/904766/vids_1.html

EDIT3: it is the same drag trailer. screw ign for making me get excited over nothing.
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

nutting new ... they keep on checking how the car handles in real life and so .. and in the game, if you watch the m3 or other cars, they move like boxes :roll:

i wonder if the catch-up system will be back in prostreet
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Re: NFS Pro Street: Official Discussion Thread

Post by gearhead450 »

I think I distinctly remember them saying that catch-up was removed. :wink:
"Go anywhere, Go anywhere fast, Go anywhere fast looking like a damn pimp."
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Re: NFS Pro Street: Official Discussion Thread

Post by Fishwhiz »

no more catch-up.
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Re: NFS Pro Street: Official Discussion Thread

Post by donaldgladden »

http://www.gametrailers.com/player/23840.html

at :33 you'll see the Chevy chevelle SS 457 and
at :37 you'll see a what might be a 2001-2005 BMW M3

*dances*
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Re: NFS Pro Street: Official Discussion Thread

Post by ahmad0410 »

donaldgladden wrote:http://www.gametrailers.com/player/23840.html

at :33 you'll see the Chevy chevelle SS 457 and
at :37 you'll see a what might be a 2001-2005 BMW M3

*dances*
We already knew that. The wiki has been updated with the 3 new cars (camaro, chevelle, M3) since last week or so.
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Re: NFS Pro Street: Official Discussion Thread

Post by taz947 »

Btw,how many real-world bodykits will it have?I forgot.
And he maybe posted that for the ppl who didn't saw the cars in the vid.
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