NFS Pro Street: Official Discussion Thread

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Strafer
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Re: NFS Pro Street: Official Discussion Thread

Post by Strafer »

sweet 8)
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Re: NFS Pro Street: Official Discussion Thread

Post by race_invader »

Dammit! i hate my Ebgames at the moment...

Xbox 360 Release Date: 22/11/2007
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Re: NFS Pro Street: Official Discussion Thread

Post by N_K_B »

i heard that the tuning in NFS:ps is going to be awesome...
lets wait for the games...
their will be the new leader board for the blueprints all over the site !( :^o i hope)
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Re: NFS Pro Street: Official Discussion Thread

Post by samwell »

race_invader wrote:Dammit! i hate my Ebgames at the moment...

Xbox 360 Release Date: 22/11/2007
yer Play.com is saying this

Pre-order. | Due for release on 23/11/2007

its getting further back each week
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Re: NFS Pro Street: Official Discussion Thread

Post by krazyammo »

found a nfsps mobile version on nfs-planet

http://www.nfsplanet.com/nfsps_movies.php?lang=eng
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Re: NFS Pro Street: Official Discussion Thread

Post by ahmad0410 »

And here some info for mobile:
EA Mobile Launches Need for Speed ProStreet
......................................................................................................................................................................................................

17th Oct 2007
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Popular Racing Franchise Drifts Onto Mobile Phones This Fall

The thrilling high-RPM franchise explodes out of the underground and on to the world stage with Need For Speedâ„¢ ProStreet. Electronic Arts Inc. (NASDAQ:ERTS) today announced that Need for Speed ProStreet for mobile will make its way onto mobiles across Europe on October 26 and across North America on October 30. Specifically designed for mobile handsets, the game lets anyone with a cell phone experience the excitement of being firmly in the driver's seat.

With Need for Speed ProStreet, players hit iconic street racing locations and strap themselves into one of 16 licensed high performance cars. Racers can use nitrous boosts to burn rubber on as many as 11 intense road courses, and smoke eight other competitors as they go full throttle in a tricked-out car. Winners will earn cash to upgrade their car at the Tuner Shop or even get a new ride!

"We are very excited to release another great mobile version of this racing franchise that is so popular with our fans," said Travis Boatman, VP of Worldwide Studios at EA Mobileâ„¢. "Need for Speed ProStreet delivers the adrenaline-fueled racing and drifting that you've come to expect from the Need For Speed franchise, while offering accessible gameplay and controls designed specifically for mobile phones."
Need for Speed ProStreet will become available for purchase and download from most major mobile operators in North America and Europe. For more information about Need for Speed ProStreet or to determine availability for your mobile phone, please visit http://www.eamobile.com
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Re: NFS Pro Street: Official Discussion Thread

Post by Andre_online »

Having ProStreet on a PSP is still considerable. Having it on my phone? Uh uh. WAAY to small to play a game like NFS. [-X
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

here's what I got, in a short view on the demo blueprint site

PS: if that's how the cars look like in the game then no comment.

Focus ST
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Subaru Impreza STi
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Audi TT
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for what so ever reason, couldn't upload the RSX, and probably running out of time.
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Re: NFS Pro Street: Official Discussion Thread

Post by t3ice »

I really like the ford focus, nice and simple design. :)

But i doubt the cars would look as good on everyone's computers. :|
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

fingers crossed? :)
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Re: NFS Pro Street: Official Discussion Thread

Post by race_invader »

t3ice wrote:i doubt the cars would look as good on everyone's computers. :|
Unless they have the PC settings on very high or have the recommended system requirements... Or have a Xbox 360, PS3 :)
---

If people want ill record video's of the Xbox 360 demo when released to show you what its like on X360 etc or just do that when i get the full game.
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Re: NFS Pro Street: Official Discussion Thread

Post by Yabol »

race_invader wrote:If people want (...)
People want ;p
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Re: NFS Pro Street: Official Discussion Thread

Post by amritchail »

Yeh raceinvader please make a vid!The blueprint thing is pointless...
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Re: NFS Pro Street: Official Discussion Thread

Post by Strafer »

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Re: NFS Pro Street: Official Discussion Thread

Post by samwell »

some new screenshots on here

despite it being confusing as anything to see

http://prostreet.nfsgame.net/
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blah2
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Re: NFS Pro Street: Official Discussion Thread

Post by blah2 »

Can't wait for the demo.
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Re: NFS Pro Street: Official Discussion Thread

Post by ahmad0410 »

Lol knew it was the cobalt. :lol:
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

I'm more curious in the demo, to see if the game will run properly on my PC
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Re: NFS Pro Street: Official Discussion Thread

Post by race_invader »

In the new screens Strafer posted the link... I have noticed a Honda Integra Type-R 8)
amritchail wrote:Yeh raceinvader please make a vid!
Yep, no worries! i will as soon as i see the demo on the marketplace on Xbox live :P
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Re: NFS Pro Street: Official Discussion Thread

Post by Andre_online »

danyutz wrote:I'm more curious in the demo, to see if the game will run properly on my PC
I wouldn't be surprised if EA had to remove some of the special effects for the PC version. It's way too much for a PC to handle.
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Re: NFS Pro Street: Official Discussion Thread

Post by SLJ »

OMG OMG
take a look at this website the first news
it is the nfs prostreet computer specs
http://prostreet.nfsgame.net/novinky/ro ... y#komentar
but i do not know because it is not english
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Re: NFS Pro Street: Official Discussion Thread

Post by race_invader »

Ah ill try and translate :lol:

# Operating system -Windows XP / Vista
# Processor – 2.8GHz (Windows Vista 3.0 GHz)
# (RAM) – 512 MB RAM (Windows Vista requires? 1 GB RAM)
# HDD – 8.1 GB
# DVD Drive? – 8+?
# Graphics Card – 128 MB s Pixel Shader
# DirectX 9.0c
# LAN – minimum? 512 kb/s
# Příslušenství – klávesnice a myš - I have no idea.. :|
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Re: NFS Pro Street: Official Discussion Thread

Post by SLJ »

[quote="race_invader"]Ah ill try and translate :lol:

# Operating system -Windows XP / Vista
# Processor – 2.8GHz (Windows Vista 3.0 GHz)
# (RAM) – 512 MB RAM (Windows Vista requires? 1 GB RAM)
# HDD – 8.1 GB
# DVD Drive? – 8+?
# Graphics Card – 128 MB s Pixel Shader
# DirectX 9.0c
# LAN – minimum? 512 kb/s
# Příslušenství – klávesnice a myš - I have no idea.. :|[/quote]

thnx for the translation
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Re: NFS Pro Street: Official Discussion Thread

Post by ImJ »

pufft!!! i thought it would be higher then that, atleast i can still run it all on max xD
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amritchail
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Re: NFS Pro Street: Official Discussion Thread

Post by amritchail »

game will run smooth on my com! 8)
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