Hydro_PT wrote:I believe it won't take too long before this whole "piracy kills the PC" thing gets finally to an end. The solution, IMO, is to end retail version of games and keep everything digital. Yeah, like STEAM. There are much more benefits... you get games at a lower price (so more people will buy them) and you don't need to waste money on retail versions, just keep a bunch of servers on and they do the job. I really think that STEAM (and similar programs) are the future, and when companies finally realize that, they will start getting their attention back to the PC. But while that doesn't happen, we will have to suck up all this...
I would like to argue the opposite case - I believe that too much reliance on digital distribution is part of what's killing PC gaming. Digital distribution simply doesn't work on PC the same way it works on consoles, because if you have access to the actual files (as you always will on the PC), you can copy them. Digital download services like Steam and copy protection schemes like SecuROM cause headaches to legitimate users and do not pose problems to pirates. All it takes is for one SecuROM game to be cracked, for example, before all SecuROM games can be cracked similarly.
Instead, I'd support a return to mainly hard-copy / disc format for PC games. Why? For one, the physical disc or something coming with a hard copy of the game could be used as copy protection, if implemented properly, rather than having to rely on a cumbersome and buggy software copy protection service. It'd increase revenues to gaming stores like GameStop, and it would keep tools like Steam from gaining monopolies. However, this isn't to say that digital distribution must be completely ended - it would just be better if the bulk of sales were in disc format, as is the case with most consoles.