Indeed nice article Bojan. You detail a lot of things and with all those questions before, I pretty much know what SHIFT 2 is all about.
I will just comment on some parts:
"Unfortunately not all tracks can be driven at night though." - I was hoping you could drive on all tracks during night time. Although I understand that creating a night version of a track isn't as simple as darkening the skies and bringing the lights on, I was hoping SMS would do that. How many tracks can you race at night then? Spa-Francorchamps for sure, but any others that you remember?
"There are 3 difficulty settings and even with that, the AI will adapt to your level, getting slower if you keep finishing below the podium or faster if you’re first all the time." - Catch up is present again. Not sure if it was in SHIFT 1, I remember finishing way ahead of the AI sometimes...
"And to help out even more, there is an open track where you can practice all you want. You can take any car (yes any, whether it’ll drift is another question) on any track." - So this "open track" is like a test ground for cars, where you can spin them around and just "play" with them all you want? A bit like what Ken Block does in his Gymkhana (but obviously without the jumps)?
"And while races itself are up to 5 laps (even the GT3 and GT1 events) the sheer volume of it makes the career quite lengthy." - No "endurance" races in the career? Like 10 or 20 laps events, even tough that's not endurance but sprint in real life? Well that's a shame. I don't mind short races, but this kind of game really needs longer and more realistic races.
"I’m also a bit disappointed that the FIA license didn’t bring in more authentic races, especially with addition of qualifying sessions, longer races, possibly with pitstops. And there’s also the lack of weather." - That will probably be present in SHIFT 3.