Forza Motorsport 2: New DLC planned within 2 weeks
- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
All information/photos came from ForzaCentral.
Here is the source http://www.forzacentral.com/forum/showt ... hp?t=22360
CARS:
2007 Nissan Sentra SE-R Spec V (TBA)
2007 Peugeot #7 908 HDi FAP (French LCE owners: end June/begin July ~ Free)
206 RC, 207 RC and the LeMans winning 905
Awaiting Confirmation:
2007 Lexus #25 Eclipse Advan SC430
TRACKS:
Awaiting Confirmation :
Alpine Ring (none) (Seen in trailer)
Blue Mountains Raceway (+1; Reverse)
Circuit de Catalunya (+1; National Circuit)
Circuit de La Sarthe (+1; Circuit Bugatti)
New York Circuit Long (+1; Reverse)
Nürburgring Grand Prix Circuit (+2; Sprint Circuit, Nordschleife+Grand Prix Circuit)
Rio De Janeiro Circuit (none)
Road America
Test Track Oval: Anaconda
Tokyo Circuit (+3; Reverse, Short Circuit, Short Circuit Reverse)
Twin-Ring Motegi (+3; East Course, West Course, Super Speedway)
--------------------------------
The new EGM features besides those first ingame pics, which we already saw, also a new interview with Forza 2 game director, Dan Greenawalt.
First a few new facts, hardcore Forza fans allready know these, but for those who are not up to date here they are:
* Mugello is one of the new real-life tracks
* Turn 10 considers to release a "Drag Racing Mode" as DLC after Forza 2 ships
--------------------------------
Photo's

Rio Racktrack:

2007 Peugeot #7 908 HDi FAP

Nürburgring Grand Prix Circuit (WIP Shots)


Here is the source http://www.forzacentral.com/forum/showt ... hp?t=22360
CARS:
2007 Nissan Sentra SE-R Spec V (TBA)
2007 Peugeot #7 908 HDi FAP (French LCE owners: end June/begin July ~ Free)
206 RC, 207 RC and the LeMans winning 905
Awaiting Confirmation:
2007 Lexus #25 Eclipse Advan SC430
TRACKS:
Awaiting Confirmation :
Alpine Ring (none) (Seen in trailer)
Blue Mountains Raceway (+1; Reverse)
Circuit de Catalunya (+1; National Circuit)
Circuit de La Sarthe (+1; Circuit Bugatti)
New York Circuit Long (+1; Reverse)
Nürburgring Grand Prix Circuit (+2; Sprint Circuit, Nordschleife+Grand Prix Circuit)
Rio De Janeiro Circuit (none)
Road America
Test Track Oval: Anaconda
Tokyo Circuit (+3; Reverse, Short Circuit, Short Circuit Reverse)
Twin-Ring Motegi (+3; East Course, West Course, Super Speedway)
--------------------------------
The new EGM features besides those first ingame pics, which we already saw, also a new interview with Forza 2 game director, Dan Greenawalt.
First a few new facts, hardcore Forza fans allready know these, but for those who are not up to date here they are:
* Mugello is one of the new real-life tracks
* Turn 10 considers to release a "Drag Racing Mode" as DLC after Forza 2 ships
--------------------------------
Photo's

Rio Racktrack:

2007 Peugeot #7 908 HDi FAP

Nürburgring Grand Prix Circuit (WIP Shots)



I got the feeling the Sentra would be in the game because it's advertised on several tracks (New York, Sunset infield)
Haven't seen the new Sentra but I didn't think the previous one was that bad.
Still hoping they add some more BMW's and Mercedes cause I miss the M5, M6 and the CL65, SLK55, stuff like that.
Oh and the GT4 Celica's the ST185 and ST205, classic rally cars. really wonder why they haven't added them. but then they hardly added any early 90's cars.
I really hope to see some of the tracks from Forza 1.
Good to hear they even came up with some new real life tracks that weren't in the original game. love the fact that they added the F1 circuit of the Ring
Adding tracks as Download content is good cause it makes the replay value higher.
Haven't seen the new Sentra but I didn't think the previous one was that bad.
Still hoping they add some more BMW's and Mercedes cause I miss the M5, M6 and the CL65, SLK55, stuff like that.
Oh and the GT4 Celica's the ST185 and ST205, classic rally cars. really wonder why they haven't added them. but then they hardly added any early 90's cars.
I really hope to see some of the tracks from Forza 1.
Good to hear they even came up with some new real life tracks that weren't in the original game. love the fact that they added the F1 circuit of the Ring
Adding tracks as Download content is good cause it makes the replay value higher.
- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
oh well... your quite right about the adding tracks makes replay value higher but also it will make the game more fun and last longer..
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I brought this baby today on the Auction House it was completely stock and had the vinyl so i brought it and now its fully sick!
i love that its got a engine swap with a Mitsubishi Evolution IX


-------------
I brought this baby today on the Auction House it was completely stock and had the vinyl so i brought it and now its fully sick!



That is very very nicely done. looks like a exact replica.
Can you copy the paintwork and save it on a other car and sell it to me, or send it to me as a friend gift (I do have you on my friend list.. right?) I can give you a car back as gift. just name a car you want (please no super expensive one
)
I'm going to sell several cars cause I have way to many cars.
Where I am now:
Driverlevel 50 (+)
Amount of cars... over 100
I got all cars from:
Spain
Korea
France
Sweden
Great Brittain
Italy
only miss 2 cars from Germany
and then it's time to go to a other region and collect those cars.
I'm now nearing the 500 Achiementpoints for this game.
Can you copy the paintwork and save it on a other car and sell it to me, or send it to me as a friend gift (I do have you on my friend list.. right?) I can give you a car back as gift. just name a car you want (please no super expensive one
I'm going to sell several cars cause I have way to many cars.
Where I am now:
Driverlevel 50 (+)
Amount of cars... over 100
I got all cars from:
Spain
Korea
France
Sweden
Great Brittain
Italy
only miss 2 cars from Germany
and then it's time to go to a other region and collect those cars.
I'm now nearing the 500 Achiementpoints for this game.
- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
Well the paintjob is locked seeing that ive brought it from the Auction house... Witch means i cannot copy the paint job. l ive been trying to chase down a Lamborghini Diablo SV if your willing to give me one of those then im sure to give you it in Gift.. but you do say no expensive car
well ill just think about it and see what car i need besides that
Also you haven't accepted my friend request on Xbox Live
My 2 FNF car collection
both cars have been stock on auction house with the fnf vinyl and ive built them up so they look exactly like it off the movie.



Also you haven't accepted my friend request on Xbox Live
My 2 FNF car collection




How do they copy those vinyls... weird.
if you can send a new request I will accept it, or I will send you one if I can't find it anymore.
I do have all Lamborghini cars so I also have the Diablo, but it's already tuned ((twin) turbo kit and visually a spoiler and diffirent rims.
I can see if I can buy other Diablo, but at this time I am pretty much out of money, cause I am busy buying every german car, and there pretty much racecars wich are rather expensive (275.000 upto 350.000) and I still have to buy 3 911 GT3's and a Audi R8.
if you can send a new request I will accept it, or I will send you one if I can't find it anymore.
I do have all Lamborghini cars so I also have the Diablo, but it's already tuned ((twin) turbo kit and visually a spoiler and diffirent rims.
I can see if I can buy other Diablo, but at this time I am pretty much out of money, cause I am busy buying every german car, and there pretty much racecars wich are rather expensive (275.000 upto 350.000) and I still have to buy 3 911 GT3's and a Audi R8.
- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
- Lan.Evo.III
- Drift King

- Posts: 496
- Joined: 30 Jan 2007, 15:21
- Location: Good ol' franga, Aussie
- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
A 05 Impreza shouldn't be a problem.
I got the european region (for now) and got 50% discount on most european cars, exept de very expensive ones and the Gallardo is the only Lamborhini that is with discount all others are around 200.000 credits.
I will accept your request this time if I can find it with all the other requests (Some things about being a EA mod is nice but the sh*tloads of friendrequests and people wanting me to race them in Carbon it getting prettty annoying.)
Did some online racing today all in class D races but for some reason my cars aren't able to beat the best, I come close but can't beat the nr1 got 2nd every time.
I was beaten constantly by a guy in a Pontiac Solstice and later on by a bloke in a Mini.
I tried several cars, but I think I have to get lower spec tires cause with most cars I simply can't keep up on the straights, I do gain on them in the corners.
I raced a Honda Civic Del Sol (PI 400) and a Focus ST (PI398) the focus was better at topspeed but still no chance I could gain on the Nr1.
I got the european region (for now) and got 50% discount on most european cars, exept de very expensive ones and the Gallardo is the only Lamborhini that is with discount all others are around 200.000 credits.
I will accept your request this time if I can find it with all the other requests (Some things about being a EA mod is nice but the sh*tloads of friendrequests and people wanting me to race them in Carbon it getting prettty annoying.)
Did some online racing today all in class D races but for some reason my cars aren't able to beat the best, I come close but can't beat the nr1 got 2nd every time.
I was beaten constantly by a guy in a Pontiac Solstice and later on by a bloke in a Mini.
I tried several cars, but I think I have to get lower spec tires cause with most cars I simply can't keep up on the straights, I do gain on them in the corners.
I raced a Honda Civic Del Sol (PI 400) and a Focus ST (PI398) the focus was better at topspeed but still no chance I could gain on the Nr1.
- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
-
McLaren_dude
- Drift King

- Posts: 489
- Joined: 23 Dec 2006, 06:12
- Location: in my chair, looking at a screen, probably playing something
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McLaren_dude
- Drift King

- Posts: 489
- Joined: 23 Dec 2006, 06:12
- Location: in my chair, looking at a screen, probably playing something
- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
Well all artists use shapes etc. then reshape it then put other shapes layers over that...
-----------------------------------------------------
Design Tutorial
Thank you forzamotorsport.net
This tutorial is for everyone who wants to learn how to make custom GFX and designs. I will assume if you are reading this, then youve at least messed around with the Livery editor, so you know all the basic shapes, and how to change colors and stretch and skew. If you dont, just practice with it, you'll learn quickly enough. (I apologize about the resolution of some of these pics, i used my camera phone)
First of all, you need to know that you can't upload pics to the game.All of the designs you see are hand made using the in-game livery editor. But its not too complicated to make graphics using it, and like anything else in life, the more you practice with it, the better you will be.
For this tutorial, i will be making a graphic of Harley Quinn, the Joker's sidekick in the Batman series:

Before you even get started with the game, if you are using a picture (as opposed to drawing free hand with nothing but your imagination to go off of), sketch out a simple plan of attack...basically draw up what shapes you will need, basic shapes. You don't have to get complicated, just make sure the angles and proportions are correct. When you sketch it out, it should look something like this:

Notice how i only used basic circles, ovals, squares and triangles. This will come in handy once you get into the livery editor, since you have to use those shapes.
Now, you don't have to draw the design on the car you want to place it on, in fact, sometimes this makes things more difficult since some cars have odd shaped roofs, hoods, and side panels. Its best to use a blank canvas like the Mini Cooper roof, which is large and square. After you finish your design, you can save it to your design catalog and then place it, resize it, and spin it on any car you wish. For this tutorial, i am painting on the roof of the Nissan Skyline GT350
Also, when you use a blank canvas, paint the car a color that wont blend with your design, because it will be hard to keep track of shapes if they are hidden because they match the same color as the car. For this example, i know that the main 3 colors are Red, Black and White, so i chose to paint the car a champagne color. (after you finish a graphic, you can always go back and repaint the car whatever color you wish)
Now that you have your basic sketch, and you selected your canvas and canvas color, we can begin placing basic shapes. You don't have to be super accurate here, because its just the base design that you will be working off of. Just make sure you pay attention to angles and proportions. Those should be as accurate as possible.
If you know a certain section of your design is going to be intricate, you can always do that portion first as large as possible, save it, then resize it to fit the overall design. in this case, i notice the head is the most complicated portion to do because of the fine detail, so i am opting to do the first, as large as possible, then i will save it, and add it to the body to finish the design. After placing the basic shapes, i get a rough outline of the head:

I painted the shapes different colors to show that you don't necessarily need alot of shapes when making the outline, save the details for later.
But now i want to make them all the same color, so i go into the livery editor and select the "Highlight all Layers" option. this will highlight ALL the layers on the current side of the vehicle:

Now that all the Layers are highlighted, look on the bottom of the screen and you will see all your options, if you hold down the left thumbstick, a different set of options appear:

You can de-select all the layers by choosing the option in the livery menu, or if you hold down the left thumbstick, you can select only certain layers, so if you wish, you scroll to layer 1, hold the left thumstick and press A, let the thumbstick go, scroll over to layer 8 do the same thing, scroll to layer 12, do the same thing, and then you can manipulate only those 3 layers, and the rest of the layers will stay where they are. You can deselect individual layers by clicking and holding the left thumbstick and pressing A again.
Now that i have all the layers highlighted, i change the color to green, and all the layers are now the same color:

This is just my rough outline, im not going to try and fill it in piece by piece, it is just here to guide me as i add shapes and detail, and once the graphic is done, i will erase the green outline layers. Now i will start by filling in the red. Remember, this system works of layers, so look at your picture and decide which layers are on the bottom and start from there. In this pic, the red is on bottom, with the black on top of the red, and finally the white face and then black mask. So this is the order i will be adding shapes:

I continue using different shapes, filling up the red left side of her face, this is the time where you are trying to get it as accurate as possible, at least on the edges:


Now that i have the red portions filled in, i am going to start filling in the black sections using shapes, using the same method as before. Remember, you have a thousand layers, which is A LOT, so dont be afraid to use more shapes if one isnt quite cutting it:

One helpful thing to remember-after you select your shape, you have to pick its color, at this color selection screen, if you hit the right trigger, it will bring up a list of the previous colors you just used, and this is VERY helpful when you are trying to match colors, since you dont have to play the guessing game and keep changing the color til you get it right:

Now that ive used shapes to fill in the black portions, i can move on to the next layer which is the white face:

Notice how the design doesnt quite match up with my original layout, this is perfectly fine, since the original layout was just a guide. Now since i have the basic shape of the face done, i can delete the green outline layers. I dont have to do it at this point, but i am satisfied with the face, and the only thing left is the interior and then details and shading:

I add some more black shapes to make the mask of the face, and now all the basic layers are done. The only thing remaining is shading and details:

I start with the pompoms on her headress, these are small and quite easy to do. I start with a dark gray circle:

Next, i go into the gradients menu to select a circle gradient and then i make it white, shrink it, and place it on top of the grey circle layer:

Now that that is done, i start shading the red portions of the headdress. You dont have to use gradients to make gradients!! I used the circle gradient for the pompom because it was simple, easy and effective. But the gradients are very limited in their uses. Its best to make a shape with the primitive shapes, then make it black for shades or white for highlights and then adjust the transparency. You can create a gradient effect by layering different shapes with the transparencies. Since this design isnt heavy on shading and lighting, i wont get into that in this tutorial, but i can do it later if anyone is interested. For the design, i select a curved primitive, and make it black, placing it on the top of the red:

Next i simply drop down the transparency:

I continue to work around the red areas, making small areas of shade, its hard to notice them in this picture, but they are there. Shading and lighting is crucial in designs because it makes the images 3D. By using the primitive shapes, and adjusting transparency, you can make all kind of shaded angles. I also add a bit of white, using the same exact process to add highlight to the black portion of the head:

Using primitives for shading instead of gradients is key. Lets say you have a red square. All you need to do is is hold down the left theumbstick, copy that layer, go to the next layer, paste it (now you have 2 layers), and then change the color of the new layer to white or black, and adjust the transparency. Move it around to get it where you want, and presto! you have a shaded square.
Now that i have the shading done on most of the outside, i begin shading the white face. There is a portion on her cheek that is actually a blue-ish color (which is common for shades on pure white), and its small enough and in the shape of a gradient, so i go into the gradient menu, pick it out and make it blue:

You can still adjust the transparency, which is good because most of the time you dont want shades to be TOO overpowering (unless you are going for a Sin City look or something). Now that i add the blue gradient, i make some small yellow half circles for her upper eyelids, and add a small shade just above her eye on the right:

Next i use a couple of curved white shapes to make her eyes, trying to match it as exactly as possible. If you are making a human design, the eyes are very important. They need to be exactly proportioned, or it will be the first thing someone notices as being off. I also add a small triangle for her eyelashes:

Next, i add small blue circles for her pupils, and make a small white circle gradient inside those, and i begin the shading on her nose. I start with a solid black primitive again, and i adjust the transparency:

I continue with the small shading around the nose, and i use dark red curves to add the lips:

I finalize the shading by adding a shape covering most of the face on the right, since it is all in shadow, and i will knock down the transparency again:

Finally, i will add the white collar on the neck, add some shading using the same process, go over it one last time to make sure it all looks good, and now it is done.
Something vey important to remember is to SAVE OFTEN!! I had to learn this the hard way since i was 4 hours into a design (this one as a matter of fact), and then i got booted off of Xbox Live and it immiediately exited the livery editor and went to the main Forza menu. Everything i was working on was lost just like that (and i was about 90% done with the entire graphic, not just the head).
So if you are spending more and more time on your design, just save it to the car every now and then. Its in the menu next to take a photo i believe. This will save any possible headaches of lost work.
Ok, now that you are done with the design, make sure you save it!! You are going to want to the save the entire vinyl group so you can apply it to any car you want. Its in the menu right here:

Just enter a name you will remember so its easy to keep track of your graphics later when you want to apply them.
In this case, i am saving the entire head, so when i work on the body, i can just simply load the head, and then resize it so it fits nicely. The head only took 92 layers, so that means i still have 908 layers for the body or anything else.
But for now, i just have a head, and the finished product looks like this:

I hope this tutorial was helpful. If you want me to continue it with the rest of the project and post the finished result, let me know and i can do that.
Good luck to all the budding artists!!!
Update:
So i finished the car, and im gonna skip over the detailed tutorial stuff, since i pretty much used the same methods as before. I started with another outline of the body, using various shapes, making them green:

Next, i begin to use primitives to fill in the Black areas:

After i get the black areas filled in, i start working on the red:

Once that im satisfied with both the red and black segments, i delete the green outline and begin adding the white cuffs:

Next, i use a couple of white gradients, reduce transparency and add them to the black areas as highlights. I also add the red an black diamonds using triangles, and i use black primitives and reduce transparency to add shade to the hand and fingers:

I then do the same process adding shade to the b00b and other arm:

I add shades to the other cuff, and add white primitives, dropping transparency to the gun:

After that is all done, i add the white shapes to the collar, give them shade, and save the entire vinyl group. I shrink it a tad, and then load the previous vinyl group (the head), and line up the head, shrink it to size and it is now all finished:

The only thing left to do is paint the car. I go back and paint the car solid black, the rims black, and tint the windows. I then add large red squares to give the car a big Harley quinn pattern, including diamonds, and i place an enlarged head on each rear fender. I move the entire design to the hood, and put a gradient radiant white star behind her. I add text for her name on the front fenders, and the final car looks like this:


-----------------------------------------------------
Design Tutorial
This tutorial is for everyone who wants to learn how to make custom GFX and designs. I will assume if you are reading this, then youve at least messed around with the Livery editor, so you know all the basic shapes, and how to change colors and stretch and skew. If you dont, just practice with it, you'll learn quickly enough. (I apologize about the resolution of some of these pics, i used my camera phone)
First of all, you need to know that you can't upload pics to the game.All of the designs you see are hand made using the in-game livery editor. But its not too complicated to make graphics using it, and like anything else in life, the more you practice with it, the better you will be.
For this tutorial, i will be making a graphic of Harley Quinn, the Joker's sidekick in the Batman series:

Before you even get started with the game, if you are using a picture (as opposed to drawing free hand with nothing but your imagination to go off of), sketch out a simple plan of attack...basically draw up what shapes you will need, basic shapes. You don't have to get complicated, just make sure the angles and proportions are correct. When you sketch it out, it should look something like this:

Notice how i only used basic circles, ovals, squares and triangles. This will come in handy once you get into the livery editor, since you have to use those shapes.
Now, you don't have to draw the design on the car you want to place it on, in fact, sometimes this makes things more difficult since some cars have odd shaped roofs, hoods, and side panels. Its best to use a blank canvas like the Mini Cooper roof, which is large and square. After you finish your design, you can save it to your design catalog and then place it, resize it, and spin it on any car you wish. For this tutorial, i am painting on the roof of the Nissan Skyline GT350
Also, when you use a blank canvas, paint the car a color that wont blend with your design, because it will be hard to keep track of shapes if they are hidden because they match the same color as the car. For this example, i know that the main 3 colors are Red, Black and White, so i chose to paint the car a champagne color. (after you finish a graphic, you can always go back and repaint the car whatever color you wish)
Now that you have your basic sketch, and you selected your canvas and canvas color, we can begin placing basic shapes. You don't have to be super accurate here, because its just the base design that you will be working off of. Just make sure you pay attention to angles and proportions. Those should be as accurate as possible.
If you know a certain section of your design is going to be intricate, you can always do that portion first as large as possible, save it, then resize it to fit the overall design. in this case, i notice the head is the most complicated portion to do because of the fine detail, so i am opting to do the first, as large as possible, then i will save it, and add it to the body to finish the design. After placing the basic shapes, i get a rough outline of the head:

I painted the shapes different colors to show that you don't necessarily need alot of shapes when making the outline, save the details for later.
But now i want to make them all the same color, so i go into the livery editor and select the "Highlight all Layers" option. this will highlight ALL the layers on the current side of the vehicle:

Now that all the Layers are highlighted, look on the bottom of the screen and you will see all your options, if you hold down the left thumbstick, a different set of options appear:

You can de-select all the layers by choosing the option in the livery menu, or if you hold down the left thumbstick, you can select only certain layers, so if you wish, you scroll to layer 1, hold the left thumstick and press A, let the thumbstick go, scroll over to layer 8 do the same thing, scroll to layer 12, do the same thing, and then you can manipulate only those 3 layers, and the rest of the layers will stay where they are. You can deselect individual layers by clicking and holding the left thumbstick and pressing A again.
Now that i have all the layers highlighted, i change the color to green, and all the layers are now the same color:

This is just my rough outline, im not going to try and fill it in piece by piece, it is just here to guide me as i add shapes and detail, and once the graphic is done, i will erase the green outline layers. Now i will start by filling in the red. Remember, this system works of layers, so look at your picture and decide which layers are on the bottom and start from there. In this pic, the red is on bottom, with the black on top of the red, and finally the white face and then black mask. So this is the order i will be adding shapes:

I continue using different shapes, filling up the red left side of her face, this is the time where you are trying to get it as accurate as possible, at least on the edges:


Now that i have the red portions filled in, i am going to start filling in the black sections using shapes, using the same method as before. Remember, you have a thousand layers, which is A LOT, so dont be afraid to use more shapes if one isnt quite cutting it:

One helpful thing to remember-after you select your shape, you have to pick its color, at this color selection screen, if you hit the right trigger, it will bring up a list of the previous colors you just used, and this is VERY helpful when you are trying to match colors, since you dont have to play the guessing game and keep changing the color til you get it right:

Now that ive used shapes to fill in the black portions, i can move on to the next layer which is the white face:

Notice how the design doesnt quite match up with my original layout, this is perfectly fine, since the original layout was just a guide. Now since i have the basic shape of the face done, i can delete the green outline layers. I dont have to do it at this point, but i am satisfied with the face, and the only thing left is the interior and then details and shading:

I add some more black shapes to make the mask of the face, and now all the basic layers are done. The only thing remaining is shading and details:

I start with the pompoms on her headress, these are small and quite easy to do. I start with a dark gray circle:

Next, i go into the gradients menu to select a circle gradient and then i make it white, shrink it, and place it on top of the grey circle layer:

Now that that is done, i start shading the red portions of the headdress. You dont have to use gradients to make gradients!! I used the circle gradient for the pompom because it was simple, easy and effective. But the gradients are very limited in their uses. Its best to make a shape with the primitive shapes, then make it black for shades or white for highlights and then adjust the transparency. You can create a gradient effect by layering different shapes with the transparencies. Since this design isnt heavy on shading and lighting, i wont get into that in this tutorial, but i can do it later if anyone is interested. For the design, i select a curved primitive, and make it black, placing it on the top of the red:

Next i simply drop down the transparency:

I continue to work around the red areas, making small areas of shade, its hard to notice them in this picture, but they are there. Shading and lighting is crucial in designs because it makes the images 3D. By using the primitive shapes, and adjusting transparency, you can make all kind of shaded angles. I also add a bit of white, using the same exact process to add highlight to the black portion of the head:

Using primitives for shading instead of gradients is key. Lets say you have a red square. All you need to do is is hold down the left theumbstick, copy that layer, go to the next layer, paste it (now you have 2 layers), and then change the color of the new layer to white or black, and adjust the transparency. Move it around to get it where you want, and presto! you have a shaded square.
Now that i have the shading done on most of the outside, i begin shading the white face. There is a portion on her cheek that is actually a blue-ish color (which is common for shades on pure white), and its small enough and in the shape of a gradient, so i go into the gradient menu, pick it out and make it blue:

You can still adjust the transparency, which is good because most of the time you dont want shades to be TOO overpowering (unless you are going for a Sin City look or something). Now that i add the blue gradient, i make some small yellow half circles for her upper eyelids, and add a small shade just above her eye on the right:

Next i use a couple of curved white shapes to make her eyes, trying to match it as exactly as possible. If you are making a human design, the eyes are very important. They need to be exactly proportioned, or it will be the first thing someone notices as being off. I also add a small triangle for her eyelashes:

Next, i add small blue circles for her pupils, and make a small white circle gradient inside those, and i begin the shading on her nose. I start with a solid black primitive again, and i adjust the transparency:

I continue with the small shading around the nose, and i use dark red curves to add the lips:

I finalize the shading by adding a shape covering most of the face on the right, since it is all in shadow, and i will knock down the transparency again:

Finally, i will add the white collar on the neck, add some shading using the same process, go over it one last time to make sure it all looks good, and now it is done.
Something vey important to remember is to SAVE OFTEN!! I had to learn this the hard way since i was 4 hours into a design (this one as a matter of fact), and then i got booted off of Xbox Live and it immiediately exited the livery editor and went to the main Forza menu. Everything i was working on was lost just like that (and i was about 90% done with the entire graphic, not just the head).
So if you are spending more and more time on your design, just save it to the car every now and then. Its in the menu next to take a photo i believe. This will save any possible headaches of lost work.
Ok, now that you are done with the design, make sure you save it!! You are going to want to the save the entire vinyl group so you can apply it to any car you want. Its in the menu right here:

Just enter a name you will remember so its easy to keep track of your graphics later when you want to apply them.
In this case, i am saving the entire head, so when i work on the body, i can just simply load the head, and then resize it so it fits nicely. The head only took 92 layers, so that means i still have 908 layers for the body or anything else.
But for now, i just have a head, and the finished product looks like this:

I hope this tutorial was helpful. If you want me to continue it with the rest of the project and post the finished result, let me know and i can do that.
Good luck to all the budding artists!!!
Update:
So i finished the car, and im gonna skip over the detailed tutorial stuff, since i pretty much used the same methods as before. I started with another outline of the body, using various shapes, making them green:

Next, i begin to use primitives to fill in the Black areas:

After i get the black areas filled in, i start working on the red:

Once that im satisfied with both the red and black segments, i delete the green outline and begin adding the white cuffs:

Next, i use a couple of white gradients, reduce transparency and add them to the black areas as highlights. I also add the red an black diamonds using triangles, and i use black primitives and reduce transparency to add shade to the hand and fingers:

I then do the same process adding shade to the b00b and other arm:

I add shades to the other cuff, and add white primitives, dropping transparency to the gun:

After that is all done, i add the white shapes to the collar, give them shade, and save the entire vinyl group. I shrink it a tad, and then load the previous vinyl group (the head), and line up the head, shrink it to size and it is now all finished:

The only thing left to do is paint the car. I go back and paint the car solid black, the rims black, and tint the windows. I then add large red squares to give the car a big Harley quinn pattern, including diamonds, and i place an enlarged head on each rear fender. I move the entire design to the hood, and put a gradient radiant white star behind her. I add text for her name on the front fenders, and the final car looks like this:



- weedman173
- Professional

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- race_invader
- Professional

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That isn't mine
its from Forzamotorsport.net done by a user called 'Neubourn' i just took me a long bum bum time to upload all them pictures to imageshack
but i could do that picture if i really wanted to..
Ive been doing my HSV GTS Coupe
ill show that tonight when i fix things up.. to me it looks exactly like the one off NFS HP2
Ive been doing my HSV GTS Coupe

- Lan.Evo.III
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- race_invader
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- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth







