Official Shift Discussion Thread (Half-Life 2)
If you are talking about tracing the outline of the car, Ive tried it and prefer starting with a box and making the neccesary shaping from there.. plus it helps me know the polys are low (hopefully).blah2 wrote:t3ice , download something like a low poly modeler (where you place vertex by vertex). It's a lot easier than 3ds max or other similar software.
korge
AfterHours, A week in the making. Its been only one week since I started this thread and it seems Many people are interested in this game.. Not just on this forum, but on others aswell. I had started with just myself last week with an idea and since then, the team has grown to 11 people and some actual progress.
It will be a long road to getting this game done, but I can assure you , It will get finished. To end this post I have some news to wrap up the first week.
A very experienced (9 years) modeler has decided to join and will be making any model (but cars) for the game as well as help skin the cars that our team makes, making the process of getting textures on these cars go by quickly.
Also, the team over at HyperSourceRaceway has decided to merge when their mod completes next year. This will double the size of our current team and will have us another coder which is a big plus.
Stay tuned as we will have a new up and running website some time this or next week. When it goes up, expect WIP pics aswell as a forum for you to go on and meet the Dev team or speak you mind on the mod aswell as suggestions.
Thank you all for helping this mod by having an honest interest in this game. It really means alot to me.
Anyways, here is the new development team list after only a week of the mods premiere debut..
- Korge (Leader, Texture Artist, Sound Technician, Modeler)
- TheStig (Research & Information Advisor)
- Digi (Coder)
- t3ice (Modeler)
- xHaZxMaTx (Modeler)
- blah2 (Mapper)
- RickT (Modeler & Skinner)
- Kinetic (Webmaster)
- Jacoja06 (Concept Artist)
- QuickSilver (Public Relations)
- GriffInTheHouse (Original Soundtrack - IntellectMusic)
It will be a long road to getting this game done, but I can assure you , It will get finished. To end this post I have some news to wrap up the first week.
A very experienced (9 years) modeler has decided to join and will be making any model (but cars) for the game as well as help skin the cars that our team makes, making the process of getting textures on these cars go by quickly.
Also, the team over at HyperSourceRaceway has decided to merge when their mod completes next year. This will double the size of our current team and will have us another coder which is a big plus.
Stay tuned as we will have a new up and running website some time this or next week. When it goes up, expect WIP pics aswell as a forum for you to go on and meet the Dev team or speak you mind on the mod aswell as suggestions.
Thank you all for helping this mod by having an honest interest in this game. It really means alot to me.
Anyways, here is the new development team list after only a week of the mods premiere debut..
- Korge (Leader, Texture Artist, Sound Technician, Modeler)
- TheStig (Research & Information Advisor)
- Digi (Coder)
- t3ice (Modeler)
- xHaZxMaTx (Modeler)
- blah2 (Mapper)
- RickT (Modeler & Skinner)
- Kinetic (Webmaster)
- Jacoja06 (Concept Artist)
- QuickSilver (Public Relations)
- GriffInTheHouse (Original Soundtrack - IntellectMusic)
korge
I'd recommend if you want quite a bit of help in the ways of modding HL2, then proceed to this website, http://www.hl-improvement.com/

UPDATE TIME! (I know you're all happy)
I completely deleted the previous work and I have started another one.
Here is(are) the WIP screenshot(screenshots):

There's the little drift track in the first picture;
Tuner's meeting place under the highway, in picture 2;
Picture 3 shows the 'satellite view';
And finally a nice view over the highway; (NO I am not gonna remove the highway)
P.S: The highway will and can be used for drag racing.
I completely deleted the previous work and I have started another one.
Here is(are) the WIP screenshot(screenshots):

There's the little drift track in the first picture;
Tuner's meeting place under the highway, in picture 2;
Picture 3 shows the 'satellite view';
And finally a nice view over the highway; (NO I am not gonna remove the highway)
P.S: The highway will and can be used for drag racing.
Over all, its perfect. It represents a urban area perfectly. I guess the highway will be used more as an Interstate, not local Highway...
Drift track however can stay for now, however Im not sure the boundries you used will be nesscesary, but for now, every thing looks great...
When can we see it with a night time skybox?
Drift track however can stay for now, however Im not sure the boundries you used will be nesscesary, but for now, every thing looks great...
When can we see it with a night time skybox?
korge
@Blah2: I donno if Korge told you about the forums.
http://www.digisworld.net/AHR/forum/
But, if you register i'll upgrade you account so you can access all our files.
And even upload a test. I'm still working on getting the mod to compile properly. But when it does, i'll make sure to put up a test build.
Right now i'm off to go custom fabricate a body kit for my car. I probably wont sleep tonight.
http://www.digisworld.net/AHR/forum/
But, if you register i'll upgrade you account so you can access all our files.
And even upload a test. I'm still working on getting the mod to compile properly. But when it does, i'll make sure to put up a test build.
Right now i'm off to go custom fabricate a body kit for my car. I probably wont sleep tonight.
more cars... YEP.
I got the feeling you have no clue what Korge has in store for the game do you
I would love to help but I forgot all my modeling skills and he I it was back in the old NFS days that I worked on cars back in the days where you had to model stuff with twigs and clay
I would like to learn it again but sadly I don't have much time, but he.... we got plenty of time before the game is done
I got the feeling you have no clue what Korge has in store for the game do you
I would love to help but I forgot all my modeling skills and he I it was back in the old NFS days that I worked on cars back in the days where you had to model stuff with twigs and clay
I would like to learn it again but sadly I don't have much time, but he.... we got plenty of time before the game is done
I hope everyone will be happy with the cars I have selected. I stuck mostly to newer models for both manufacturers, but overall I think it’s the list we all deserve after those annoying rebadged Aus cars in recent nfs games.TheStig wrote:Jacoja gave me a nice list of cool Aussie Fords and Holdens so I will add them to the list later on.
Edit: Good progress t3ice. I'm gonna have to learn how to use that program myself. I had to learn two modelling programs at school over the past 4 years, so a third wont hurt.

- prince1142003
- Valued Member

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Like Prince said, use models from people who made models for NFS games. not the EA modesl wich are very low detail cause they are pretty old like 8 years for nfs 3 + 4.
And ask permission from the people who build them. and work from there on. it could save alot of time.
Like I said I don't know if it can be done. It was just a suggestion.
And ask permission from the people who build them. and work from there on. it could save alot of time.
Like I said I don't know if it can be done. It was just a suggestion.














