Made saves 4 starting career mode with ANY CAR at LEVEL 3

2004 Need for Speed Underground 2
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MarlboroMan
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Post by MarlboroMan »

Bofa_X, I am using the Hex Workshop, its basically the same thing i guess, just that our Hex Editor displays data in a different view, Hex Workshop with longer width bits, while the Win Hex supports alot more symbols characters than the hex Workshop. :o

there are alot Hex editor out there, no matter its a Norton Disk Edit, UGE, Win Hex, Hex Workshop...etc. anyone of them will work.

now the problem i found.....
i hack the miata MX-5, IS300 to a full unique performance upgrade, yes the dyno says that i can run a top speed of 352km/h, but in running off dyno, it has a max speed at 346, 345 km/h around that (even i push alot Nitros Oxide NOS, it still stuck there and wont get any faster), for both miata and IS300, but it works fine with Civic that runs a 356 km/h somthing around that. i wonder that is that a bug or something ??

i suggest that players after hacking unique performance, at stage 5. please go to the performance shop to re-purchase/owned and reinstall ALL (level 1 to level 3) your normal performance parts, from the performance shop. and see if anything happens, most probably is the drivetrain, i think.
**I deleted all my savegame, crack the new save and now in stage 3, no chance to find it out. but i will be working on it, playing through the level is a pain in the ass.

Lastly if anyone got the other Hex code on anything (car paints, body parts, widebody, performance......) please donate here, so we can have fun.
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Changing your name

Post by meaculpa »

TheStig

Yes, you can change the profile's internal name, all you need is hex workshop, you can download a trial version from http://www.hexworkshop.com/

Okay, once you have it, or any other hex editor you use, open the profile save you wish to use, then follow these instructions

1. Press CTRL-G (or "Edit" then "Goto") and type in the offset at 53797 (Decimal) select "Dec" and select "Beginning of File" and click "go"

2. You should see my name spelled out on the Right hand side and your cursor should underline the M in MeaCulpa

3. Press TAB and you'll see you a blinking cursor now where the name is, start typing the name you want, once your done, press CTRL-S

4. Please verify that the bytes of the file remains 54966 bytes, you can check this at the bottom right hand side of the bar, you'll see 54966 bytes... if it's not, you have pressed the INS (Insert) key along the line, undo everything, press INS and try again.

Sorry for the overkill in information to do this, but just wanna make sure everything goes smooth :)

Otherwise, if something goes wrong or it won't work, try this

press CTRL - H then Choose "Hex Values" then put "4D656143756C7061" into the Find field and "5468655374696700" into the Replace field then press ok.

This will replace my name with yours.

PM if there are any complications. :)
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Post by Bofa_X »

Yeah I agree, still trying to figure out the lot selection. Shouldn't take much... It certainly would be easier than swapping saves ;) I haven't worked on the EU cars yet as this has taken a majority of my free time, LOL. Hell I haven't played the game aside from testing for over a week LOL.

Yeah I was a big fan of UGE for a while, never used hex workshop though. I started using winhex on 2K boot screens and went from there.

As for the dyno, I've heard a lot of people talk about how the dyno doesn't really reflect how it does on the road (which is understandable) to the point there has been an instance of the skyline doing the OPPOSITE of what you said (reading low on the dyno and higher on the road). Maybe the dyno can't compensate for having all the uniques... It may only show on certain vehicles due to starting stats (IE: it KNOWS an IS300 is only going to get to so and so acceleration based on a non-hacked game) or it could just be a legitimate bug, something EA will take care of.

I agree about repurchasing the upgrades though, sounds like a good idea to me. Thanks for the info and hopefully we'll have this thing licked soon enough.

Bofa
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Post by MarlboroMan »

yeah Stig, no crazy programming. Just like any text editing, nothing too much.

meaculpa got the guide for everyone else who wish to crack/hack the savegame file.

Trust me its nothing hard.

-----------------------------------------------------------------------------------------
For a little knowledge....

Offset - Offset is basically just an address for a particular data bit. just like someone living in a street will have an address. the data is anyone thats in da house.

Hex - Why is it called Hex ? Human have 10 fingers, so that we count from 0 to 9, and when reaching 10 we add a new digit, a 10 is a 2 digit now, this format is called Decimal. well imagine an Alien with 16 fingers, they count from 0 - 9 PLUS A, B, C, D, E, F, then only go into the second digit, this is Hexadecimal. example: 0A hex code = 10 dec code, FF hex code = 255 dec code...
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Post by TheStig »

I will try it tanx in advance...

I'll keep looking for updates on this great adventure
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Post by MarlboroMan »

Bofa_X, yeah UGE, Norton DE (disk edit) is kinda fun, DOS games age, man...that was a long time ago, cracking DOS savegames. DOS games, anyone interested PM me though. UFO: Enemy Unknown, anyone ??

About the dyno, i still trying to get to stage 5 for all level 3 performance stuff....

Back to NFSU2, hope some programers, make a car editing tool like Mift0 did for the NFSU1 savegame editor. Programers are welcome to get any info (but i bet you guys can dig hell alot more things out from the savegame than me)
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Post by MarlboroMan »

TheStig wrote:is there no way you can get the cars in the carlot... or all parts for sale?? cause that would me the game alot more interesting.... IMO

same goes for the Corsa and the 106.... I would have like to see them as cars you could buy(trade/get) in the carlot... would be nice to choose from ALL cars in the LOT at start...
in order to get the selection of Corsa and 106, i am afraid that this require some of the crazy programming.

In my opinion, here is what i think it can be done. as we know that, there is somewhat a car changer pack right ? inside the folder there are geometry models for cars of Corsa and 106. paste it to the game folder according to the readme in the pack.

Solution 1 :
we need a programmer to crack the game files (the .exe or somewhat) so that we have the selection of corsa and 106 in the carlot at start. (provided we paste the car models file inside the game folder)

Solution 2 :
Cheap way to do it, Hex edit the savegame of Corsa or the 106, copy all the car's data in green box (refer to my 1st page) paste it to your savegame, and go, maybe you are in stage 5 or something you dun want to restart. (provided with the car's model files too)
- OR -
Directly change the savegame Profile name (the savegame inside the car changer pack) using Hex edit, and go.

i dunno whenever this will work, just an idea. By the way i am on holiday and using a 56K dial up, the car changer pack seems a little too large for me to download.
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Post by MarlboroMan »

no problem Stig, anytime. Have a nice trip. :P

And someone out there if you have the EU version please volunteer to crack the savegame and see whenever it works. thanks..
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Post by MarlboroMan »

okay i am back with a few things,

1) amazingly Widebody kit enhance your handling stats too !! if you don't believe try measure it before-and-after with a ruler on your monitor.

2) I believe that the top speed stuck at 346km/h is a bug dyno states that it could run faster, i've tried to reinstall every one of the normal performance kits, double check the unique perfromance kit acquired. yet it still stuck at 346km/h. so far 2 cars affected is Miata MX5, IS300.
Civic EM01 is okay, it runs full/near to dyno spec, 350 something km/h (full unique + Lvl3)

3)updated perfromance kit hex codes : (i think its almost the same thing)

010000000100000001000000010000000100000001000000010000000100000001000000000000000101010101010101000001010000010001000001010101010101000001000100000000010101000100000101010100010101010101000001000001000001000001000001
**copy this whole string and paste in the redbox.(refer to page 1)

2 screenshots taken with my miata:
Attachments
MaxMiataStats.jpg
I think this screenshot explains why i love the miata so much since NFSU1.
(108.13 KiB) Downloaded 1023 times
MaxMiataDyno.jpg
This is the dyno result, don't expect big horsepower here, its a mere 346.9Kw (465Bhp/471.7 Metric Horsepower), acceleration stats i think it is calculated according to power to weight ratio.
(222.26 KiB) Downloaded 1023 times
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Post by Pelado »

MarlboroMan:
you are doing a good job.
Let me ask you a questions:
Do you know the exact place in the performance kit hex code are each specific unique? I mean where is engine,turbo,ecu,bla,bla,bla.I don´t want to put 9 uniques in my cars(not fair IMO),but I want to put 3 uniques on each car for an specific type of race,like the career car.Since we can play LAN with career car,this is the same but in only one savegame.
I´m not good on hex editing,if you know about this,help please.Thanks. :wink:
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Post by MarlboroMan »

Pelado....

sorry that i can't identify that, i tried before, seems like the data bit changes quite alot (around 2 or 3 bits change depends.), i cant find a way to figure out how the data bits being save after a unique is added on, seems like its more of a combination string of zeros and 1, and the game decodes it....

"Since we can play LAN with career car,this is the same but in only one savegame."

i never tried LAN on NFSU2 yet. but i will try it some time after all. i am not quite understand what are you trying to tell me, but basically that the saves is like a profile, it stores the player's preferences etc etc. and it is only be able to store 1 savegame. It means that if you screw it up and accidentaly save the game, its forever....

its okay if the Hex editing is troublesome, Haruyuki makes our life easier, Haruyuki made a Trainer that able mod almost everything (Body, perfromance, paint/vinyl and etc and car specialty shop services) to your car

and to make your access easier....

http://www.nfsunlimited.net/underground2/utils/
"Parts Modifier Trainer"

It didn't work for my game (maybe i am using some sort of no-cd patch, hey i dun wanna spoil my CD). I guess it works for most of the people out there, so give it a try.

having problem with your Hex editor ? mail me in the NFSunlimited mailbox, i will see what i can do.
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Post by Bofa_X »

Yeah exactly what does what is gonna take some time, and Mr. MM is doing a HELL of a job. Sounds like you're basically wanting to have cars "tuned" for certain races but each with it's own uniques (but not loaded, 3 for each vehicle you decide to set aside for certain races). Kind of a glorified tuning if you will, am I understanding what you're wanting to do Pelado?

For what it's worth though, if you poke around your garage enough the uniques are there but you don't HAVE to install them all. It just makes them available. I don't remember exact part names right off-hand but they are usually easy to spot (limited slip transmission is an example that comes to mind I think).

It will probably be a little easier once we figure out what does what uniquewise as well as throwing the car lot wide open. Between those 2 it shouldn't be as big an issue.

I guess a workaround Pelado would be making multiple profiles. I know it's not all one save, but for the time being it's the easiest workaround.
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Post by MarlboroMan »

Bofa_X
well actually is not too much i am working on the codes, most of the trouble is playing thorugh the game twice to confirm the uniques are all applied... About the uniques performance parts being shown in the garage, i have no idea about that. i just remember that the first time i play the game (i am so stupid that didn't know outrun races unlockes uniques, i played it without unique at all) i found that the limited slip differential is swap between the 6-speed transmission (you can have only 1 of them at a time). This is not true in real life, you can have them both. limited slip differential (LSD) have no problem in a 6-MT, just that you need to customize alot parts (if your car is not meant to be with a LSD and no plug and play or official parts from manufacturer)...drive shaft especially

Pelado
I Bofa_X is correct about what you are thinking, its okay to have different cars in you career garage to have different uniques. cause every car have different bits of storing data. i never try out quick race car crack, but i believe it is the same method, just that the car's data stored in somewhere in the savegame, similar format too.

By the way Pelado clear my doubts, he already found out which bit gives exactly which perfromance upgrade. I bet he will post something right up here soon enough.
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Post by Pelado »

Yee MarlboroMan, I´ll post the code with the unique performance location.But ,you know what? It´s seems to me nobody has interest on this cause nobody post a reply on this topic.....

Anyway,after a loooong afternoon yesterday at the office, I found the location for each unique.As you know,the code is:

010000000100000001000000010000000100000001000000010000000100000001000000000000000101010101010101000001010000010001000001010101010101000001000100000000010101000100000101010100010101010101000001000001000001000001000001

The uniques are all 9 01 at the beginning of the code in this order:
weigth,trans.,NOS,engine,turbo,susp.,brakes,ECU and tires.

As I said before, 9 uniques is not fair IMO.I made this work to put 3 uniques (like the career car) on each of my 4 cars for the different type of races.

But, is your choice. :wink:

About limited slip differential and 6 speed transmision.....time and Winhex and.....magic!
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transmision.JPG
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Post by Bofa_X »

Kick ASS! Now that's what I'm talkin' about. Time to play... Did the effect stack?
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Post by MarlboroMan »

:shock: :shock: :shock: :shock: :shock:

Wow !! thats one of a kind (in the game)!! You really done alot homework Pelado !! mind post a screenshot of Hex about the car, and tell us which bit is which item ?? Geez man, you are a wizard. :P

hmm... perhaps you are right, not too much people around get interested in this topic, or maybe the i ran out of topic (it says "Made saves 4 starting career mode with ANY CAR at LEVEL 3") well i think IF the title is "start career with what-ever unique performance parts you like".

My bad running out of topic.
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Post by TheStig »

for most is is simply to dificult... for instance me...

I'm interested.. but has NO clue how it all works..
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Post by MarlboroMan »

well its not hard, download a hex editor, use the hex Editor to open your savegame file, edit it like Pelado told us. play the game, it will put a smile on your face. :)
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Post by Bofa_X »

I think your safe being "on topic", and with the info posted I'm sure nobody minds. :)

And it looks a lot worse than it really is Stig. Just make sure you make a backup of your current saves and go at it. Start some games with nothing, some full out, and some in between and you'll start to see the differences. Once you know what goes where, or where to cut and paste it really doesn't take "knowing how it all works". It helps, but knowing where the file changes and what to put in it's place is the key.
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Post by MarlboroMan »

well, okay. So you anyone of you try out the trainer Haruyuki did ?, it sounds cool but it doesn't work for my game.
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Post by Pelado »

Well.....I don´t know if put both items(gearbox and diferential) affect performance,I didn´t test it.
About your idea MarlboroMan about the place of each performance item.....I don´t think you can improve too much performance changing simple items as with uniques.But is a good idea for a day with little work.I´ll make it but not soon.It´s summer here and I´ll take some vacation(maybe),but keep in contact with the site from others computers. :wink:
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Post by MarlboroMan »

All right i will try to find out, although this will take some time for which exacttly bit is for which performance part (i am just too tired and lazy, cause i played to the career mode twice to confirm the uniques all works). give me 1 or 2 days, and i will post it right here.
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Post by Pelado »

OK.But I think it would be better if we start a new topic with a correct subject to put ALL this information there.What do you think?
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Post by MarlboroMan »

Thats a good one, we just need to sumarize everything and put it together. just have to ask Bofa_X permission to copy all his notes to put it there. And how about you?, just give me an OK, then we will work on this.

what about the topic name ?? any idea ??
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Post by Bofa_X »

You have my permission and blessing. I'll try to get all the info together from gameFAQs into something "readable" as well.

As for topic name, beats me... Something along the lines of performance/appearance/unique/savegame editing. (yeah, real specific huh)
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