Editing / Removing car parts in NFSU2

Discuss editing Need for Speed Underground 2.
Kid Cro
Banned
Posts: 2582
Joined: 01 Dec 2004, 13:04

Hood

Post by Kid Cro »

Can I renaming some folder have car without hood and see engine? Or even remove trunk to see sound system! coool
User deactivated: Habitual rule breaking; Abject lack of respect for the community.
User avatar
Tunerfreak
Professional
Professional
Posts: 1771
Joined: 02 Dec 2004, 20:55
Location: New Zealand, in my car

Post by Tunerfreak »

Wheres the viynals folder? Im getting sick of the viynals in the demo. I couldnt find them in a seperate folder though. The must be interigated in some data folder.
Image
User avatar
vellu
Valued Member
Valued Member
Posts: 1726
Joined: 04 Nov 2004, 23:20
Location: Finland

Post by vellu »

You can try it, but I don't think so.
Image
User avatar
Death Ranger
Drift King
Drift King
Posts: 297
Joined: 29 May 2004, 15:43
Location: israhell
Contact:

Post by Death Ranger »

ok, after medling with this for a few minutes my conclusions r as follows: u can basically remove any or all parts of ur car (except roof ant front/rear windshields)
u can do this by entering the game, alt tabbing out of it, going into the car's folder (that is the car u want to edit) and move all the files that are there to a different folder, then return to the game, and every part of the car u replace disapears
have fun :)

Edit: integrating this method with the spoiler\wheels\mirror etc. gives the full effect
User avatar
Tunerfreak
Professional
Professional
Posts: 1771
Joined: 02 Dec 2004, 20:55
Location: New Zealand, in my car

Post by Tunerfreak »

Having the G35 in the demo is pretty mean, but still not enough for me ..... What happens if I take the globalb.inz from the full nfsu2 and replace the demo globalb.inz with it? Or does anyone here know how to make a crack like the demo G35 one because Id like to have one tuned version of every car in the demo. One other thing. The demo has restricted boundries in the city via transperent walls. These walls dont seem to be seperate folders I think thy're meshed in with the free roam city. How do I remove these walls? Do I need to extract the city into Zmodeler (Which probly isnt even possible) to edit the walls?

I know I ask alot. :lol:
Image
User avatar
vellu
Valued Member
Valued Member
Posts: 1726
Joined: 04 Nov 2004, 23:20
Location: Finland

Post by vellu »

Or not. How about just buying the game?
Image
User avatar
Tunerfreak
Professional
Professional
Posts: 1771
Joined: 02 Dec 2004, 20:55
Location: New Zealand, in my car

Post by Tunerfreak »

I havent even got the slightest hint of money. In fact I owe money. Im just intrested in how all this programming and stuff works........and having fun with it....... I wanna be a game designer. Has anyone got as far as nfsu2 mesh editing yet? I wanna make my own city in Zmodeler instead of using the original. I know every street in the origanal nfsu2 city. Lets just say im more curious about how nfsu2 works etc than wanting the game because I already have nfsu2 on Ps2 and it rocks.

Btw I found the viynals folder. Its in each ***kin car models folder! Stupid of me.
I found out how to extract and edit the BIN files and im gonna see what the cars BIN files contains. Dont worry im still a cab n00b. :lol:

Ok I tried exporting the cars BIN files with bintex and the result:
VIYNALS.BIN - Not supported file type
TEXTURES.BIN - Crashes Bintex
GEOMERTY.BIN - Not supported file type
PARTS ANIMATIONS.BIN - Not supported file type

What a load of use that was. :?
Image
User avatar
mohsan1988
Drift King
Drift King
Posts: 535
Joined: 20 Nov 2004, 16:39
Location: On the motorway, laughing at that riced car!

Post by mohsan1988 »

lol... didn't you know?
NFSU2 hasn't been hacked yet.

I reckon it'll still be another month or two before it's hacked!

Anyways, If you find anything, let us know. ;)
User avatar
Tunerfreak
Professional
Professional
Posts: 1771
Joined: 02 Dec 2004, 20:55
Location: New Zealand, in my car

Post by Tunerfreak »

Yea I know I aint hacked. Just curious to see what happened. Cant wait till someone hacks it :D . I wont be hacking it, ive got bad software and a faulty brain :roll: .(Not literally)

What I rele wanna do is Zmod some bodykits and the city. :wink:
Ive succesfully converted the track map into bitmap but theres not really anything I can do with that.
Image
User avatar
mohsan1988
Drift King
Drift King
Posts: 535
Joined: 20 Nov 2004, 16:39
Location: On the motorway, laughing at that riced car!

Post by mohsan1988 »

lol. maybe you could change the streetlamps in the Bitmap file into Gigantic Dinosaurs and put it back in the game. :P
Then, take a screeny and show us all. ;)
I know the mesh won't be right but it'll be funny.

That aside, maybe change them into jungle ropes???
User avatar
BRO350Z
Stock
Stock
Posts: 1
Joined: 11 Jan 2005, 12:34
Location: Brisbane, Queensland, Australia

Post by BRO350Z »

Were is the Hoods Folder and can you change it for a single car not all of them
User avatar
Dragon-of-Rune
Unbeatable
Unbeatable
Posts: 4200
Joined: 13 Jan 2004, 19:29
Location: The Netherlands

Post by Dragon-of-Rune »

Tunerfreak wrote:
Ok I tried exporting the cars BIN files with bintex and the result:
VIYNALS.BIN - Not supported file type
TEXTURES.BIN - Crashes Bintex
GEOMERTY.BIN - Not supported file type
PARTS ANIMATIONS.BIN - Not supported file type

What a load of use that was. :?
I could have told you that i am working on it for weeks to crack those file's.
Image
Calibra_14
Banned
Posts: 713
Joined: 17 May 2005, 18:05
Location: Portugal

Post by Calibra_14 »

In anyone game we can take off the mark of the rear of the cars ?
User avatar
bashderq
Valued Member
Valued Member
Posts: 1827
Joined: 22 Dec 2004, 00:55
Location: Penrith, Australia

Post by bashderq »

Calibra_14 wrote:In anyone game we can take off the mark of the rear of the cars ?
what?...kindly rephrase u'r question plz if u want an answer
polokerns
Stock
Stock
Posts: 4
Joined: 15 Jun 2005, 11:42

hi

Post by polokerns »

hi! does anybody know how to rename my profile in NFSU2? i.e. from john, i want it to rename to john23. i try renaming the file in local settings, but it gets back to john after i complete a race in carrier mode. help pls.....
User avatar
xHaZxMaTx
Unbeatable
Unbeatable
Posts: 8940
Joined: 26 Jun 2005, 05:32
Location: Cali-for-ni-a

Post by xHaZxMaTx »

Recoil wrote:
Dragon-of-Rune wrote:This all works but, maybe we can remove the traffic this way to if we rename all the maps from the traffic car. I'll try it with the taxi i'll post again if it works

EDIT: It doesn't work free run won't even get past the loading screen
disabling traffic is possible, but not that way, if you disable traffic, then your opponents wont move either. to do this you have to delete/rename all routes files under tracks. if there would be tool to edit those route files, then disabling traffic would be possible whitout disabling opponents.
I tried that and my game crashed. :cry:
Image
User avatar
Dragon-of-Rune
Unbeatable
Unbeatable
Posts: 4200
Joined: 13 Jan 2004, 19:29
Location: The Netherlands

Post by Dragon-of-Rune »

yeah i already knew that would happen. There is no way to get it working
Image
User avatar
MidnightPimp
Ricer
Ricer
Posts: 5
Joined: 02 Jul 2005, 12:20
Location: Spain (Canary Islands-Gran Canaria)

Post by MidnightPimp »

sounds all cool but too bad u cant edit the ps2 disks of nfsu2 thats a real pitty, but any way my computer got very sh*t video card or what ever u call it.
User avatar
ewans_hotcars
Turbo Charged
Turbo Charged
Posts: 118
Joined: 09 Jul 2005, 11:57
Location: Here, There and everywhere

Post by ewans_hotcars »

if you rename the brakes folder and wheels folder put the hydraulics up on your car it ~ ~ FLOATS ~ ~
NiteHawk15
Ricer
Ricer
Posts: 5
Joined: 30 Jun 2005, 07:29
Location: O'Boro, KY

Post by NiteHawk15 »

ewans_hotcars wrote:if you rename the brakes folder and wheels folder put the hydraulics up on your car it ~ ~ FLOATS ~ ~
:roll:

:mrgreen:
User avatar
Bulletboy
Turbo Charged
Turbo Charged
Posts: 217
Joined: 01 Sep 2005, 21:47
Location: Coventry, England
Contact:

Post by Bulletboy »

yeah, i agree, and is ist possible to remove number plates. i read in another forum that you can put an SUV engine in a normal car,remove body parts or somting like that,i think i was made with hex editing. can some1 edit my cars.pls
Fata_-Liquid
Stock
Stock
Posts: 3
Joined: 17 Aug 2005, 21:48
Location: I have no idea

Weight reduction

Post by Fata_-Liquid »

Has any one did a weight reduction hex edit for any of need for speed cars, because im trying to figure that out, i would really appreciate if some one can guide me on that.
:D
User avatar
speed_and_do_the_deed
Turbo Charged
Turbo Charged
Posts: 79
Joined: 17 Jun 2006, 18:32
Location: Perth,WA

Post by speed_and_do_the_deed »

hey if u can remove parts cud u remove the bonnet to show the engine :D :D :D
Post Reply

Return to “Editing”