...IMO
![Neutral :|](./images/smilies/icon_neutral.gif)
Yes, I agree that NFS should not let BHP affect the game, nor should there be any limitations in races, except multiplayer, where you could choose to run against players with cars of similar BHP, or not. But just an indication of my cars' BHP in the garage would be enough.!N$4N3 wrote:Ya... I am holding myself on the opinion on BHP like in Juiced... why? Well, I dislike the BHP messing about your all races (the races support, example 200-299 BHP) and it disturbes me. But if it would be just harmless BHP showing and not being so important than just knowing how much horse power does your tuned car have. And another is using that team cr** from Juiced (which is just copy-catting) as I surely am positive I will roll alone the whole game!
NFS-Planet wrote:If you own a 5.1 Surround Sound System you may have missed the 5.1 sound in NFS Most Wanted, but you will be delighted to hear this:
We've really spent a lot of time this year trying to get all the authentic cars in the game recorded, as well as even more aggressive sounding cars for a change in exhaust tone when you upgrade the performance of your engine1. Not only do we have a ton of new cars recorded, but we also have added a new feature which is a seperate engine recording for every car in the game. What this means is that when you change your camera view, you should hear a distinct difference in exhaust and engine sound. This is also noticable on your opponent's and crew member's cars as they drive near you. You'll hear engine sound as they approach behind, which will change to exhaust sound as they pass by you. The effect is much better if you have a 5.1 surround setup, in which case you will hear your player car engine in the front and the exhaust in the rear surround speakers, or the AI racers coming up from behind in the rear speakers and transitioning to the front (or vice versa). Also, depending in wether your car is a front or mid/rear engine car, you will get an appropriate mix of engine/exhaust when you're driving in 3rd person camera.
Im really excited about the car audio this year and Im looking forward to hearing some feedback from all of you once the game is released in November (or after you play the demo).
JL
NFS Audio Dept - car engines
Vancouver, BC, Canada
1) To be more specific, each class and tier of car has a different number of engine upgrades available. The first engine upgrade you make, you will not hear a change in audio, it will be a physics only upgrade (ie. the car will perform better, but the sound will be the same). The second engine upgrade you make, your exhaust note will sound different/more powerful. The only exception to this rule are cars with only one upgrade available, in which case you will get a new exhaust sound on the first upgrade (hehe, except for the CarerraGT, we couldnt find a better sounding car to record that would work as an upgrade)
PC, Xbox, Xbox360 and PS3 (and hopefully Wii) will support Dolby Digital 5.1, PS2 and Gamecube will support Pro-Logic II surround.
EA isn't copying the WHOLE game, only the team thing, because you're saying "all the stuff"....not mate......!N$4N3 wrote:I dislike the fact to add teammates and all Juiced stuff, because I in fact, dislike Juiced as a racing game. NFS is 100x better and should not copy-cat the weaker enemy!