NFS Pro Street: Official Discussion Thread

2007 Need for Speed ProStreet
Yabol
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Post by Yabol »

http://youtube.com/watch?v=6MnaQPTMcaA

There is only something about this movie, i don't know Czech x)
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donaldgladden
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Post by donaldgladden »

Aromatically si they say , that are within wrongness fansite. Yet this them within NFS , now why to allude within GTA? Answer them quite singly. Someone , whoa to it pleases me within ProStreet ( alike now like all at once whoa motion within tyto aspects si play with GTA San Andreas plus model replica traileru within nové NFS. Maybe you napadne….to propertiless nth superiors within works than put out shiznit? As likely as not. Specifically again to wear well suggest , that author to skits vydařila : embed src„http =:/w­ww.youtube.com/ within type„application x shockwave flash“ wmode„transparent“ width =? “ height =? “ em­bed

lol sorry ass translator... :lol:

EDIT: no i didnt really say bumbum nor did the copy and paste say shiznit
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Post by Strafer »

E3 is not far away now boys and girls :)
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Post by t3ice »

Isn't it tomorrow??

EDIT : Its 13th July ](*,)
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ahmad0410
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Post by ahmad0410 »

I wonder why you guys don't even read on the info of that video before watching it.

That video is just a reproduction of a fan made in Grand Theft Auto. So don't think that it got anything to do with Pro Street. As described, "A small reproduction of the first video of the NFS Pro street, made for me in the GTA."

And a lil' bit of info I got off an article about NFS:PS. "The Auto-sculpt feature from the last game is very much in evidence in Pro Street's customisation model, but it has been heavily tweaked to take advantage of the new physics engine. The goal of customisation is to have every change, cosmetic or performance-orientated, to have an effect on the track. This deep tweaking of your car is made accessible through the wind tunnel that gives feedback on every change. This version of NFS also marks the first time we're allowed to customise the BMWs in the game. And crash them..."

So maybe there'll be BMW that we can customize at last. =]
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Post by Fishwhiz »

where is your source?

can't wait for E3. not too far away!
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ahmad0410
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Post by ahmad0410 »

forgot the source already, but its about xbox360.
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Post by Danyutz »

off topic: ahmad, your sig pic is just awesome!
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Post by donaldgladden »

i've been curious about if we might need a physics heavy gfx card. And plus if you wreck someone hard enough to put them out of the race a on circuit, do their car stay on the track in the same spot they slid to a halt.
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Post by ahmad0410 »

@danyutz: thank you .. =]

@donaldgladden: I dont understand your second part of the question..
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Matthew
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Post by Matthew »

donaldgladden wrote:And plus if you wreck someone hard enough to put them out of the race a on circuit, do their car stay on the track in the same spot they slid to a halt.
That's an interesting point actually, especially in terms of online play. Assuming that writing off your car will still be possible during online play, I think it would be very interesting for the remaining drivers to be forced to deal with the potential risk of writing off their own cars as a result of approaching previous wrecks, and the reward of surviving the encounter if you pass the wrecks at full speed.

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Post by t3ice »

^That sort of a thing happens in Colin Mcrae DiRT, where other drivers have to deal with the previous cars debris and detached parts lying on the road. ;)
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2furio
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Post by 2furio »

Apparently, our opinion counts:

Official ProStreet survey: http://www.ea.com/nfs/prostreet/news.js ... &locale=us
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Post by Danyutz »

donaldgladden wrote: And plus if you wreck someone hard enough to put them out of the race a on circuit, do their car stay on the track in the same spot they slid to a halt.
just like Carmageddon

LE: weird survey .. they don't say too much about PS ... after all .. it's a EA services related survey
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Post by Fishwhiz »

that survey had nothing about prostreet.
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2furio
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Post by 2furio »

Fishwhiz wrote:that survey had nothing about prostreet.
I found it on the ProStreet website. And well, you could have made it about the ProStreet website (if you chose it) and explain to them how crappy the site is and how it lacks pictures, videos, and information on the game.
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Post by Fishwhiz »

i did that for the burnout paradise page using the survey.
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gearhead450
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Post by gearhead450 »

Hey all, I found this article over NFSPS in the most recent issue of Sport Compact Car. While not long, it does include two new vehicles pics that no one has seen yet.

2furio: You can add the VW Golf GTI and the 1999 Acura Integra R to the list now. :wink:
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ahmad0410
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Post by ahmad0410 »

Lol maybe you can add it? Coz its for public.
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Post by taz947 »

They say that Nurburgring,California Speedway.,amean Real World tracks.
The Bodykit for Integra looks good.How many polys does it have?
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Post by donaldgladden »

that bodykit looks like a modified design from the very first car you drove in UG1...

BAD EA! just what the fudge happened to authentic parts?
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ahmad0410
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Post by ahmad0410 »

gearhead450 wrote:Hey all, I found this article over NFSPS in the most recent issue of Sport Compact Car. While not long, it does include two new vehicles pics that no one has seen yet.

2furio: You can add the VW Golf GTI and the 1999 Acura Integra R to the list now. :wink:
Is the whole page on NFS:PS ONLY? or any other games combined? And can you scan the page before this?
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YaelDjiel
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Post by YaelDjiel »

donaldgladden wrote:that bodykit looks like a modified design from the very first car you drove in UG1...

BAD EA! just what the fudge happened to authentic parts?
where was it mentioned it would have authentic parts? :?
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Post by Fishwhiz »

nothing said there would be authentic parts.. they just said they would look a little more real unlike the bodykits in the last few that made cars look like boats.
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gearhead450
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Post by gearhead450 »

Here's the page before the last one posted. :D
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