can you please tell me how you fixed it??bronco wrote:its alright i fixed, it man the supras hard to control
NFSU2 or Juiced
I'm not agree with you ! Your pictures are from the car shop, and aren't representative (in juiced) of the game !Summ wrote:As UrQ did before me on the other forum .. this is as close as I could get from Juiced to NFSU, no doubt in my mind, Juiced owns nfsu in graphicsI specially love Juiced neon .. it looks way better than NFSU neon.
I've tested the latest demo of juiced (that's not a final demo) and it's horrible !!!
First : lot of bug ! Example : the "quit" option is locked !! Is that a joke ?
second : graphics are bad ! Example : R9800se VPU@380 Ram@200, 1280x1024 AA8x FA 16x all details max My fps was 20. In NFS-U, my FPS is 2fps !!! And, visually, that's no so beatifull as NFSU. Look that :
http://perso.wanadoo.fr/kao.net/JV/test ... race_1.jpg
http://perso.wanadoo.fr/kao.net/JV/test ... luie_1.jpg
http://perso.wanadoo.fr/kao.net/JV/test ... nuit_1.jpg
http://perso.wanadoo.fr/kao.net/JV/test ... nuit_2.jpg
Sure, they're very good effects like rain on the road, but sky or horizon are very bad.
I've made a complete test of Juiced with a lot of pictures. For french speaker, it's here : http://perso.wanadoo.fr/kao.net/JV/test_demo_juiced.htm
And, sorry for my english !
Kao ..98
PS : I'm waiting for the final version of juiced ! And, I don't say this game is bad ! just NFSU is better. And, this demo isn't a final version (I hope) ! The game coming soon fall 2004 !
- Grez~Supra_RZ-S
- Valued Member

- Posts: 3092
- Joined: 02 Dec 2003, 21:46
- Location: Hair Salon
Im officially in love with juiced...just a shame you cant modify cars to your own taste in the demo (or can you and I just havent noticed it?
)
- Attachments
-
- juiced_bitch.JPG
- (109.48 KiB) Downloaded 493 times
*sig removed for being too big. limitations are 550x120px & 50kb*
I've made videos of the game :
1-Main Video : 1min53 ; 11.5Mo ; "Good" quality video
2-Little file : 0min14 ; 1.21Mo ; "Medium" quality video
3-"Very good" qulity video : 0min08 ; 1.07Mo
Second file is a short cut of the main video, with a less quality. Third is a short cut of the first, but better video quality.
I think graphism are bad! No reflect, bad light effects, bad sky, bad horizon, ... And the people arround the circuit, they're very horrible !
1-Main Video : 1min53 ; 11.5Mo ; "Good" quality video
2-Little file : 0min14 ; 1.21Mo ; "Medium" quality video
3-"Very good" qulity video : 0min08 ; 1.07Mo
Second file is a short cut of the main video, with a less quality. Third is a short cut of the first, but better video quality.
I think graphism are bad! No reflect, bad light effects, bad sky, bad horizon, ... And the people arround the circuit, they're very horrible !
- PerryMason95
- Ricer

- Posts: 32
- Joined: 21 May 2004, 02:35
The people around the circuit have to be 2D. There would be a far too high polygon count if they were 3D, and you'd need a absolute top of the range computer to run it, and you could forget about having a console version.
Game developers have to draw the line between detail and practicality, I'd say they got it just right in Juiced.
If anyones interested, I've made a Juiced wallpaper, in the usual sizes: 800x600, 1024x768 and 1280x1024 - Comments welcome
Game developers have to draw the line between detail and practicality, I'd say they got it just right in Juiced.
If anyones interested, I've made a Juiced wallpaper, in the usual sizes: 800x600, 1024x768 and 1280x1024 - Comments welcome
-
Om3n-PL
- Turbo Charged

- Posts: 171
- Joined: 26 Nov 2003, 15:26
- Location: Look Around Do u See me I Guess Not
I still cant work the game. My graphics screwed!!! this is what it looks like. someone help me please.
- Attachments
-
- Juiced 2004-06-13 22-44-26-85.JPG
- (29.8 KiB) Downloaded 464 times
You dont remember the need for speed underground demo?! only had the 350z and auto tune aswell. But atleast the Juiced demo has 3 cars!Grez~Supra_RZ-S wrote:Im officially in love with juiced...just a shame you cant modify cars to your own taste in the demo (or can you and I just havent noticed it?)
as I said earlier, I think the carmodels, and specially the rims, OWN NFSU carmodels and rims, by a long way. Yet NFSU has tons more reflections, UrQ, could you take some night screens of juiced? ... Or ARE those nightshots? If they are, it lacks reflections, which NFSU has, else it would be interesting to see how it looks at night. My own juiced demo is firetruck up right now ... doesn't want to run anymore .. lol .. hope it isn't an indication of the final product
hehe. About the 2d persons ... uhmmm... what's up with that? NFSU crowds were 3D ...
if 3d animation is too hard .. how about FIFA and likely? They run what? 11*2 + 3 referees + the ball...it calculates several objects at high detail, running smoothly. It shouldn't be a problem today.
if 3d animation is too hard .. how about FIFA and likely? They run what? 11*2 + 3 referees + the ball...it calculates several objects at high detail, running smoothly. It shouldn't be a problem today.
The argument about 2d vs. 3d is very funny. Like it was said before - if you end up putting the crowd in 3d all over, it will slow down your comp immensely. 2d is the only way right now, if you want to put a lot of people all over the track.
if you want just people at start and finish - of course 3d is better... So let me ask you - you want them at start/finish OR all over the track. I prefer all over, it creates the sense of spectacle. That's much better.
So yes NFSU crowds were 3D but they were pathetic, badly drawn, low poly count figurines. And half people couldn't even see that, cuz of vid card problem. LMAO.
Don't compare this to Fifa. they run on a small field. Car is driving across large environments, and the more you pile into that, the slower it will get. Medieval Total War engine puts 8000 units on the battle field, but they concentrated on that. This is a racing game, so it's not a priority.
Besides, NFSU concentrated on fancy reflections, 3D girls that start the race and so on... And Gameplay, physycs sucked. Juiced seems to be going into the direction of gameplay. And by far, that one race in Juiced demo in a Supra is more challenging than anything NFSU has on hard level.
IMHO, NFSU shuoldn't even be compared to Juiced, because NFSU is far worse overall from what I see. NFSU2 vs. Juiced is a worthy comparison, because gameplay of those 2 games will be much better than anything NFSU1 has at this point. Comon!
if you want just people at start and finish - of course 3d is better... So let me ask you - you want them at start/finish OR all over the track. I prefer all over, it creates the sense of spectacle. That's much better.
So yes NFSU crowds were 3D but they were pathetic, badly drawn, low poly count figurines. And half people couldn't even see that, cuz of vid card problem. LMAO.
Don't compare this to Fifa. they run on a small field. Car is driving across large environments, and the more you pile into that, the slower it will get. Medieval Total War engine puts 8000 units on the battle field, but they concentrated on that. This is a racing game, so it's not a priority.
Besides, NFSU concentrated on fancy reflections, 3D girls that start the race and so on... And Gameplay, physycs sucked. Juiced seems to be going into the direction of gameplay. And by far, that one race in Juiced demo in a Supra is more challenging than anything NFSU has on hard level.
IMHO, NFSU shuoldn't even be compared to Juiced, because NFSU is far worse overall from what I see. NFSU2 vs. Juiced is a worthy comparison, because gameplay of those 2 games will be much better than anything NFSU1 has at this point. Comon!

Of course ... 3d persons all over the track WILL slow down the computer, no doubts there. I never evaluated more than 20-30 3d-animated objects at a time ....UrQuattro wrote:The argument about 2d vs. 3d is very funny. Like it was said before - if you end up putting the crowd in 3d all over, it will slow down your comp immensely. 2d is the only way right now, if you want to put a lot of people all over the track.
UrQuattro wrote:if you want just people at start and finish - of course 3d is better... So let me ask you - you want them at start/finish OR all over the track. I prefer all over, it creates the sense of spectacle. That's much better.
Points of view ... I don't find it realistic that you have ppl over miles and miles, and having like .. 30 3d-animated objects here and there on the side of the tracks wouldn't be a problem, of course, having a constant wave would be a problem, but spots here and there wouldn't, as the game would eventually load pieces of track at a time.
They were still better than the crowds of Juiced ...UrQuattro wrote:So yes NFSU crowds were 3D but they were pathetic, badly drawn, low poly count figurines. And half people couldn't even see that, cuz of vid card problem. LMAO.
Compare it to Unreal Tournament 2k4 .. .compare it to Far Cry .. to Splinter Cell2 ... to jedi academy then .. to whatever other game that has multiple 3d animated objects over large environments ... Fifa was the first I thought of, as it has several moting objects at once... and that's what takes the far most of the processing ... not the 2d environment mapping.UrQuattro wrote:Don't compare this to Fifa. they run on a small field. Car is driving across large environments, and the more you pile into that, the slower it will get. Medieval Total War engine puts 8000 units on the battle field, but they concentrated on that. This is a racing game, so it's not a priority.
It sure is m8 ... hard to even master ... I never succeeded in it as a matter of fact. But then again, NFSU you KNOW is an arcade game, this is titled simulation, so that's what I expect from it. Personally I don't like it much, and prefer a quick responding, fast experience, easy to get to, and having a great feeling of speed and good solid graphics. I love simulations, but simulation is good as long as it's fun. The trick is finding the edge where it gets dull, and juiced for me is a bit dull, and adds some unrealism like the wall effect on the walkway. Damage model as well.UrQuattro wrote:Besides, NFSU concentrated on fancy reflections, 3D girls that start the race and so on... And Gameplay, physycs sucked. Juiced seems to be going into the direction of gameplay. And by far, that one race in Juiced demo in a Supra is more challenging than anything NFSU has on hard level.
You don't have any elements to judge that at this point, do you? For what we know, NFSU2 could easily be a classic replica of this one, with just a few changes ... exactly what I expect of it .. I know NFS .. and I know how it's always been and possibly always will be. I don't have high hopes about it being realistic. I expect it to have bumped up grapchics with lots of sparks flying, spectacular neckbreaking jumps, no damage model, and overall fun fun fun. jet I have no expectancy of having too much realism in it. So if NFSU vs Juiced would be a bad comparison .. I am unsure whether NFSU2 vs juiced will be any better comparison or not. Personally I doubt it. But who knows ...UrQuattro wrote:IMHO, NFSU shuoldn't even be compared to Juiced, because NFSU is far worse overall from what I see. NFSU2 vs. Juiced is a worthy comparison, because gameplay of those 2 games will be much better than anything NFSU1 has at this point. Comon!
I think NFSU graphics are so better than juiced. The only thing, I agree, it is the rims in garage pics. Probably it is a resolution problem, because NFS menu works in 800x600 and I dont know the resolution of Juiced menu, but seems to be higher...Summ wrote:as I said earlier, I think the carmodels, and specially the rims, OWN NFSU carmodels and rims, by a long way. Yet NFSU has tons more reflections
The best thing in nfs series graphics, it is the car reflections. From "chrome" option in nfs3 to high detailed reflects in nfs7. And this is so important to the cars and road apparience.
About 2d/3d, I think models in nfsu2 should be in 2d. I read once there will be lots of pedestrians, and think about the huge city you will be inmerse when playing... lots of graphics. And it is supposed you run over 200kph so you dont pay too much attention to people gfx... only view them quickly.
all it comes down to: nfsu said they'll make it more arcade with some realism - and it's total arcade. Juiced said they give you a choice of sim and arcade - and I want simulation, because to me (opinions
) bumping cars into one another without any real challenge is just a waste of time. I need some challenge and realism. NFSU failed at that big time. And in fact, I got the game because I thought it will be somewhat realistic. And it dissapointed beyond belief in that sense. If yuo look at me racing games library you'd understand:
F1 Challenge, MotoGP2, NFSPU, CMR4 (ok not realism, but best rally sim at the moment), Grand Prix Legends. All games are sims, not arcades. And all of those don't have 3D people all over. In fact, I don't know any game that has all 3D crowds all over the game, even in places. So beating Juiced for that is not really fair.
Regarding UT2k4 or the other games you've mentioned... I belive that the engine of the game allows for only that much and neither nfsu or juiced can't handle a lot of people on track. And I don't think it's important, again, what matters to me is gameplay.
let's be honest, if it weren't for the vinyls, and now competitions run by 'master GT', NFSU would have a life expectancy of 1 month.
I agree, it may look dull at times, can't argue about that. (juiced). Well, I can look past that, when gameplay is fun. NFSU got so many bugs as well, you are quick to forget the patches issue, online cheating problems and more. But who knows...
what else? Why don't we talk about bodykits, and car manufacturers represented in Juiced and NFSU. In a tuning game that part should be done well. And that's where EA dropped the ball as well, when I compare to juiced. Look on those pics on previous page - that Supra is ugly in NFSU. Yet, I'd be pressed hard to find a car that turned ugly in Juiced - all look pretty decent in-game, and AI didn't drive pathetic clown-ish cars. ...
beh, this is going nowhere, I don't want to really judge half legal demo vs. a fully release game of NFSU series. And since most people here are willing to turn the blind eye to the problems of NFSU, probably it's a moo's point to explain anything else.
F1 Challenge, MotoGP2, NFSPU, CMR4 (ok not realism, but best rally sim at the moment), Grand Prix Legends. All games are sims, not arcades. And all of those don't have 3D people all over. In fact, I don't know any game that has all 3D crowds all over the game, even in places. So beating Juiced for that is not really fair.
Regarding UT2k4 or the other games you've mentioned... I belive that the engine of the game allows for only that much and neither nfsu or juiced can't handle a lot of people on track. And I don't think it's important, again, what matters to me is gameplay.
let's be honest, if it weren't for the vinyls, and now competitions run by 'master GT', NFSU would have a life expectancy of 1 month.
I agree, it may look dull at times, can't argue about that. (juiced). Well, I can look past that, when gameplay is fun. NFSU got so many bugs as well, you are quick to forget the patches issue, online cheating problems and more. But who knows...
what else? Why don't we talk about bodykits, and car manufacturers represented in Juiced and NFSU. In a tuning game that part should be done well. And that's where EA dropped the ball as well, when I compare to juiced. Look on those pics on previous page - that Supra is ugly in NFSU. Yet, I'd be pressed hard to find a car that turned ugly in Juiced - all look pretty decent in-game, and AI didn't drive pathetic clown-ish cars. ...
beh, this is going nowhere, I don't want to really judge half legal demo vs. a fully release game of NFSU series. And since most people here are willing to turn the blind eye to the problems of NFSU, probably it's a moo's point to explain anything else.

For people that are in 2D, I'm ok, the 2D is better in this kind of game, but they're horrible ! Collin Mc Rae for example (25 people too) are better ! It's different "Good 2D person" and "Bad 2D person" arround the track !
And game like driver or GTA have a lot of 3D pedestrian (ok, it's not the same graphics quality, I know !)
And game like driver or GTA have a lot of 3D pedestrian (ok, it's not the same graphics quality, I know !)
Well based off what ya'll have posted, the screenshots i mean, I'd have ta say Juiced has better graphics than NFSU, though Nfsu appearantly has a better reflection graphics, it still seems more pixalated than Juiced, the car model of the Supra in Juice VS the one in NFSU, looks more realistic, though lacking reflection(its just the demo anyway). I'll have to get the demo some how and check out the gameplay, I know though that NFSU's physics are totally unrealistic(but its fun that way), what i didn't rate with NFSu is that their crowd effects, light trail, motion blur wouldn't show on a Geforce 4 mx 64 mb video card, I know that Geforce Mx doesn't entirely support pixel shading but they should have a option for the game ta support a lower level of pixel shading, interm a lower lvl graphics of motion blur, crowd, chrome rims, seeing through windows etc. that would have made the game more well developed in my opinion. So if Juice doesn't have such lame errors then it'll be definitely be better than NFSU and maybe NFSU2 but NFSU2 seems ta have some nice new features, so its gonna be a close one, I wanna play both though
your right Urq the bodywork on juiced is seriously cool and it all looks stunning, so looks the list of cars Ive seen....a big and nice list of cars...
but they should do something about the people... simple give them a other color... not Pink and fluoresent green and yellow.... just horrid...
I really hope EA does learn something from this game.... and improve their cars....
cause the sizes and bodywork of some cars can be improved...
like the Skyline is just LOOOOONG
but they should do something about the people... simple give them a other color... not Pink and fluoresent green and yellow.... just horrid...
I really hope EA does learn something from this game.... and improve their cars....
cause the sizes and bodywork of some cars can be improved...
like the Skyline is just LOOOOONG
I just replayed Juiced demo, and I must say it does have some elements. The crowds ARE 3D. Bad modelling and animations .. but who cares? you blow past them anyway =). I find it rather difficult to play with keyboard, specially when driving the utterly trying Supra!!! That car's a monster!
The much power can really be an issue, and you've always got to be on your toes, as evry curve is a possible slip. I start to find it fun as well, because this time I took my time with 3 races and tried to master it. First evrything I tryed resulted in a wheelspin and U turn ... pretty annoying, then I found out to dose my input, and not really to barge through turns, and my last race I came in second ^^
not bad i think =). You're right UrQ, it does have some elements. Now the only thing that irritates me is the commercial damage model and the AI ... a bit few reflections on the cars would be sweet as well, but what the hell 
EDIT: For those poor soules who linger for a new racing game, I think you should try TOCA Race Driver 2 The Ultimate Racing Simulation. The title is sure promissing alot, and I don't really know how much the title behind it delivers, as I only played a single race yet. All I can say is there is no car customization, but gameplay-wise it felt a bit like Juiced. In addition, from the review over at gamespot ... "TOCA Race Driver 2 is all about variety. Rarely has there been a game that brings as many types of races to the table as this one does. You can choose from a bevy of different race types and concordant cars, including stock cars, rallies, Super Trucks, street racing, Mustangs, Land Rovers, open-wheel racers, and so on. There are 15 different varieties of races in all, each of which is actually represented quite well, both visually and in gameplay. TOCA Race Driver 2 also features a huge roster of more than 50 different worldwide racetracks, ranging from the Texas Motor Speedway to Pikes Peak to Brands Hatch, and more. Every track is extremely well constructed, and serious race fans should find each track immediately recognizable. "
"The racing mechanics in TOCA Race Driver 2 are primarily geared toward the more realistic ilk of racers. Each type of car handles uniquely and quite accurately. Slideouts usually happen when they should, and wrecking your car adversely affects your ability to race in several different ways. Blowing a tire will obviously kill your ability to steer properly, and thrashing your gearbox affects your acceleration and speed quite a bit."
and for our very own UrQ ^^:
"The PC version of the game also features a driving mode that is even more simulation-based than the normal mode, and it is also significantly harder. This mode is especially geared toward players with driving wheel controllers, and for that expressed purpose, it works great, adding more challenge than you would get otherwise. "
EDIT: For those poor soules who linger for a new racing game, I think you should try TOCA Race Driver 2 The Ultimate Racing Simulation. The title is sure promissing alot, and I don't really know how much the title behind it delivers, as I only played a single race yet. All I can say is there is no car customization, but gameplay-wise it felt a bit like Juiced. In addition, from the review over at gamespot ... "TOCA Race Driver 2 is all about variety. Rarely has there been a game that brings as many types of races to the table as this one does. You can choose from a bevy of different race types and concordant cars, including stock cars, rallies, Super Trucks, street racing, Mustangs, Land Rovers, open-wheel racers, and so on. There are 15 different varieties of races in all, each of which is actually represented quite well, both visually and in gameplay. TOCA Race Driver 2 also features a huge roster of more than 50 different worldwide racetracks, ranging from the Texas Motor Speedway to Pikes Peak to Brands Hatch, and more. Every track is extremely well constructed, and serious race fans should find each track immediately recognizable. "
"The racing mechanics in TOCA Race Driver 2 are primarily geared toward the more realistic ilk of racers. Each type of car handles uniquely and quite accurately. Slideouts usually happen when they should, and wrecking your car adversely affects your ability to race in several different ways. Blowing a tire will obviously kill your ability to steer properly, and thrashing your gearbox affects your acceleration and speed quite a bit."
and for our very own UrQ ^^:
"The PC version of the game also features a driving mode that is even more simulation-based than the normal mode, and it is also significantly harder. This mode is especially geared toward players with driving wheel controllers, and for that expressed purpose, it works great, adding more challenge than you would get otherwise. "
Everything's hard to drive when the only keys you have are Burnout, Brakes, Oversteer Left and Oversteer rightSumm wrote:I find it rather difficult to play with keyboard, specially when driving the utterly trying Supra!!! That car's a monster!The much power can really be an issue, and you've always got to be on your toes, as evry curve is a possible slip.







