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Posted: 14 Apr 2007, 20:21
by Sir Ibi
hmm.. then buy a new computer? :lol:

Posted: 25 Apr 2007, 00:08
by Stereo
I finally understand how to use 3ds max now... I made this weird thingy apart from a level I'm making for Halo CE. I just found out how to use it today so don't be all like U NOOB! on me. Abstract. :lol:

Posted: 25 Apr 2007, 00:11
by prince1142003
What is that wierd thingy?

Posted: 25 Apr 2007, 00:18
by Stereo
It's abstract so i dunno. I just fooled with 3ds for a little.

Posted: 25 Apr 2007, 00:43
by Carcrazy
It would make a nice damaged teleport pad.

Posted: 25 Apr 2007, 03:26
by Stereo
This is a little part of the level I'm making for Halo CE. I need ideas on what to make tho. All I have is that little room and a hallway =\

Posted: 25 Apr 2007, 03:31
by Carcrazy
I always liked some type of outdoor area with vehicles.

Posted: 25 Apr 2007, 12:41
by Sir Ibi
Maybe you should put together a quick level design plan. Perhaps a "blueprint" of the level, a brief desciption of the visual style, its purpose (wether its a single-player mission, or a multiplayer CTF map). Even if its some scribbles on the back of your porn mag, it will be extremely helpful when creating your map. Hope that helps.

Posted: 25 Apr 2007, 15:50
by Stereo
I have a room and it's floor texture is stretched. How do I make it tiled so it doesn't look so bad in the game? I'm using 3ds Max 8.

EDIT: Here's a pic. In the pathway it's tiled but in the big room it's all... fugly. 2ndedit: I just noticed that my wall textures are stretched too. I really want to fix this. >_<

Posted: 25 Apr 2007, 16:04
by Sir Ibi
add a UVW Map modifier on the object and mess around with some of the settings there. For advanced mapping you can use UVW Unwrap, but that's really for specific types of objects. If an object is flat then UVW Mapping will work just fine.

By the way are you planning on creating the level in 3ds max then exporting into Halo?

Posted: 25 Apr 2007, 16:12
by Stereo
I downloaded a video tutorial on making a level for Halo and the guy used 3ds max so I guess it's gonna work. Thanks about the UVW map thing. Really helped. :)

Posted: 25 Apr 2007, 17:21
by Sir Ibi
well i never worked with the halo level editor, but most 3d games use a thing called BSP (Binary Space Partition). There's basiclly two ways to create geometry -

1) Use a a 3d modelling package, and then export it as a mesh into the engine.
2) Use BSP, which is created in the engine using the game's level editor/world builder

BSP are much better because they produce better lighting, but are limited by the fact that you can't create complex geometry. What level builders do is create the large blocks of the level in BSP (walls, cieling, floors, etc.) The smaller details are then created in a modelling packages (windows, doors, railings, etc).

check out ModDB.COM

Posted: 25 Apr 2007, 17:21
by NFSBLUECIVIC
Do you think it would be possible to do it in Maya 8.5? Do you think you could give me the link to that video?

Posted: 25 Apr 2007, 18:09
by Stereo
I dunno if you can do it in maya. http://halo2.filefront.com/files/Halo/V ... rials;7366

I used the indoor level tutorial.

Posted: 26 Apr 2007, 13:32
by Vimenze
you can always colaborate with someone. make something in your program, then export it as 3d max file (3ds) for example and let someone work it out for you =)
this is merely a suggestion hehe
atm i am very fascinated by rFactor's way of modelling and putting it in the game. (track or cars). i really lack 3ds max experience nor do i want to start with it since i always get annoyed by it by not having proper tutorials that explains everything (from 1 click to the last click) so i always go back to Rhino, but even these days, i do not have the proper inspiration *shrugs*

Posted: 18 May 2007, 19:52
by Sir Ibi
Been modelling a female character since yesterday... now i've gotta model the.... erm... you know.... *cough*.. the..er.. boobies *giggles like a teenage school boy*


Image Image

Image Image Image

Image Image

Posted: 19 May 2007, 11:25
by t3ice
^ real sweet ^
But why is her mouth open, like as if shes...er...got something poking out :mrgreen:

Posted: 19 May 2007, 14:15
by Sir Ibi
so i can animate it later using morph targets... no other reason... honest.

Posted: 19 May 2007, 14:48
by Vimenze
riiiiiiiiiiiiiiiiiight... open mouth... giggling at boobies... we gotcha :D

Posted: 19 May 2007, 15:14
by Stereo
Ibi's making a 3D porno! =O

Posted: 19 May 2007, 18:08
by shu_0036
Stereo wrote:Ibi's making a 3D porno! =O
Hahaha, need bigger mouth if he want to do that..
But i think no..

Posted: 08 Jun 2007, 16:47
by Vimenze
does anyone can sorta get me an idea where to get blueprints of the Mercedes CLS 63 AMG Version (like the ones they have as pacecar in the F1 too). A certain mod-game community is still looking for one, and you all kinda know how low-skilled i am :P

Posted: 08 Jun 2007, 17:06
by ahmad0410
Ok.. someone explain to me how this 3D modelling works.. =[
If I got the software what else do I need? and the steps?

Posted: 08 Jun 2007, 17:33
by prince1142003
Once you get the software, you need to learn how to use it. There's plenty of tutorials online and elsewhere for the curious. Try pixel2life.com, they generally have a bunch.

Once you've finished the model, you'll probably want textures. GIMP is something good to have since you might need to modify textures you find on the web, or create your own from scratch.

Posted: 09 Jun 2007, 03:41
by Carcrazy
shu_0036 wrote:
Stereo wrote:Ibi's making a 3D porno! =O
Hahaha, need bigger mouth if he want to do that..
But i think no..
I was going to say something there, I honestly was... but I don't wanna get banned :lol:
prince1142003 wrote:GIMP is something good to have since you might need to modify textures you find on the web, or create your own from scratch.
OMG, somebody said something about gimp that wasn't trash talk! :lol:

Does anyone know any free 3D-modeling programs? I had one once but I could never figure out how to use it so I deleted it. :?