NFS Pro Street: Official Discussion Thread

2007 Need for Speed ProStreet
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viper16
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Re: NFS Pro Street: Official Discussion Thread

Post by viper16 »

yea thats true its more about the consoles
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Re: NFS Pro Street: Official Discussion Thread

Post by donaldgladden »

What else would you expect from Super Street magazine :lol:

GO NADS!

PS: DONT RID OF YOUR RSX NADS!
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Re: NFS Pro Street: Official Discussion Thread

Post by Zero260 »

YEAHHH, Laguna Seca! Definitely one of my favorite tracks of all time. This AND Infineon... What more can I ask for. Representing the Californ-i-a. :D
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Re: NFS Pro Street: Official Discussion Thread

Post by ImJ »

New car confirmed
searching on google and picked up a picture of some cars in pro street

http://prostreet.nfsgame.net/images/599.jpg

Chevrolet Camaro Concept : D
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Re: NFS Pro Street: Official Discussion Thread

Post by Glopaticki »

I thought the Camaro was in one of the old vids?
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Re: NFS Pro Street: Official Discussion Thread

Post by ImJ »

: O? was it? my bad then
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Re: NFS Pro Street: Official Discussion Thread

Post by Strafer »

I would like a demo of this game soon man.
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Re: NFS Pro Street: Official Discussion Thread

Post by viper16 »

donaldgladden wrote:What else would you expect from Super Street magazine :lol:

GO NADS!

PS: DONT RID OF YOUR RSX NADS!
Nads Quit
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Re: NFS Pro Street: Official Discussion Thread

Post by Rosu Cartof »

I AM DIEING TO HAVE THAT PRO STREET DEMO. I HEARD IT WAS GONNA COME OUT ON THE 10TH. CAN SOMEONE CONFIRM THIS????????????????? :mrgreen:
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Re: NFS Pro Street: Official Discussion Thread

Post by race_invader »

I have know idea if these have been seen before... :oops:
http://au.gamespot.com/video/939664/61 ... stage-demo

*Xbox live demo*
Source: http://au.gamespot.com/xbox360/driving/ ... bj=6180586
With the upcoming release of EA Canada's Need for Speed: ProStreet, is it any wonder that an Xbox Live demo of the game could be that far away? If you guessed "no," then award yourself 10 meaningless points, because you are correct! We took an early build of the two-event demo out for a spin recently to see how the folks at EA will be enticing racing fans to pick up ProStreet when the demo hits XBL later this month.


In speed challenge events, things can go wrong…quickly…with the slightest miscalculation.

In true demo fashion, the downloadable ProStreet is merely a taste of what to expect from this revamped racing game. The demo features two events, a speed challenge on the Nevada Highway and a grip challenge on the A-43 interloop. Other race event types that will be part of the full game--such as drag racing and drift competitions--aren't found in the demo.

The grip race is the most straightforward of the events in the game, a two-lap dash against seven other opponents on a course that we've played several times before. The car available for the race is a Nissan GT-R Proto, a quick little number that handles the relatively simple turns of the speedy course well. Even at the toughest difficulty level (and there are three you can choose from for both events in the demo: casual, racer, and king), this race isn't much of a challenge. Instead it seems like a nice introduction to the more realistic car physics that ProStreet will be exhibiting. Unlike in the freewheeling speed challenge event (more on that in a bit), the cars feel tight and responsive in grip events. For racing newbs, ProStreet even uses a Forza-like color-coded racing line assist that shows you the ideal line around a corner, as well as when to use the gas and brakes.

While speed challenge races can take place on circuit tracks (like the Autobahn-inspired course featured in our last look at the game), the event in the ProStreet demo is a point-to-point track from the Nevada desert. Unlike grip races, however, speed challenge events feature long straights and more gentle curves. Don't mistake the tracks for easy, however; the tracks can be extremely narrow, with dangerous obstacles lining the road just waiting to give you a firsthand look at ProStreet's extensive damage modeling. As a speed challenge event, crossing the finish line first isn't necessarily your first goal; instead, you win the event by making sure your car has the highest top speed going through the various checkpoints on the course. The highest total speed at the end of the road is declared the winner. For the speed challenge, we drove the BMW M3 E92; at the start of the race, you get a firsthand look at the gorgeous smoke model as you spin the tires waiting to take off from the line.

While the M3 and the Nissan GT-R Proto are the only cars available in the demo to start with, EA will be unveiling the new 2009 Nissan GT-R in the demo. The car will be available (and will automatically replace the GT-R Proto) when you log on to Xbox Live via the demo on October 23, coinciding with the GT-R's unveiling at the 2007 Tokyo Motor Show. Look forward to the new GT-R and the ProStreet demo later this month, ahead of the game's release on November 13.
I forgot the code to cut down web address.. Sorry about the long links :lol:
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Re: NFS Pro Street: Official Discussion Thread

Post by Strafer »

A ps3 demo please :x
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Re: NFS Pro Street: Official Discussion Thread

Post by race_invader »

Well i have a feeling the Xbox 360 demo will come first no doubt 8) and then PC... :D
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Re: NFS Pro Street: Official Discussion Thread

Post by mean2u »

Hey guys, are there any other pictures of the Evo X here?

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Re: NFS Pro Street: Official Discussion Thread

Post by donaldgladden »

bother lookin at the videos. i've seen maybe 5-6 different evos including the evo you had just posted.
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Re: NFS Pro Street: Official Discussion Thread

Post by Fishwhiz »

car list part 2- nothing much brand new but the 06 honda civic si
http://ps3.ign.com/articles/825/825908p1.html
and every car except the civic is damaged.
and notice how the caption of the g35 says "first generation"? could this be a hint that the g37 will be in the game too?
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Re: NFS Pro Street: Official Discussion Thread

Post by Porsche-AG »

Or it could just stop people from being confused what generation will be included... I don't think they're going to have the G37 in or else there would be too many cars that are related to the Skyline, which is unneccesary.

By the way, nice find with the '06 Civic Si photo :)
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Re: NFS Pro Street: Official Discussion Thread

Post by ImJ »

are these some new shots?
well some of em are

http://www.gamershell.com/pc/need_for_s ... shots.html
and any one seen this zonda before??

http://www.nfsplanet.com/pic.php?./imag ... e/0058.jpg
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Re: NFS Pro Street: Official Discussion Thread

Post by Skyline_man »

ImJ wrote:are these some new shots?
well some of em are

http://www.gamershell.com/pc/need_for_s ... shots.html (OLD)
and any one seen this zonda before??

http://www.nfsplanet.com/pic.php?./imag ... e/0058.jpg (Fake)
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Re: NFS Pro Street: Official Discussion Thread

Post by t3ice »

Anyone ever notice how in all the damaged car pictures, the lights of the cars never get scratched!! :?
Also notice how only the body panels just get a few bumps, but the car chassis one the whole, never deforms!

This damage = FAKE!!
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Re: NFS Pro Street: Official Discussion Thread

Post by race_invader »

Actually the lights do get scratched or smashed...

Look at the dodge challenger in this pic.. the lights are smashed etc, as for the panels well they will fall off since it some video's i see them hanging off. :)
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Re: NFS Pro Street: Official Discussion Thread

Post by donaldgladden »

to answer the questions about the Civic being damaged... apparently it seems like it's racing in a speed challenge event on one of the Autobahn variations so if really the car wouldnt be able to substain even a tiny bit of damage at high speeds. At a fast pace in speed challenge you either dont get alot of visual damage in the picture or the car if out of the race. Unless you scrape the wall of course.

That or EA wanted to properly show off a new car. i mean wouldnt you want to see a new car in it's prime?
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Re: NFS Pro Street: Official Discussion Thread

Post by ahmad0410 »

Fishwhiz wrote:car list part 2- nothing much brand new but the 06 honda civic si
http://ps3.ign.com/articles/825/825908p1.html
and every car except the civic is damaged.
and notice how the caption of the g35 says "first generation"? could this be a hint that the g37 will be in the game too?
Porsche-AG wrote:Or it could just stop people from being confused what generation will be included... I don't think they're going to have the G37 in or else there would be too many cars that are related to the Skyline, which is unneccesary.

By the way, nice find with the '06 Civic Si photo
Don't worry about it saying first generation. It doesn't mean that there are other car in that line, as you said G37. It means it is the first generation of Infiniti G35. There are two generations as of current; 2003 Infiniti G35 (V35) and 2007 Infiniti G35 (V36).
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Re: NFS Pro Street: Official Discussion Thread

Post by race_invader »

Have know idea if this has been looked at already.. A interview with Krystal Forscutt, once again sorry about the long link. :lol:

http://au.gamespot.com/news/show_blog_e ... lk=topslot
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Re: NFS Pro Street: Official Discussion Thread

Post by YaelDjiel »

mmm Krystal with hair like that is nioce.... =P~
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Re: NFS Pro Street: Official Discussion Thread

Post by T0MMY »

is it true that ps got lp640? i saw that at the official carlist in nfs unlimited
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