Hey check this out it's camaro in career WTF??

Discuss editing Need for Speed Most Wanted.
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Ceano
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Post by Ceano »

K-9 wrote:umm.. can somebody make a guide how to make the m3 customizable?? :)

Everything is in this thread.

Here you have specific for the BMW:
Koffy wrote:
STAT-X wrote:Nice work, glad to see someone understood my explanation :D .
Also didn't know you could tune the aerodynamics when you add a spoiler to the BMW ... good to know :twisted: :!: :!: :!:
It works for any bonus car. :D For example, with the Camaro you just have to buy it, and even if you can't see it, it has effect in the performance tuning.

@ Ceano: Thing is that it is not added to the car code, but to the performance section pointed by the Customization ID, in this case for you it would be the block located before 1DCDCDCD. there will be a bunch of numbers like this:

Code: Select all

01) 580D590D 5B0D5D0D 5F0D610D 630D650D 670D690D 6B0D6D0D 6F0D710D 730D750D
09) 770D790D 7B0D7D0D 7F0D810D 830D850D 8B0D8C0D 8D0D8E0D 8F0D900D 910D920D
17) 930D940D 950D960D 970D980D 990D9A0D 9B0D9C0D 9D0D9E0D 9F0DA00D A10DA80D
25) AF0DB60D BD0DC40D CB0DCC0D CD0DCE0D CF0DD00D D10DD20D D30DD40D 0B09D50D
33) FFFFFFFF F80DFFFF FFFF0A23 F90DFA0D FB0D020E 090E100E 8F0EFFFF FFFFE10E
41) E30EFFFF E10EFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
49) FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
57) FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
65) FFFFFFFF FFFF2315 5427711E 711E6F1E FFFFFFFF FFFFCDCD 01000000 01000000
73) 01000000 01000000 01000000 01000000 01000000 7F000000 00000000 00000000
81) 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
89) 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
97) 00000000 00000000 00000000 00000000 00000000 1FCDCDCD 
In the case of the BMW the 7F000000 part (see row 73) will look like all 00000000 you have to change that for 5F000000.
It is quite difficult to do, you might have to take a long time, since it is not easy. :?
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Post by Kragen Ironfist »

Can I ask a stupid question please?

Since it is possible to add the bonus cars to you garage, what about the blacklist cars? I want to complete my garage by adding all 15 blacklist cars as their decals are not available in the custom menu's. Short of quitting out and backing up my save game file everytime I'm about to race one of these blacklist guys and hoping that when I win I get the pink slip (or reload the copied save and do the races over and over until I do get pink slip). can we find the hex codes for these cars?
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Post by Ceano »

Kragen Ironfist wrote:Can I ask a stupid question please?

Since it is possible to add the bonus cars to you garage, what about the blacklist cars? I want to complete my garage by adding all 15 blacklist cars as their decals are not available in the custom menu's. Short of quitting out and backing up my save game file everytime I'm about to race one of these blacklist guys and hoping that when I win I get the pink slip (or reload the copied save and do the races over and over until I do get pink slip). can we find the hex codes for these cars?
Yes that we have being able to do for some time now, so the answer is YES! :wink:
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Post by Kragen Ironfist »

thanks Ceano - can anyone point me to where I might find the codes?
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Post by Ceano »

Kragen Ironfist wrote:thanks Ceano - can anyone point me to where I might find the codes?
If you give me your save i will help you to add the blacklist cars, it is hard to explain in English for me that is a "viking" (Swedish).

Or you can find all the info how to do it in this thread.
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Post by Kragen Ironfist »

thanks Ceano - I got about as far as page 7 before I posted - will keep looking
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Post by Ceano »

Kragen Ironfist wrote:thanks Ceano - I got about as far as page 7 before I posted - will keep looking
I think you find what you are looking for on page 11-12.
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Post by yacoub »

Ceano - thanks for adding to that savegame! Very nice work! :)
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Post by Ceano »

yacoub wrote:Ceano - thanks for adding to that savegame! Very nice work! :)
No problem, have fun :D
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Post by Kragen Ironfist »

hi in reply to stat-x's post on page 10 of this thread
STAT-X wrote:51000000B02FFF5BB02FFF5B02000F001F00CDCD
So this is the code from the image, I will break it down.

51000000 - This is simply a sort of index, this is unique per entry.
B02FFF5B - This first 'car' part will tell the Car Make & Model, like Corvette C6 or Audi A4 (Thnx to Koffy)
B02FFF5B - This second 'car' part is the model used for the car.
02 - This is the location of the car, where it can be found (garage, my cars, ect)
000F001F00 - Unknown, don't know what this part does yet - it may be worth checking.
CDCD - indicates the end of an entry.

The first entry like this can be found at adress 00005BC5 (in hex workshop, hex mode).
Every entry is 0x14 bytes long (in hex)
So the next car entry is at 00005BD9 and so on.

I will divide all of these entrys in 3 categories:

1. The first 31 entrys consist mostly of blacklist cars and bonus cars.
2. The 50 following entrys feature every 'normal' driveable car in the game.
3. After that are the cars you get in your garage or in 'my cars'.
You can find the first car of the 3rd cat. at adress 00006219 .
When I looked at this the first thing that hit me was the CDCD right at the end of the string. I think that the string actually works like [CD string CD] where CD actually marks the beginning AND end of the string - you'll prob tell me thats obvious but I thought I ought to point it out.

Lets take Stat-X's example of the Lexus in the safe-house. I will use #'s to mark miscellaneous hex bytes that are not pertinent to the data string in discussion. The string that he posted above displays like this in Hex-Workshop with the first byte being @ 00006219

#### ##51 0000 00B0 2FFF 5BB0 2FFF 5B02 000F 001F 00CD CD## ####

however if you take it as given that the string should start and end with a single CD as a marker, the fist byte would be at 00006218 and would look like this

#### CD51 0000 00B0 2FFF 5BB0 2FFF 5B02 000F 001F 00CD ####

so lets go into the detail of the string again

CD - String Start Marker
51 0000 00 - Active vehicle entry (would be FF FFFF FF for inactive vehicle)
B0 2FFF 5B - Vehicle Make / Model Logo
B0 2FFF 5B - Vehicle Model ( i think this is the in game 3D model, correct me if I'm wrong)
02 - Location of Vehicle
arushan wrote:01 - avaiable to buy in carlot
02 - in your career garage (I warn you though... it might crash the game if you try to use it in career mode... but you can use it in quick race mode)
04 - in "my cars"
08 - blacklist rival's car (pinkslip car)
20 - no idea what it is (as far as I know, game doesn't seem to check this)
@ arushan, I think loc 20 is police or possibly any other "supposedly" non drivable vehicle
also phidik noted that vehicles legitimately aquired from pinkslip markes have a location code of 42 - this may be so that you can get all of the pinks slip cars and still buy others.

The next bit of code, Stat-X describes unknown, I but think I may be able to shed some light on it.

000F 001F - I believe these 2 blocks call the upgrades section which, as Stat-X pointed out, is listed further on. If you are copying a bonus or blacklist car into your garge then these blocks must be copied or you will not get the custom vinyls/performance of the car you want.

00 - I reckon this is the vehicle position in My Cars/Safe House list. Also on page 10 ManMan suggests changing this to 01, but I disagree. I went out with a new career, got the punto and then edited my money so I could buy as many cars as I could lay my hands on :). The game only let me buy another 9 cars, giving me 10 to choose from in the safe house. when I viewd the save file, this piece of code changed according to the cars position in my garage.

eg.
vehicle at 51 0000 00 had 00
vehicle at 52 0000 00 had 01
.
.
.
vehicle at 5A 0000 00 had 09


but if I changed this around so that...
vehicle @ 5A 0000 00 had 00
vehicle @ 59 0000 00 had 01
.
.
.
vehicle @ 51 0000 00 had 09


I would see the vehicles listed in my garage in reverse order. Admittedly even if all cars are listed as 01 they will still display in the garage, I find the game crashes if you try to sell one (probably because it gets confused as to which one you're selling)

then the last piece of code

CD - String End Marker.
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Post by arushan »

Nah... It's pointless to have this argument, but the CD CD should always be the end of the block. Let me tell you why:

1. When Windows allocates memory blocks, it always aligns the memory location on 4 byte boundaries. Which means your dynamically allocated memory addresses may end with 0, 4, 8, or C.

2. By default, when the memory is initialized, it will filled with the byte CD. CD isn't a marker... it's just uninitialized data.

3. When there's a structure whose size is not a multiple of 4 and if the programmer didn't request for any other non 4-byte alignments, the compiler will create a structure that is of multiple 4 but padded with uninitialized data... which is the "CD CD" you see. This padding is always at the end.

4. Since this is just uninitialized data, you can change it all you want and the game wouldn't care. Try it!
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Post by Kragen Ironfist »

i stand corrected

just struck me as odd that the string seemed to start halfway through the block
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Post by RackermuffiN »

hey!
sorry but i didn't get it if there is a way to customize the wheels or the wing of the bmw. i'm not that good in english (i'm from germany) so sorry if don't understand something. :oops:
greetz!
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Post by Ceano »

RackermuffiN wrote:hey!
sorry but i didn't get it if there is a way to customize the wheels or the wing of the bmw. i'm not that good in english (i'm from germany) so sorry if don't understand something. :oops:
greetz!
You can fix so that you can tune the aerodynamics on the BMW (that you do with the spoiler/wing), but you cant change model for it. Rims you can change and paint, but i have not tried that my self.
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Post by RackermuffiN »

okay. thanks! but could you please tell me on which page i have to look for the instructions?
i'm too blind to find it..^^
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Post by Ceano »

RackermuffiN wrote:okay. thanks! but could you please tell me on which page i have to look for the instructions?
i'm too blind to find it..^^
Page 11 and 12.
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Post by RackermuffiN »

ooooooookay....... but like i've already said i'm from germany and not that good in english ... :oops: so if there's anyone from germany who got how to use the instructions could this guy please tell me how to?!.. HEELP PLEASE!!
Greetz
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Post by DarrenR21373 »

Not sure if this has been asked before (I only got to this thread from a link in another part of the forum and can't be a*sed to read 16 pages!). If it has, sorry!

What'd be really cool is if someone could make a 0% completed saved game (i.e. right at the start or very near) with the fully Junkmaned BMW available from the first BlackList Nr 15 race.

I don't know if this is possible, but if it was I'd be eternally grateful! :D
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Post by Ceano »

I can do that :wink: be right back with a file for downloading.

EDIT: OK i have done a save with the BMW's from the beginning fully tuned and 0% finished of the game.

Download here!
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Post by RackermuffiN »

Could you please explain me what i have to edit if i want to tune the bmw with junkmanparts. But not too complicated please! :)
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Post by Ceano »

RackermuffiN wrote:Could you please explain me what i have to edit if i want to tune the bmw with junkmanparts. But not too complicated please! :)
It is a bit complicated, so the best way is to download the guide that koffy has done.

Download here!
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Post by RackermuffiN »

wowowwiwa! exactly what i wanted! we understand each other! WILL YOU MARRY ME? no.. just killing! thx a lot! i will pray for you that night! :p
and again sorry for my english.....

EDIT: but you wrote
...This save have the BMW M3 GTR Race and BMW M3 GTR street version cars in the career safe house/garage, they have all junkman parts on except for the turbo that can't be used on the BMW's. You can also tune the aerodynamics on both car's....

but i don't see anything from the junkman parts. the skills (?) of the bmws are the same as normal. and i can't tune the aerodynamics.... what's wrong?
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Post by Ceano »

RackermuffiN wrote:wowowwiwa! exactly what i wanted! we understand each other! WILL YOU MARRY ME? no.. just killing! thx a lot! i will pray for you that night! :p
and again sorry for my english.....

EDIT: but you wrote
...This save have the BMW M3 GTR Race and BMW M3 GTR street version cars in the career safe house/garage, they have all junkman parts on except for the turbo that can't be used on the BMW's. You can also tune the aerodynamics on both car's....

but i don't see anything from the junkman parts. the skills (?) of the bmws are the same as normal. and i can't tune the aerodynamics.... what's wrong?
Have you downloaded this save file ?
BMW's
I did just test it and everything works just fine.
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Post by RackermuffiN »

yes. of course. but i didn't see a difference. just the stock bmws.
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Post by Andre_online »

Visually wise, you won't see any difference. Performance wise, yes, you'll feel the cars are much faster, especially the M3 GTR Street. So much faster than before! 8)
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