Pick your own '08 NFS
Posted: 12 May 2006, 22:48
This time you will be abled to choose between only four options. These four games were made by rearranging the options on my March polls. If you like an option but one or two features... well, you can either choose it and say your opinion below, or you choose another option.
Game A:
o- Circuit drifting (like D1 GP).
o- Online career: racing leagues and world rankings.
o- Larger grids (don't expect to win every race from the beginning).
o- Forced autosave + no restart option (if you lose the race, you lost it, like NFSU).
o- GPS-true locations (public roads and autodromes).
o- Realistic physics engine (hard to master slides and spinning).
o- Extreme car damage with severe performance consequences.
o- Weather affects car handling severely.
o- Cars handle very differently (some are too powerfuul and too heavy, etc).
o- Intensive car tuning: suspension, gearbox, engine.
o- Piece-by-piece performance upgrades.
o- No visual customisation (only car colour).
o- Licensed exotic cars, sports cars, muscle cars and übersedans.
Game B:
o- Multiplayer team races (conquer the track, team knockout, pass the leader, less worse lap...).
o- Co-op career (human team vs computer-controlled rivals).
o- Checkpoint races (with cops and alternative routes to lose them).
o- Two-lane street / road drags (with free steering and bends).
o- Ficitious roads and cities.
o- Extra slow circuits (kart tracks, parking lots, narrow twisty streets).
o- Touge (drifting on public roads).
o- Live roaming: join races as you see the cars passing by.
o- Better cop intelligence, more aggressive and with new tactics.
o- The cops also chase the other racers.
o- Licensed parts: bodykits, spoilers, rims, and vinyls (and nothing else).
o- Licensded sports cars, muscle cars, übersedans, hot hatches and midgets.
Game C:
o- Offline career: "be the cop" (chase down illegal racers).
o- Online career: "cops and robbers" (human evaders and cops).
o- Alternative races: knockout, speedtrap, crash, conquer the track...
o- Multi-lane highway / boulevard drags (with free steering and dense traffic).
o- City drifting.
o- Extreme physics engine (ridiculous performance, huge jumps).
o- More aggressive racers (they push you against the wall or traffic cars).
o- Extremely dense traffic (about one car per line per 20 meters / 70 feet).
o- Ficitious bodykits, spoilers, rims, and vinyls (and nothing else).
o- More part types (both material and style).
o- Official vinyl/bodykit/spoiler/rims editors.
o- Fictitious cars.
Game D:
o- Online career: gang fighting (both races and chases).
o- You join a gang and have both friends-only races and gang vs gang races.
o- Bets and pink slips.
o- Pedestrians.
o- Go to shops/garages/etc by car.
o- Get out of the car.
o- Many customisable visuals (neon lights, spinners, mirrors, lights, interior, etc).
o- Any vehicle with a powerful engine and wheels (wheels over 20 inches, by the way). This includes SUVs, trucks and motorcycles.
Game A:
o- Circuit drifting (like D1 GP).
o- Online career: racing leagues and world rankings.
o- Larger grids (don't expect to win every race from the beginning).
o- Forced autosave + no restart option (if you lose the race, you lost it, like NFSU).
o- GPS-true locations (public roads and autodromes).
o- Realistic physics engine (hard to master slides and spinning).
o- Extreme car damage with severe performance consequences.
o- Weather affects car handling severely.
o- Cars handle very differently (some are too powerfuul and too heavy, etc).
o- Intensive car tuning: suspension, gearbox, engine.
o- Piece-by-piece performance upgrades.
o- No visual customisation (only car colour).
o- Licensed exotic cars, sports cars, muscle cars and übersedans.
Game B:
o- Multiplayer team races (conquer the track, team knockout, pass the leader, less worse lap...).
o- Co-op career (human team vs computer-controlled rivals).
o- Checkpoint races (with cops and alternative routes to lose them).
o- Two-lane street / road drags (with free steering and bends).
o- Ficitious roads and cities.
o- Extra slow circuits (kart tracks, parking lots, narrow twisty streets).
o- Touge (drifting on public roads).
o- Live roaming: join races as you see the cars passing by.
o- Better cop intelligence, more aggressive and with new tactics.
o- The cops also chase the other racers.
o- Licensed parts: bodykits, spoilers, rims, and vinyls (and nothing else).
o- Licensded sports cars, muscle cars, übersedans, hot hatches and midgets.
Game C:
o- Offline career: "be the cop" (chase down illegal racers).
o- Online career: "cops and robbers" (human evaders and cops).
o- Alternative races: knockout, speedtrap, crash, conquer the track...
o- Multi-lane highway / boulevard drags (with free steering and dense traffic).
o- City drifting.
o- Extreme physics engine (ridiculous performance, huge jumps).
o- More aggressive racers (they push you against the wall or traffic cars).
o- Extremely dense traffic (about one car per line per 20 meters / 70 feet).
o- Ficitious bodykits, spoilers, rims, and vinyls (and nothing else).
o- More part types (both material and style).
o- Official vinyl/bodykit/spoiler/rims editors.
o- Fictitious cars.
Game D:
o- Online career: gang fighting (both races and chases).
o- You join a gang and have both friends-only races and gang vs gang races.
o- Bets and pink slips.
o- Pedestrians.
o- Go to shops/garages/etc by car.
o- Get out of the car.
o- Many customisable visuals (neon lights, spinners, mirrors, lights, interior, etc).
o- Any vehicle with a powerful engine and wheels (wheels over 20 inches, by the way). This includes SUVs, trucks and motorcycles.