Official Shift Discussion Thread (Half-Life 2)

korge
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Re: Official Shift Discussion Thread (Half-Life 2)

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Re: Official Shift Discussion Thread (Half-Life 2)

Post by boganbusman »

Nice progress, but it seems like you still have a very long way to go. Visuals don't matter that much, but the car handling in particular needs a lot of work, as well as the track design.

Anyway, keep it up
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Re: Official Shift Discussion Thread (Half-Life 2)

Post by korge »

the physics are stock from hl2. This vid is to demonstrate the track.

The track itself is enjoyable, it just needs some hills which are such a pain to implement.
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Re: Official Shift Discussion Thread (Half-Life 2)

Post by boganbusman »

Yeah that's what I was hoping for, some undulations.
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Re: Official Shift Discussion Thread (Half-Life 2)

Post by korge »

Thank Bogan.

The difference is night and day really.

The changes in elevation not only look better, but are more interesting to drive on now.

http://www.youtube.com/watch?v=ziyRQAQX9SI
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Re: Official Shift Discussion Thread (Half-Life 2)

Post by boganbusman »

lol @ the jump

Good stuff, it looks ten times better now. Would it be hard to tilt/curve the track sideways? A few mild bankings and off-camber corners would really top it off. Just to make it feel it bit more dynamic and "real."

Oh, and bumps would be cool too. :)
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Re: Official Shift Discussion Thread (Half-Life 2)

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I can do bumpy roads or add imperfections but banking the road would not be possible at all. I tried. When the map compiles, the geometry acts goofy.
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Re: Official Shift Discussion Thread (Half-Life 2)

Post by boganbusman »

Nice! lol the banking is a little extreme for suburan streets but that is pretty sweet :) Cool carmodel too.
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Re: Official Shift Discussion Thread (Half-Life 2)

Post by RedCarDriver »

Sweet! :D

Thanks for putting the forum back up. I was wondering where it went >_>
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