Future nfs idea
Future nfs idea
I had had idea for a future nfs game where you had a whole state to play in (kinda like gta san andreas) but you could choose any highway or side road.
why not, you see new things every time you play, i like it. but since carbon has reduced signle player mode to no more than a side kick, they should really completely abolish the single player mode. I mean you should still be able to free roam and challenge game AI players, but you should also be able to free roam in online game mode and gather anywhere (in free roam mode) to show off or look at each other's ride, plus being able to chat to each other. That doesn't require any fancy new technology at all as many rpg games already have such configurations for years. The only thing might be a problem is how many players is allowed in one game room, but hey, if battlefield 2 can arrange 64 player games, why can't nfs, they are both from EA after all.korge wrote:No. I believe he said STATE which means a collosal amount of cities in one region.Finalmaster2 wrote:Even clearer: Would you like to play Free Roam in futurous NFS like using the whole USA or a certain area (like Bayview).
It would take 14 hours just to get to the other side of the border.
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Well at least it would be challenging, If you include stops for fuel and other things.korge wrote:No. I believe he said STATE which means a collosal amount of cities in one region.Finalmaster2 wrote:Even clearer: Would you like to play Free Roam in futurous NFS like using the whole USA or a certain area (like Bayview).
It would take 14 hours just to get to the other side of the border.
I like this. It's kind of like my idea of multiple cities/towns with connecting roads (both highways and back-roads), means you have more space to race on. Of course some races would entail these inter-town roads. And you can have things like ghost towns, service centers (kind of like an Interstate rest area, but with a restaurant and gas station as well....they're kind of prohibited on most US Interstates I heard, Canada however has plenty). And also there could be a highway patrol who is the main police force outside the towns/cities (and the only thing you have to worry about on the highways at lower heat levels).
~Ra'akone
~Ra'akone
And that's a bad thing? My ultimate dream for a NFS game is the world we live in, with the same distances between each city. I know that will never happen, it would take a LOT of time to make it, maybe 15-20 years... GTA San Andreas is a step in the right direction, but it's far from big enough, as you can drive around it in 10-15 minutes with a fast car.korge wrote:No. I believe he said STATE which means a collosal amount of cities in one region.Finalmaster2 wrote:Even clearer: Would you like to play Free Roam in futurous NFS like using the whole USA or a certain area (like Bayview).
It would take 14 hours just to get to the other side of the border.
A state sounds great. Cities for those who like to drive in those, and a lot of countryside roads for people like me. Everyone would be able to race in their favorite areas, and hopefully, a few mountain roads covered in snow. The Alps in NFS Porsche are so much fun, and with 2010 technology, it would be awesome.
SP4RCO is right, we would love to drive over a whole state
I dont care. You are just being stupid with that post.Morty wrote:And that's a bad thing? My ultimate dream for a NFS game is the world we live in, with the same distances between each city. I know that will never happen, it would take a LOT of time to make it, maybe 15-20 years... GTA San Andreas is a step in the right direction, but it's far from big enough, as you can drive around it in 10-15 minutes with a fast car.korge wrote:No. I believe he said STATE which means a collosal amount of cities in one region.Finalmaster2 wrote:Even clearer: Would you like to play Free Roam in futurous NFS like using the whole USA or a certain area (like Bayview).
It would take 14 hours just to get to the other side of the border.
A state sounds great. Cities for those who like to drive in those, and a lot of countryside roads for people like me. Everyone would be able to race in their favorite areas, and hopefully, a few mountain roads covered in snow. The Alps in NFS Porsche are so much fun, and with 2010 technology, it would be awesome.
SP4RCO is right, we would love to drive over a whole state
Can you imagine how much memorizing of all the roads and every single path would have to happen? An ENTIRE STATE? You are nucking futs. Why on earth would I want to get lost in a racing game going around in circles and only realize, Oh yea, I still have to travel 800 miles just to get to my race location.
The only reason people are good at racing games arent becuase they have fast cars, but jsut know the track very well. Memorizing and learnign and practicing 400 trillion track variations is pointless.
Yeah it sounds cool, but it isnt a very economical move for a video game studio. Not to mention it would probobly just weewee people off.
You just have to realize that the amount of sqr miles that you are talking about serves no real purpose. It takes too much time to make, Is a killer on the game size and load times (and dont say "in the future technology")
Not to mention people have lives and dont want to have to put up with such a big massive video game just becuase a couple players wanted to go on a summer cross country drive in a video game.
It wont happen. Closest thing would be MS Flight Simulater, but that is still a different story. You arent dealing with fully detailed terrain, traffic, and just the fact that planes travel distance much faster than an automobile so an entire state isnt a big deal.
If you want to go "any where you want in the world!!!", get your car keys and jacket and walk out your door.
korge
- Lan.Evo.III
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- Lan.Evo.III
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Even if there were GPS you would still be travelling for bloody hours. Noone wants a map that is 800 miles long. As Korge said, noone wants to have to memorize 800sq miles of road to figure out the easiest way around.hugh750 wrote:Not if they included some sort of gps type of map that you go use to locate yourself.
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Then it's a size problem.
What is exactly a "state"? I searched for the USA states ranking by size:
http://worldatlas.com/aatlas/infopage/usabysiz.htm
Texas 260k sq miles while others like New Jersey or Connecticut are 50 times smaller.
Well I know Spain is 200k sq miles large and it's just too big for a game. But a small region like Asturias (4000 sq miles) would work fine. I know it and its size is perfect. Its a bit smaller than Connecticut. There are a lot of mountain roads, beach and cities.
Here is a small comparison I just made. It's not 100% exact. That little square at the bottom-left is the GTA:SA world which is 17x17 = 289sq miles.
Texas is HUGE and boring for a game. It would take 5 hours to arrive to East from West (then 5 hours more to get to North, etc.) Florida is too big aswell. Connecticut rules (40m * 4 = 160m = 2h 40m to complete a circle around the whole map.)
What is exactly a "state"? I searched for the USA states ranking by size:
http://worldatlas.com/aatlas/infopage/usabysiz.htm
Texas 260k sq miles while others like New Jersey or Connecticut are 50 times smaller.
Well I know Spain is 200k sq miles large and it's just too big for a game. But a small region like Asturias (4000 sq miles) would work fine. I know it and its size is perfect. Its a bit smaller than Connecticut. There are a lot of mountain roads, beach and cities.
Here is a small comparison I just made. It's not 100% exact. That little square at the bottom-left is the GTA:SA world which is 17x17 = 289sq miles.
Texas is HUGE and boring for a game. It would take 5 hours to arrive to East from West (then 5 hours more to get to North, etc.) Florida is too big aswell. Connecticut rules (40m * 4 = 160m = 2h 40m to complete a circle around the whole map.)
Still rolling my eyes
Maybe what should be done, is have a few cities and towns and villages, and numerous connecting roads, both highways and backroads...and things like service centres and a ghost town and tons of secrets. And, unless you're in a cop chase, there must be "jump points" for each town and city....maybe something along the lines of the waypoints in Diablo II, except you don't have to be on one to jump to one.
~Ra'akone
~Ra'akone