If EA announced the end of the NFS series
Posted: 19 Aug 2007, 06:47
What would you want the last game to have?
Starters:
Storyline: It should follow the NFSMW/NFSC one, because remember, someone will be faster than you. Maybe have the starting movie/race the same as MW, and have the ending the same as NFSC(car totaled, bye Audi).
Milestones/Crews: I think a combination of both, and maybe have more than 1 city to Control or take over, and having a lot of Territories to conquer. But, some places and crews require a certain Milestone, even more that involves Police.
Crew members: More than 3 usable, but have more than 6 for hire(like 4 can be in your crew, can hire 8 crew members).
Milestones: Make it harder.
Races:
Circuits: Really, nothing to change here.
Catch-Up AI: Remove it, or give a choice.
Sprints: Keep it there.
Checkpoints/Tollbooths: Keep it, and make it the MW one, where you also have to watch for Cops.
Speedtraps: Don't care.
Drifts: Hard enough, make it show the other cars.
Drags: No
Police: Have them use their tactics during freeroam as well. In other words, Spike Strips on Circuits.
Online: Add some online modes like the one where 4-8 players have to evade AI Cops(please let it be on tier, 1=SUV, 2=GTO, 3=Federal Corvette)
Crew members(if back): Less chatter, and maybe have an option of not having a crew member in the race.
Canyon: If it is back, maybe have cars on the Canyon.
Freeroam:
Nothing to change.
Police:
Have some new units instead of the old Crown Victoria, Pontiac GTO, and Corvette 06/Z06.
Max heat level in Freeroam is 9.
Ending: Have them send EVERY UNIT THEY HAVE AGAINST YOU(Heat level 10, I will post it).
Challenges: More harder, have 3 custom Heat levels
Time: Make it longer, way longer.
Daytime/Nighttime driving: Let us have a choice.
Now listing the new Heat Levels(this is my ideal NFS game)
Heat level 1
Cars used: Civic Cruisers
Tactics used: none
Cars sent at start: 2
Cars sent from backup: 5-10
Difficulty: Easy.
Heat Level 2
Cars used: Undercover Civic Cruisers
Tactics used: Rolling block, Roadblock
Cars sent at start: 5
Backup: 10-15
Difficulty: Easy.
Heat level 3
Cars used: Civic Sergeant, Civic Helicopter(if there are 3 kinds), State Pursuit Vehicle, Light SUV
Tactics used: Rolling block, Roadblocks, Spike Strips(only on Civic blocks), PIT, Wall
Cars at start: 10
Backup: 15
Difficulty: Easy-Medium
Notes: Sergeants use Undercover vehicles. In other words, Sergeants have a couple(5-20 Undercover cops) and Sergeants use the best tier car they can use, WITH NOS. Also, Civic blocks=Civic roadblocks.
Heat Level 4
Cars used: State Undercover Vehicle, Heavy SUV, State Helicopter(again, if 3 kinds of Heli's are there)
Tactics used: Same as above. Spike Strip usable by cops now.
Cars at start: 20
Backup: 20
Difficulty: Medium
Heat Level 5
Cars used: State Sergeant, Federal Pursuit Vehicle, Heavy SUV, State Heli, Cross(if he still wants revenge).
Tactics used: Same as Above, Firebombs
Cars at start: 24
Backup: 30
Difficulty: Medium-Hard
Note: Firebombs makes the heat higher, and makes hiding spots unusable for a while(this one is 1 minute).
Heat level 6
Cars used: Federal Undercover Vehicle, Heavy SUV, Cross
Tactics used: Same as above
Cars at start: 25
Backup: 35
Difficulty: Hard
Heat level 7
Cars used: Federal Sergeant, Cross, Supercharged Light SUVs, Federal Helicopter
Tactics used: Same as above, EMP bomb
Cars at start: 30
Backup: 35
Difficulty: Hard
Note: EMP bombs can do different things. Direct hit on top disables car, direct hit at front destroys your tires, hit by radius front disables for 2 minutes, back=1 minute back loss, side=1 minute loss side. Firebombs make Hiding Spots unusable for 2 minutes now.
Heat level 8
Cars used: Federal Sergeant, Cross, Supercharged Heavy SUVs, Federal Heli, Ford GTs, Dodge Vipers, Federal Pursuit Vehicles.
Tactics used: All
Cars at start: 35
Backup: 45
Difficulty: Hard-Very Hard
Note: There will be Police Ford GTs, Vipers, even any Tier 3 car, which IS FULLY TUNED AND HAS NOS.
Heat Level 9
Cars used: Ford GTs, Vipers, Corvettes, Shelby GT500(or higher), Audi, Gallardo, Federal Heli
Tactics used: All
Cars at start: 40
Backup: 50
Difficulty: Very Hard
Note: Audi=The newer, more powerful Audi, or maybe the copy of the Player's old Audi won at the end of NFSC, EMP timer(3x), Firebomb(10x)
Heat Level 10(FINAL/Usable after end of game).
Cars used: Civic Cruisers, UCCs, Civic Sergeant, Civic Helicopter, State Pursuit/Undercover/Sergeant/Heli, Federal Pursuit/Undercover/Sergeant/Heli, Light/Heavy SUV, Supercharged Light/Heavy SUV, Uber Light/Heavy SUV, Cross, Ford GTs, Vipers, Corvettes, Shelby GT500+, Audi, Gallardo, Murcielago, Murcielago LP640, Jaguar XK, SLR McClaren, Pagani Zonda F, Porsche Carrera GT, Porsche 911 Turbo/GT3 RS, BMW M3 GTR/more powerful BMW
Tactics used: ALL
Cars at start: 50
Backup: 50
Difficulty: Extreme
Note: To win this at the first time, you have to run from the cops for 10-30 minutes, then you can evade, Firebomb 20x, EMP 10x.
Heat Level 11(Sergeant)
Cars used: Civic/State/Federal Sergeant, Heavy SUV, Cross
Tactics used: All
Cars at start: 30
Backup: 45
Difficulty: Hard
Note: Disable all 3 Sergeants, and Cross's cars and Evade.
Heat Level 12(Helicopter)
Cars used: Civic/State/Federal Helicopter(once again, if there is 3 kinds)
Tactics used: EMP
Cars at start: 3
Backup: 1-3(depends)
Difficulty: Hard
Note: Even though there is 3 of them, they will keep on hitting you, and dropping bombs, evade for 5 minutes.
Heat level 13(Hell)
Cars used: Same as level 10, but also uses every car in the game, all equipped with NOS and fully tuned, even the Civic and State cars have it.
Tactics used: ALL
Cars at start: 50-100
Backup: 100
Difficulty: Hell
Note: Evade for 30 minutes, Disable some cars. You thought Heat Level 10 was bad, try this. SUVs chase you as well, and 1 mistake could be fatal. This makes Heat level 10 look like Heat level 5 or even 1.
New Police cars
Sergeant: Uses the best tier car(Tier 1=Civic, Tier 2=State, Tier 3=Federal), fully tuned, has NOS, has 5-10 Undercover vehicles, Federal has 20-30 Undercover/Pursuit vehicles.
Helicopters: Different kinds can mean different tactics, Civic doesn't do anything bad to you until Heat level 10/12/13. State does drop EMPs and Firebombs, and Federals Spam it sometimes, and hits your car a lot.
Named cars(Vipers, Ford GTs, Gallardo): Fully tuned, all equiped with NOS.
Edit: Also, maybe have a choice to start a pursuit if you want to do it now.
Starters:
Storyline: It should follow the NFSMW/NFSC one, because remember, someone will be faster than you. Maybe have the starting movie/race the same as MW, and have the ending the same as NFSC(car totaled, bye Audi).
Milestones/Crews: I think a combination of both, and maybe have more than 1 city to Control or take over, and having a lot of Territories to conquer. But, some places and crews require a certain Milestone, even more that involves Police.
Crew members: More than 3 usable, but have more than 6 for hire(like 4 can be in your crew, can hire 8 crew members).
Milestones: Make it harder.
Races:
Circuits: Really, nothing to change here.
Catch-Up AI: Remove it, or give a choice.
Sprints: Keep it there.
Checkpoints/Tollbooths: Keep it, and make it the MW one, where you also have to watch for Cops.
Speedtraps: Don't care.
Drifts: Hard enough, make it show the other cars.
Drags: No
Police: Have them use their tactics during freeroam as well. In other words, Spike Strips on Circuits.
Online: Add some online modes like the one where 4-8 players have to evade AI Cops(please let it be on tier, 1=SUV, 2=GTO, 3=Federal Corvette)
Crew members(if back): Less chatter, and maybe have an option of not having a crew member in the race.
Canyon: If it is back, maybe have cars on the Canyon.
Freeroam:
Nothing to change.
Police:
Have some new units instead of the old Crown Victoria, Pontiac GTO, and Corvette 06/Z06.
Max heat level in Freeroam is 9.
Ending: Have them send EVERY UNIT THEY HAVE AGAINST YOU(Heat level 10, I will post it).
Challenges: More harder, have 3 custom Heat levels
Time: Make it longer, way longer.
Daytime/Nighttime driving: Let us have a choice.
Now listing the new Heat Levels(this is my ideal NFS game)
Heat level 1
Cars used: Civic Cruisers
Tactics used: none
Cars sent at start: 2
Cars sent from backup: 5-10
Difficulty: Easy.
Heat Level 2
Cars used: Undercover Civic Cruisers
Tactics used: Rolling block, Roadblock
Cars sent at start: 5
Backup: 10-15
Difficulty: Easy.
Heat level 3
Cars used: Civic Sergeant, Civic Helicopter(if there are 3 kinds), State Pursuit Vehicle, Light SUV
Tactics used: Rolling block, Roadblocks, Spike Strips(only on Civic blocks), PIT, Wall
Cars at start: 10
Backup: 15
Difficulty: Easy-Medium
Notes: Sergeants use Undercover vehicles. In other words, Sergeants have a couple(5-20 Undercover cops) and Sergeants use the best tier car they can use, WITH NOS. Also, Civic blocks=Civic roadblocks.
Heat Level 4
Cars used: State Undercover Vehicle, Heavy SUV, State Helicopter(again, if 3 kinds of Heli's are there)
Tactics used: Same as above. Spike Strip usable by cops now.
Cars at start: 20
Backup: 20
Difficulty: Medium
Heat Level 5
Cars used: State Sergeant, Federal Pursuit Vehicle, Heavy SUV, State Heli, Cross(if he still wants revenge).
Tactics used: Same as Above, Firebombs
Cars at start: 24
Backup: 30
Difficulty: Medium-Hard
Note: Firebombs makes the heat higher, and makes hiding spots unusable for a while(this one is 1 minute).
Heat level 6
Cars used: Federal Undercover Vehicle, Heavy SUV, Cross
Tactics used: Same as above
Cars at start: 25
Backup: 35
Difficulty: Hard
Heat level 7
Cars used: Federal Sergeant, Cross, Supercharged Light SUVs, Federal Helicopter
Tactics used: Same as above, EMP bomb
Cars at start: 30
Backup: 35
Difficulty: Hard
Note: EMP bombs can do different things. Direct hit on top disables car, direct hit at front destroys your tires, hit by radius front disables for 2 minutes, back=1 minute back loss, side=1 minute loss side. Firebombs make Hiding Spots unusable for 2 minutes now.
Heat level 8
Cars used: Federal Sergeant, Cross, Supercharged Heavy SUVs, Federal Heli, Ford GTs, Dodge Vipers, Federal Pursuit Vehicles.
Tactics used: All
Cars at start: 35
Backup: 45
Difficulty: Hard-Very Hard
Note: There will be Police Ford GTs, Vipers, even any Tier 3 car, which IS FULLY TUNED AND HAS NOS.
Heat Level 9
Cars used: Ford GTs, Vipers, Corvettes, Shelby GT500(or higher), Audi, Gallardo, Federal Heli
Tactics used: All
Cars at start: 40
Backup: 50
Difficulty: Very Hard
Note: Audi=The newer, more powerful Audi, or maybe the copy of the Player's old Audi won at the end of NFSC, EMP timer(3x), Firebomb(10x)
Heat Level 10(FINAL/Usable after end of game).
Cars used: Civic Cruisers, UCCs, Civic Sergeant, Civic Helicopter, State Pursuit/Undercover/Sergeant/Heli, Federal Pursuit/Undercover/Sergeant/Heli, Light/Heavy SUV, Supercharged Light/Heavy SUV, Uber Light/Heavy SUV, Cross, Ford GTs, Vipers, Corvettes, Shelby GT500+, Audi, Gallardo, Murcielago, Murcielago LP640, Jaguar XK, SLR McClaren, Pagani Zonda F, Porsche Carrera GT, Porsche 911 Turbo/GT3 RS, BMW M3 GTR/more powerful BMW
Tactics used: ALL
Cars at start: 50
Backup: 50
Difficulty: Extreme
Note: To win this at the first time, you have to run from the cops for 10-30 minutes, then you can evade, Firebomb 20x, EMP 10x.
Heat Level 11(Sergeant)
Cars used: Civic/State/Federal Sergeant, Heavy SUV, Cross
Tactics used: All
Cars at start: 30
Backup: 45
Difficulty: Hard
Note: Disable all 3 Sergeants, and Cross's cars and Evade.
Heat Level 12(Helicopter)
Cars used: Civic/State/Federal Helicopter(once again, if there is 3 kinds)
Tactics used: EMP
Cars at start: 3
Backup: 1-3(depends)
Difficulty: Hard
Note: Even though there is 3 of them, they will keep on hitting you, and dropping bombs, evade for 5 minutes.
Heat level 13(Hell)
Cars used: Same as level 10, but also uses every car in the game, all equipped with NOS and fully tuned, even the Civic and State cars have it.
Tactics used: ALL
Cars at start: 50-100
Backup: 100
Difficulty: Hell
Note: Evade for 30 minutes, Disable some cars. You thought Heat Level 10 was bad, try this. SUVs chase you as well, and 1 mistake could be fatal. This makes Heat level 10 look like Heat level 5 or even 1.
New Police cars
Sergeant: Uses the best tier car(Tier 1=Civic, Tier 2=State, Tier 3=Federal), fully tuned, has NOS, has 5-10 Undercover vehicles, Federal has 20-30 Undercover/Pursuit vehicles.
Helicopters: Different kinds can mean different tactics, Civic doesn't do anything bad to you until Heat level 10/12/13. State does drop EMPs and Firebombs, and Federals Spam it sometimes, and hits your car a lot.
Named cars(Vipers, Ford GTs, Gallardo): Fully tuned, all equiped with NOS.
Edit: Also, maybe have a choice to start a pursuit if you want to do it now.