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NFS ProStreet: Car Codes
Posted: 25 Nov 2007, 23:07
by cparty
Since there is no savegame loader to load your files you just edited with a hex-editor, you will need to do the changes in memory using the memory editor of your choice until such a tool is released.
As usual, before editing
backup your career files!
Game cars:
Code: Select all
33D29311 Acura Integra
18681085 Acura Integra Type R
AF153103 Acura NSX
BB89E400 Acura RSX
48A07147 Audi RS4
F81443F4 Audi S3
D9F2D580 Audi S4
1B86F63A Audi TT 3.2 Quattro
29F1A4DD BMW M3 E46
6864C529 BMW M3 E92
00951A48 BMW Z4 M Coupe
BF38069E Cadillac CTS-V
00A497C0 Chevrolet Camaro Concept
19459490 Chevrolet Camaro SS
4E7EE003 Chevrolet Chevelle SS
9540785A Chevrolet Cobalt SS
5E4C80B5 Chevrolet Corvette '67
E48C1146 Chevrolet Corvette C6
33417A6E Chevrolet Corvette Z06
726790A3 Dodge Challenger R/T
756F8D86 Dodge Charger R/T
08D4BE6E Dodge Viper SRT10
76A74EE1 Ford Escort RS Cosworth
E6E0B61F Ford Focus ST
EAA5C042 Ford GT
4DFD939B Ford Mustang GT
0B68DEA9 Ford Mustang GT '03
7125F1F5 Honda Civic
A2228E3C Honda Civic SI
708E3EE7 Infinity G35 (V35)
B367DBE4 Lamborghini Murcielago LP640
474076EC Lexus IS350
36493D31 Lotus Elise
33C8098E Mazda RX-7
374433D6 Mazda RX-8
12AC7670 Mazdaspeed 3
1685BFB3 Mitsubishi Eclipse
4D94417D Mitsubishi Lancer Evo IX
209A8F6B Mitsubishi Lancer Evolution
FC2B6FA8 Nissan 240SX (S19)
39851335 Nissan 350Z (Z33)
E02D5FFB Nissan GT-R (R35)
318E55A5 Nissan GT-R Proto
48DFABE7 Nissan Silvia (S15)
9901A8DB Nissan Skyline GT-R (R34)
89F654AD Pagani Zonda F
C6F46D5F Plymouth Hemi Cuda
C63D48AA Pontiac GTO
E42BE2E6 Pontiac GTO '65
47FD3D37 Pontiac Solstice GXP
B0B794D4 Porsche 911 GT2
39947F5A Porsche 911 Turbo
EB5B5541 Porsche Cayman S
4EB727B9 Shelby GT500
500AA602 Shelby GT500 '67
C5ED32A2 Subaru Impreza WRX STI
16431235 Toyota Corolla GTS (AE86)
3434F166 Toyota Supra
534B0579 VW Golf GTI
21BF2B94 VW Golf R32
Unfinished cars:
Code: Select all
6A1CB6A4 Aston Martin DB9
EA03A62E Aston Martin DBR9
33E46FE4 Audi R8
45013DAB Bugatti Veyron 16.4
38AF78B9 Dodge Challenger Concept
030A0AF7 Honda S2000
A6DCC132 Koenigsegg CCX
8A0372CB Lamborghini Gallardo Superleggera
6B88CDF6 Lancia Delta Integrale Evo
CFD56242 McLaren F1
A1F94771 Mercedes SL65 AMG
ACBD671B Plymouth Road Runner
C4FFDE2C Porsche 911 GT3
A3879E6A Porsche 911 GT3 RS
D43D0667 Porsche Carrera GT
0ED3510E Seat Leon Cupra
Greets
cparty
Re: NFS ProStreet: Car Codes
Posted: 25 Nov 2007, 23:10
by prince1142003
OMG, it's been out barely a week...
We are not worthy of your greatness, cparty.
Re: NFS ProStreet: Car Codes
Posted: 25 Nov 2007, 23:30
by YaelDjiel
excellent job, cant believe you pulled this off so quickly

Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 02:04
by prince1142003
I just tried all the codes and they all work!
Surprisingly, quite a few cars are almost complete. The Koenigsegg and the Porsche GT3 have a full array of completed bodykits, and I believe both behave correctly towards performance mods. In any case, the GT3 does. The McLaren F1 and all three new Porsches have damage models, and thus cause no glitches in the game, except for the announcer calling the cars by different names. All the other cars have no damage models and cause the game to glitch, especially when the car should be totalled but isn't, due to a lack of a damage model. The Challenger Concept and Mercedes have wheel placement issues. Also, I could not update and save changes to any of the blueprints, as doing so caused my game to crash.
Just my findings.
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 03:46
by Glopaticki
Can someone explain how to get the extra cars? I mean i havn't ever modified any files to access new cars so i'm a newbie to all this.
Cheers
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 13:55
by Kaerar
Where is the garage section in memory as I can't seem to change the Civic to a GT3 RS at the moment

Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 19:59
by Danyutz
hehe wickid! great job cparty!
LE: where's the Honda s2000?
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 20:30
by peterfaj
woot! cparty, your rock!
Though I have no idea how to actually get these cars, but it is getting somewhere.
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 20:48
by mdodo
where can i find the cars so i can replace them?
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 21:00
by ConspX_
Can someone explain this a bit more thoroughly because I'm sure that many of us don't know how to do this hex and memory editing.
Cheers in advance
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 21:01
by cparty
peterfaj wrote:Though I have no idea how to actually get these cars, but it is getting somewhere.
When I found the new codes, I simply added the codes in the carslot section to make them available in the carlot. This section looks pretty much the same as in MW or Carbon, Customization section has changed (quite a bit) and has 3 subsection (one for each blueprint), I haven't looked into vinyls and other stuff yet.
Something else which is quite cool is that you can still unlock the pretuned cars contained in the savegame for the carlot by adding the 0x01 to the 'category' where the cars shows up. And if you buy it, it will NOT loose it's tuning as it was the case with previous NFS titles. This means you can just buy the AI car you like

Alltogether makes about 190 cars in the carlot. However since those are pre-tuned cars you cannot edit the blueprint.
Greets
cparty
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 21:13
by D34THC0R3
Cparty, can u make a little guide?
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 21:52
by mdodo
we will apriciate that

Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 22:03
by Chocozai
Nothing for Xbox 360 then, eh...

Can somebody post up some screens, I'm finding this a tad difficult to believe.
EDIT: Actually now that I think of it, it's fully possible for these cars to be in the game (except the Veyron), as they could be some of them downloads you have to pay for... You cheapskates you.
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 22:38
by cparty
D34THC0R3 wrote:Cparty, can u make a little guide?
The easiest way is to replace an existing car in the carlot by a new code - buy the replaced car - then revert back to the original code. (You can of course simply add the correct line in a free slot.)
In this example we will replace the Nissan 240sx with the Koenigsegg CCX.
0. What you need:
You need a memory editor: ArtMoney, tSearch or any other MemEditor with a decent Hex View will do fine. I'll use ArtMOney v7.17.
1. Initial setup
BACKUP your career!
- Start NFS Pro Street, load your career, then switch back to Windows (ALT-TAB).
- Open the MemEditor, then open the process 'Need for Speed Pro Street'.
2. Find the region to edit
The address will change each time you load NFS ProStreet, so we need to search for a known value (ArtMoney doesn't have any hex search afaik, so we need to search an integer).
- Search for this Integer: 305419896 (this is 0x12345678 - the start of the carslot region).
You should end up with 2 maybe 3 results.
- open the first result in memory view by selecting the value then press CTRL-M (or right click -> memory editor).
- Change 'number of value columns' to 24, so it will look like this (every line now stands for a carslot, if it doesn't look anything like this try the next value):

- Scroll down 115 lines (we skip the pretuned cars) until you can see 72000000:

3. Replace the code
- Replace the 2 codes FC2B6FA8 FC2B6FA8 (logo and carcode) for the Nissan 240sx with the codes for the koenigsegg CCX, which is A6DCC132 A6DCC132.

Make sure you complete the change of the number in the last field by pressing 'enter' or selecting another field.
4. Buy the car and clean up
- Switch back to the game, go to the carlot, buy the car.
- Switch back to Windows and restore the original Nissan 240sx code.
5. Have fun
Go try your new car

But don't forget to save your career first. just in case you crash your game.
Greets
cparty
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 22:50
by fasttasf
Do you need to do the fix sum thing after adding the cars as for MW? nfs planet has a programme which can change money and appears to have a fix sum function in the included source code, could any code master verify this? By the way, if EA plans to sell these hidden cars later on, is there a point hexing it? I know you can buy the car from the car lot after hexing it, but without free roaming and customisable blue print, what's the difference between having it in your car lot and play it as the bonus car (or whatever EA makes it)?
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 22:57
by cparty
fasttasf wrote:Do you need to do the fix sum thing after adding the cars as for MW?
No checksum fixing needed since all changes are done in memory directly (nfs will do the checksum stuff for you), but thanks for the info

Looks like CoDe RiPPeR already did the savegame checksum fixer. So if you prefer, do the changes on your savegame, then simply use the checksum fixer.
You can customize the cars, they just lack some of the parts (or may crash the game) - prince1142003 described it in his post very well.
Greets
cparty
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 23:26
by kimd41
Great! Thanks cparty!!! Hopefully I will get this working, like with MW!
Re: NFS ProStreet: Car Codes
Posted: 26 Nov 2007, 23:56
by ConspX_
The cars that are "malformed" are:
2006 Dodge Challenger concept
???? Mercedes-Benz SL65 AMG
2007 Porsche Carrera GT
The tires aren't located where they are supposed to be
Almost every other car can look normal only with the widebody kit but even with it the tires stay in place(they don't follow the shape of the widebody kit) and it looks very ugly
P.S. I don't know the technical naming for the enlargement of the rear axle so don't laugh

Re: NFS ProStreet: Car Codes
Posted: 27 Nov 2007, 00:31
by D34THC0R3
Thx Cparty, all works fine

Re: NFS ProStreet: Car Codes
Posted: 27 Nov 2007, 01:10
by Emsterfan
;_; damn, it just wont work for me...
@cparty: u posted not enough pictures... i only understand the half of this tutorial

or can anyone hook me up with a savegame (0%, but all hidden cars in it)?
would be awesome

Re: NFS ProStreet: Car Codes
Posted: 27 Nov 2007, 05:30
by UltimateGTR
cparty wrote:peterfaj wrote:Though I have no idea how to actually get these cars, but it is getting somewhere.
When I found the new codes, I simply added the codes in the carslot section to make them available in the carlot. This section looks pretty much the same as in MW or Carbon, Customization section has changed (quite a bit) and has 3 subsection (one for each blueprint), I haven't looked into vinyls and other stuff yet.
Something else which is quite cool is that you can still unlock the pretuned cars contained in the savegame for the carlot by adding the 0x01 to the 'category' where the cars shows up. And if you buy it, it will NOT loose it's tuning as it was the case with previous NFS titles. This means you can just buy the AI car you like

Alltogether makes about 190 cars in the carlot. However since those are pre-tuned cars you cannot edit the blueprint.
Greets
cparty
Can you upload your savegame?? Thanks!!
How can you do it????
Re: NFS ProStreet: Car Codes
Posted: 27 Nov 2007, 05:55
by T0MMY
where can I get the hecking tools?
Re: NFS ProStreet: Car Codes
Posted: 27 Nov 2007, 05:57
by MadManxX
Is there any chance that these cars can be access on consoles such as PS3 without just running windows and playing the pc version on it
Re: NFS ProStreet: Car Codes
Posted: 27 Nov 2007, 06:23
by powerof1000

Can someone please put up some screens of those cars in the game, modified, wrecked, whatever?