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The unusual vynil system in SHFT

Posted: 23 Sep 2009, 21:10
by Hardcore drifter
Hello tuners,

Does anyone else think that the vynil application system in SHIFT is a pain in the backside? You cannot mirror your graphics design from one side of the car to the other and, there is a limit on how big decals can be smart move EA =D> The vynil selection is much less than in Prostreet, and I am having trouble painting wheels any advice? I feel by trying to much to make the vynil system more creative and better they have lost some of the NFS magic, that featured in previous games.

I am sorry if I am going on a bit, but I felt I needed to get this of my chest :D and now I feel much better :D Can anyone tell me how to get the most out of SHIFT's vynil system please [-o<

Thanks very much! :D 8)

Re: The unusual vynil system in SHFT

Posted: 25 Sep 2009, 08:39
by Hardcore drifter
[-o< Anyone [-o< :?: :D