The unusual vynil system in SHFT
Posted: 23 Sep 2009, 21:10
Hello tuners,
Does anyone else think that the vynil application system in SHIFT is a pain in the backside? You cannot mirror your graphics design from one side of the car to the other and, there is a limit on how big decals can be smart move EA
The vynil selection is much less than in Prostreet, and I am having trouble painting wheels any advice? I feel by trying to much to make the vynil system more creative and better they have lost some of the NFS magic, that featured in previous games.
I am sorry if I am going on a bit, but I felt I needed to get this of my chest
and now I feel much better
Can anyone tell me how to get the most out of SHIFT's vynil system please
Thanks very much!

Does anyone else think that the vynil application system in SHIFT is a pain in the backside? You cannot mirror your graphics design from one side of the car to the other and, there is a limit on how big decals can be smart move EA
I am sorry if I am going on a bit, but I felt I needed to get this of my chest
Thanks very much!