Page 1 of 1

What type of road hazards would you like?

Posted: 21 Nov 2009, 06:27
by oshaylinux
I would like to see roads that are partially destroyed by volcanoes.

Roads with ice patches in places.

I would like to see fallen trees in roads from time to time.

Land slides

Construction work hazards.

Raised bridges.

Heavy wind

Blinding rain.

Well that's all I can think of at the minute, what you got?

Re: What type of road hazards would you like?

Posted: 21 Nov 2009, 08:07
by GT3x24x7
The Stay Puft Marshmallow Man, of course.
RARR!
RARR!

Re: What type of road hazards would you like?

Posted: 22 Nov 2009, 23:24
by Fasckira
A marching band procession. Think Postal 2 and we'll be on the same lines. ;)

Re: What type of road hazards would you like?

Posted: 04 Feb 2010, 19:14
by Zotic+
maybe some split ramps :lol: like in burnout

Re: What type of road hazards would you like?

Posted: 06 Feb 2010, 00:27
by ElvenAvenger
Zotic+ wrote:maybe some split ramps :lol: like in burnout
:lol: or those hoops like in the Airfield?

anyway, raised bridges=win, they were fun in Underground, and basically never seen again.(MW does not count, its a cutscene) would be even more fun if they raised as you raced across the city!
and some trucks with trailers so you can drive under them during drag races(they are listed on World's site as classical game modes that are supposed to be in the game...but then drift and checkpoint are listed too so you never know.)

Re: What type of road hazards would you like?

Posted: 08 Feb 2010, 15:49
by Nitrodemon McLaren
I'd like a more advanced pursuit breaker system. Like you need to do something more than just crash to activate it. Therefore it becomes a semi-hazard if you don't do the activation procedure.

Besides that, raised bridges, definitely. Thing is the World map is just Rockport and Palmont, not Olympic City. They can fit it in somewhere though.

Re: What type of road hazards would you like?

Posted: 08 Feb 2010, 17:57
by ElvenAvenger
Nitrodemon McLaren wrote:I'd like a more advanced pursuit breaker system. Like you need to do something more than just crash to activate it. Therefore it becomes a semi-hazard if you don't do the activation procedure.

Besides that, raised bridges, definitely. Thing is the World map is just Rockport and Palmont, not Olympic City. They can fit it in somewhere though.
you mean like, for example, to knock over that big water container you need to smash 2 or more of the support columns(?) and not just barely touch it, right?

Re: What type of road hazards would you like?

Posted: 09 Feb 2010, 14:01
by Nitrodemon McLaren
Yes.

Re: What type of road hazards would you like?

Posted: 10 Feb 2010, 06:45
by Zotic+
drifting to the top of a parking garage and just jumping falling 5 stories, oh wait thats burnout again #-o

but seriosly, maybe going up a parking garage and jumping off the second floor only to come down and watch the pathetic cops try to jump out and wreck or take there time to go back down

Re: What type of road hazards would you like?

Posted: 10 Feb 2010, 16:13
by ElvenAvenger
Zotic+ wrote:drifting to the top of a parking garage and just jumping falling 5 stories, oh wait thats burnout again #-o

but seriosly, maybe going up a parking garage and jumping off the second floor only to come down and watch the pathetic cops try to jump out and wreck or take there time to go back down
or jump into the highway nearby or ANOTHER buildings top or even another parking garage's top? possibilities are endless...
and weird jumps were in Undercover, somehow your "racing" suspension could stand any jump at any speed and height...

Re: What type of road hazards would you like?

Posted: 10 Feb 2010, 17:19
by NaBUru83
ElvenAvenger wrote: raised bridges=win, they were fun in Underground, and basically never seen again.(MW does not count, its a cutscene)
Nitrodemon McLaren wrote:Thing is the World map is just Rockport and Palmont, not Olympic City. They can fit it in somewhere though.
If I'm not mistaken, there is one open bridge in northeastern Rockport.

Re: What type of road hazards would you like?

Posted: 17 Feb 2010, 04:28
by Racemaniac
NaBUru83 wrote:If I'm not mistaken, there is one open bridge in northeastern Rockport.
Where exactly is that if I may ask?

Re: What type of road hazards would you like?

Posted: 19 Feb 2010, 17:19
by NaBUru83
Acccording to this map, in Gray Point, next to the lake.

Re: What type of road hazards would you like?

Posted: 10 Apr 2010, 17:40
by Raakone
Weather that can affect....have some races with "forced rain"....and there you have risks of aquaplaning or "involuntary drifting." Another thing, how about some kind of "pursuit breaker", that, when smashed into, releases some kind of lubricant (like oil) onto the road, and messes up anyone's handling while on it? And of course...bring back the destructable guardrails from the Canyon Drifts, Canyon Duels and Canyon Checkpoints in NFS Carbon! You don't want to go for a long drop, do you?

Re: What type of road hazards would you like?

Posted: 11 May 2010, 04:13
by Zotic+
Raakone wrote:Weather that can affect....have some races with "forced rain"....and there you have risks of aquaplaning or "involuntary drifting." Another thing, how about some kind of "pursuit breaker", that, when smashed into, releases some kind of lubricant (like oil) onto the road, and messes up anyone's handling while on it? And of course...bring back the destructable guardrails from the Canyon Drifts, Canyon Duels and Canyon Checkpoints in NFS Carbon! You don't want to go for a long drop, do you?
i do actually, very long drop onto a cop car :D

Re: What type of road hazards would you like?

Posted: 11 May 2010, 15:59
by ElvenAvenger
Zotic+ wrote:
Raakone wrote:Weather that can affect....have some races with "forced rain"....and there you have risks of aquaplaning or "involuntary drifting." Another thing, how about some kind of "pursuit breaker", that, when smashed into, releases some kind of lubricant (like oil) onto the road, and messes up anyone's handling while on it? And of course...bring back the destructable guardrails from the Canyon Drifts, Canyon Duels and Canyon Checkpoints in NFS Carbon! You don't want to go for a long drop, do you?
i do actually, very long drop onto a cop car :D
for that to be possible...
1) Canyons would have to be really close to Palmont so there wouldnt be some empty gap in between.
2) another option is to have some sort of area between the city and canyons, so you can jump down there.

before anyone goes on saying that its unrealistic, cmon, its a NFS. + jumping while driving more than 300 km/h and landing is hardly possible imo, with that extra low racing suspension, and you could do that in about every game excluding Shift, Porsche and NFS 4 i think.

EDIT: EA partially has a base for pursuit breakers affecting the handling. Water containers or even those barrells with water in them for example. some pursuit breakers could release oil, etc.

Re: What type of road hazards would you like?

Posted: 13 May 2010, 05:32
by Zotic+
ElvenAvenger wrote:
Zotic+ wrote:
Raakone wrote:Weather that can affect....have some races with "forced rain"....and there you have risks of aquaplaning or "involuntary drifting." Another thing, how about some kind of "pursuit breaker", that, when smashed into, releases some kind of lubricant (like oil) onto the road, and messes up anyone's handling while on it? And of course...bring back the destructable guardrails from the Canyon Drifts, Canyon Duels and Canyon Checkpoints in NFS Carbon! You don't want to go for a long drop, do you?
i do actually, very long drop onto a cop car :D
for that to be possible...
1) Canyons would have to be really close to Palmont so there wouldnt be some empty gap in between.
2) another option is to have some sort of area between the city and canyons, so you can jump down there.

before anyone goes on saying that its unrealistic, cmon, its a NFS. + jumping while driving more than 300 km/h and landing is hardly possible imo, with that extra low racing suspension, and you could do that in about every game excluding Shift, Porsche and NFS 4 i think.

EDIT: EA partially has a base for pursuit breakers affecting the handling. Water containers or even those barrells with water in them for example. some pursuit breakers could release oil, etc.
well this isnt based to be realistic sooooo ya, and also it would be pretty funt to push a cop off a cliff :mrgreen:

Re: What type of road hazards would you like?

Posted: 02 Sep 2010, 20:54
by Flame666
More open roads! Not OPEN-open but you have a bigger area to epic fail in. But that ones kinda stupid... But... More destructable stuff! Like at the offroad area by the golf course, That the fence around the ponds had a limit so if you hit it at. Lets say 250 km/h (155 Miles/h) the fence gives up and you fall into the water. 3 second delay before reset.
Funny thinking about a cop car sinking...