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What are the key feature(s) for wanting World Online?

Posted: 21 Nov 2009, 06:31
by oshaylinux
Dont feel obligated to the choices listed above. I chose "Visual customizations" that's the main reason I bought Juiced 2 HIN, it was well worth the $20. Visual customizations is one of the hottest elements of NFS, take that away and you have is Cool-aid without the sugar.

Re: What are the key feature(s) for wanting World Online?

Posted: 21 Nov 2009, 07:20
by Dr Houbenheimer
I played J2:HIN and that was the laggiest game ever, with everything being up to recommended system specs and on lowest graphics settings.

Normally in a UG-esque NFS game the main factor for me would be the Visual Custimizations, but we hardly know any details on this so right now that isn't a big selling point for me, same thing goes for Performance custimization.

Race modes are good, but aren't exactly I defining point for me, which leaves Open-City, which wouldn't normally be a very big highlight, I think we've come to take free-roam for granted in NFS of late, but the fact that it's MMO with free roam is just awesome in my eyes, so I'll go with open-city.

Re: What are the key feature(s) for wanting World Online?

Posted: 22 Nov 2009, 03:03
by oshaylinux
Jiuced 2 as a bad port, but with a an add in sound card it ran great.

Re: What are the key feature(s) for wanting World Online?

Posted: 22 Nov 2009, 23:26
by Fasckira
Visual customisations - nothing better than the idea of spending hours tweaking and tuning your car, making it look all purdy then showing off to your mates online. ;)

That and the idea of having a large open free roam hub for when you're waiting for friends to come online to race and just want to mess around!

Re: What are the key feature(s) for wanting World Online?

Posted: 02 Dec 2009, 10:53
by oshaylinux
Fasckira wrote:Visual customisations - nothing better than the idea of spending hours tweaking and tuning your car, making it look all purdy then showing off to your mates online. ;)

That and the idea of having a large open free roam hub for when you're waiting for friends to come online to race and just want to mess around!

I know what you mean. I miss those neon light most of all. I would love to be able to have lit dash boards and neon's in the interior view. that would be too nice.

Re: What are the key feature(s) for wanting World Online?

Posted: 03 Dec 2009, 10:47
by Racemaniac
I went with Open city as its just great to see an MMO have an open city that also combined with great graphics and great sounds judging by the few videos I've seen of it.

Re: What are the key feature(s) for wanting World Online?

Posted: 04 Dec 2009, 02:17
by oshaylinux
I did state the question wrong. It should have been,"What are all the key features you're hoping to see in WO?"

Re: What are the key feature(s) for wanting World Online?

Posted: 15 Dec 2009, 00:59
by NaBUru83
First of all, I want great racing. It's as basic as challenging, aggressive rivals, tough cops and interesting courses. Given that we will have a large pool of cars and lots of car customisation, I expect more variety in racing types. I made a table in the wiki and I don't expect each type in NFS' history. But I do demand championships (several races, the driver with most points wins) and knockout races (lap or tournament, or both!). Drifting and sector shootout are better for sanctioned racing, so let's leave them for Shift 2. Then, since we'll get a huge city, players should be abled to pick a few checkpoints and have a custom sprint or circuit track. This would allow many routes and full cop chases.

Re: What are the key feature(s) for wanting World Online?

Posted: 31 Dec 2009, 21:55
by ElvenAvenger
NaBUru83 wrote:First of all, I want great racing. It's as basic as challenging, aggressive rivals, tough cops and interesting courses. Given that we will have a large pool of cars and lots of car customisation, I expect more variety in racing types. I made a table in the wiki and I don't expect each type in NFS' history. But I do demand championships (several races, the driver with most points wins) and knockout races (lap or tournament, or both!). Drifting and sector shootout are better for sanctioned racing, so let's leave them for Shift 2. Then, since we'll get a huge city, players should be abled to pick a few checkpoints and have a custom sprint or circuit track. This would allow many routes and full cop chases.
as for game modes, and checkpoints i'd like a Midnight Club 2 style checkpoint racing. you have a few checkpoints you have to pass either in ORDER, and then go for finish line, or you have like 5-10 checkpoints, and you have to just pass through them all without any order and then go for the finish line. it would be quite fun, and require some strategy in the second option.

Re: What are the key feature(s) for wanting World Online?

Posted: 06 Jan 2010, 03:45
by oshaylinux
I see the majority of what you all are listing is race modes and not actual game features. I would like the same day/night feature that's in Burnout Paradise UB PC. It covers all wants with it's opinions.

People ignore the upper message, I got this mixed up with another thread i have on EA.com official WO section.

Re: What are the key feature(s) for wanting World Online?

Posted: 06 Jan 2010, 13:40
by Racemaniac
Well they have told before that there will be a 24 hour day/night cycle so I believe there will be one. It can already be seen in the first picture of WO which was released showing a part of Palmont in daylight. Furthermore, if you watch some of the early beta videos you will see that the sky is in a different shade in some of them which shows that there will be a day/night cycle.

Re: What are the key feature(s) for wanting World Online?

Posted: 07 Jan 2010, 03:35
by Dr Houbenheimer
oshaylinux wrote:I see the majority of what you all are listing is race modes and not actual game features. I would like the same day/night feature that's in Burnout Paradise UB PC. It covers all wants with it's opinions.
Well race modes are one of the things that make or break a racing game, not so much the inclusion of a day/night cycle, though that's obviously a benificial addition.

Re: What are the key feature(s) for wanting World Online?

Posted: 07 Jan 2010, 13:19
by Racemaniac
Not to forget the physics engine and after that come the graphics.

Re: What are the key feature(s) for wanting World Online?

Posted: 08 Jan 2010, 02:18
by oshaylinux
Racemaniac wrote:Not to forget the physics engine and after that come the graphics.
I second that...

Re: What are the key feature(s) for wanting World Online?

Posted: 22 Jan 2010, 17:12
by ElvenAvenger
oshaylinux wrote:
Racemaniac wrote:Not to forget the physics engine and after that come the graphics.
I second that...
when we have good physics engine + good game modes(and a bit of variety in them, not just circuit and say time trial.) then its a good base to add graphic fireworks customization features and other things to.

Re: What are the key feature(s) for wanting World Online?

Posted: 06 Feb 2010, 07:23
by Dr Houbenheimer
Just some more information I got off the World internet site - they claim that there will be thousands (1,000's!) of parts to custimize your cars with, as well as "The best car customization engine ever seen in a driving game. If you can dream it, you can create it in World."

I for one am extremely excited.

Re: What are the key feature(s) for wanting World Online?

Posted: 08 Feb 2010, 15:50
by Nitrodemon McLaren
Dr Houbenheimer wrote:Just some more information I got off the World internet site - they claim that there will be thousands (1,000's!) of parts to custimize your cars with, as well as "The best car customization engine ever seen in a driving game. If you can dream it, you can create it in World."

I for one am extremely excited.
Like I said before, sounds like an intentional overexaggeration.

Re: What are the key feature(s) for wanting World Online?

Posted: 08 Feb 2010, 17:52
by ElvenAvenger
"if you can dream it you can make it in World" sure :/ im dreaming of not-overpowered-exotics right now, im dreaming of no cheaters in World. oh so stupid i am #-o

Re: What are the key feature(s) for wanting World Online?

Posted: 09 Feb 2010, 12:34
by Dr Houbenheimer
Hey, it's their job to over exaggerate, it's called PR :P

Still though...I think I'm falling for their hypnotic writing skills :lol:

Re: What are the key feature(s) for wanting World Online?

Posted: 09 Feb 2010, 16:17
by ElvenAvenger
i hope people will not start dreaming about nude vinyls on their cars >.<

Re: What are the key feature(s) for wanting World Online?

Posted: 09 Feb 2010, 16:19
by Nitrodemon McLaren
...XD.

Re: What are the key feature(s) for wanting World Online?

Posted: 10 Feb 2010, 06:58
by Dr Houbenheimer
Where did that come from, lol.

Come to think of it though, there are several cars in the SR with nude women (if cartoon women with exxagerated features count xD).

Let's hope no one does that though, keep it clean people :)

Re: What are the key feature(s) for wanting World Online?

Posted: 10 Feb 2010, 17:28
by _BLAHHEAD_
I wonder if you can sell tuned cars to others, like auctioning them. So you can make money by making cars that look nice and by racing.

Re: What are the key feature(s) for wanting World Online?

Posted: 10 Feb 2010, 18:25
by ElvenAvenger
_BLAHHEAD_ wrote:I wonder if you can sell tuned cars to others, like auctioning them. So you can make money by making cars that look nice and by racing.
great idea, if you dont like/want/can/have the tuning skills to win races, but your visual tuning is kickass, you just sell the tuned cars and are rich anyway 8)

Re: What are the key feature(s) for wanting World Online?

Posted: 11 Feb 2010, 23:21
by Dr Houbenheimer
Yeah, I think that was a feature in Test Drive Unlimited actually...it would work a lot better in World though as the custimization is infinite in comparision to the very few options you have in TDU.