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Tutorial: Disabling the barrels in NFS:HP2

Posted: 16 Oct 2002, 01:23
by SuperRacer
Disabling the barrels is very easy to do.
Go to your NFS6 demo directory, then AI, and make a backup of AIChaseDefs.ini. Then open that file. Locate "helicopterProjectileDropHeight" and change its value to 1.0. If you get an error when you try to save the file, right-click on it, go to Properties, and uncheck Read-Only. If this doesn't work for you, read this thread on NFSCheats.

Disabeling the Police

Posted: 11 Nov 2002, 15:08
by 666
In that same file are the first few lines the cop folow time, change them all into 1 and they will folow you for 1 second. :lol: This leaves no time for the chopper to get there. And some easy money, go drive 8 laps with traffic, police and oponents, on advanced and 60.000 EA poins is possible !

Want some easy track scoring, edit a track....ini somewhere, you have the money for normal reverese and these mirrored, change these numbers into 1 or 2 and if you have 500 EA points you can unlock all the tracks. :wink:

Of course you'll have to click a few times to unlock them all. :?

Posted: 04 Oct 2003, 17:20
by jancleynen
Hey you're from Holland so we speak the same language..............

Posted: 25 Mar 2004, 12:15
by exonn
if you still dont know how to make all tracks and cars to cost 1$ so shame on you. you shud open a car folder and find a text doc in wich ther a all costs of cars so you shuld change it to 1 and thats all. if you want you can find mor files like this and make a reset speed (speed when you pres r and cpu gets you back on track) to 120 or more. then you will reset your car you will start at 120km/h. you can change your money to 10000000000$. just experiment with thous files.

Posted: 25 Mar 2004, 12:16
by exonn
=)

Posted: 26 Mar 2004, 00:03
by SuperRacer
Stop replying to old threads and don't double-post!!!

Posted: 26 Mar 2004, 08:33
by exonn
ok, sorry...