Andre_online wrote:African_HITman wrote:Graphics look awsome...
by the way.. isn't this the place were u jump the unfinished bridge in your BMW M3 GTR in the end of Most Wanted
It is.. A few yards more and you're there.

td0g21 wrote:actually its not, the right map is the 1 in the lower right, not the top.
actually it is (see picture attachment).
and for those complaining the layout looks "teh sux" i bet you didn't read any of the article
Key to the concept of NFS World Online is the user interface which has been built from the ground up to take advantage of the PC architecture. Instead of a traditional console view of a game, we’re using a user-selectable gadget interface designed specifically for the PC. The system allows the gamer to choose which components of the interface they want to add to their game. The gadgets are really flexible and offer a wide range of display options: docked/undocked, floating in the game window or just sitting outside of the game space. A lot of gamers now have more than one monitor so you could keep the game window entirely clean and then have all the gadgets sit in the other monitor. We think it’s about time PC gamers had games that allowed them to arrange their information their way.
imo i don't mind that they're bringing back the whole cities of rockport or carbon canyon for that matter and merging them together etc.. i mean visuals are great couldn't complain, but last i checked it wasn't the visuals that were the problems... undercover looked fantastic BUT it was the way the cars handled that was the real let down for me. basically they can make the game look as good as they want and even bring back the exact same old city from nfsmw because of all the fond memories that many people have etc HOWEVER if the cars handle like crap it's still going to be a game to forget.
here's my little example for ea of how they can get the physics/handling correct:
[note: i'm only talking about how satisfying the car handles; not overall game experience]
realistic
10
9
8 - pro street - it's ok but meh..
7
6 - carbon - canyon racing = yes. drift physics = NOOOO VERY BAD >:(
5 - most wanted - PERFECT!!! JUST FREAKING COPY & PASTE THIS PHYSICS INTO NFS WORLD!!!!!!!!
4 - underground 1 & 2 - good start, but later improved in nfsmw
3
2 - undercover - pre-programed "style driving" = YUCK. can do all those even better in nfsmw and without help kthx.
1
0
arcade
/end mini rant.
