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does this game sound and look fun???

Poll ended at 30 May 2005, 14:52

exelent
5
42%
good
5
42%
not so good
0
No votes
sucks!!!
1
8%
i don't know
1
8%
 
Total votes: 12

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3KED
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Post by 3KED »

i will change fix the speedometer for the next demo and add a map
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99k
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Post by 99k »

3ked thats awsome.
Did you make your grass texture?
I need one for my game and i try using a real grass image and it looks too real.
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3KED
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Post by 3KED »

here are some texture's
Grass
Asphalt
Asphalt Dark
sand

hope this helps!!!
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99k
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Post by 99k »

It helps loads!
If you made them you will get credit.
I think your game needs a big straight peice of raod to test the speed. Like a race track which you can visit. The race track could have a mssive straight then alot of turns and back to the straight. It's a really good game and cant wait for the full.
________________________________________________________________

My game will hopefully involve racing against others because i dont know how to do the ai. If i cant do the ai then it will involve racing against the clock.
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3KED
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Post by 3KED »

Thanx for the ideas and no I did not make them, there actually gamemaker tiles that I clipped out...

I will make the Test Track/Race Track....
ps: if there is anythingi can do for you than just ask.. :D
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the_Shamus
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Post by the_Shamus »

downloaded demo, when i open it i can only see the speedo as it fills the screen, but the loading screen comes up fine. do i need a higher res. or is it just not going to ever work properly?!
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3KED
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Post by 3KED »

i think your screen res is too little

must be at least 800 x 800
best if it's over....
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the_Shamus
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Post by the_Shamus »

it's at 1024x768

edit: @ Pigbenis, that blueprint is a Dodge CHALLENGER, not a CHARGER.
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3KED
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Post by 3KED »

the vindow caption is 800 x 800 so no it's not 1024 x 768
sorry m8, i don't know whats wrong
have you tried to download the game again???
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Pigbenis
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Post by Pigbenis »

the_Shamus wrote: @ Pigbenis, that blueprint is a Dodge CHALLENGER, not a CHARGER.
Uhm..? When did I say it was a charger? :roll:
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Post by the_Shamus »

it says chager on the page ur link goes to, so i thougt u were the one who'd made it. sorry
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Post by 99k »

Expect the first proper demo of Final mile soon.
I have a problem tho.
When ever my car has a collision it can only go forwards and turn right.
ANy help?

And btw the demo has two cars.

EDIT: I always seem to post problems then suddenly fix them.
That means i have fixed it.
Now i can get more work done on the demo so it should be posted around 2:00pm tommorow uk time.
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Dragon-of-Rune
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Post by Dragon-of-Rune »

I see more people are using this program now, i quit doing this after i made 2 games ( schnappie shoot out posted somewhere here in this topic and a air combat game in R-type style that kinda failed)
Image
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Post by 99k »

BUGS BUGS BUGS
Its all i get.
It seems i am managing to do this quicker than i thought. The demo maybe completed and hosted in 2 hours.

EDIT: 3KED in your game the car stays in the middle of the screen (except at the edge of the room). Could you please tell me how to do that because in my version you have to go to the edge of the screen.

EDIT2: I have fixed some reversing problems. When you reversed and turned it went the other way. ALso when you reversed and then let go of reverse the car would come to a sudden stop. THey have both been fixed but the car will move ever so slightly. Just push spacebar and it stopps.

EDIT3: I have made my game so when the car is at the center of the screen the view moves but the screen flickers like crazy and created two objects only one is really. ANy help??

EDIT5: That problems out of the way but the demo is unforunately not ready. Should be ready by tommorow. Hopefully it will be earlier.

EDIT6: Screeniei: http://img188.imageshack.us/img188/2917/screen14kf.jpg
ABout 1 more hour for the demo people.
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3KED
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Post by 3KED »

Looks good!
looking forward to the demo...

have you found out the view thing???

if not:
Pic
the red boxes is how when the view will react so if it stand's on 32 the view will start moving when it's 32 pixels from the screen line and if it's on 399(like mine) it will start moving when it's 399 from the screen line(game screen line).
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Post by 99k »

I present to you the INCOMPLETE demo.
After many hours delay i present to you a still unfinished demo.
http://host-a.net/getfile.php?usern=99_ ... %200.5.exe

It seems alot of gamemaker users are on host-a's forum.
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3KED
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Post by 3KED »

look's good so far :D
keep ut the good work and keep posting updates

EDIT: I don't have any updates for Street Xtreme 3, coz I have been working on my other game: Reloaded

PS: load's of new info on reloaded
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Post by 99k »

WOOHOO!!!!
DEMO DEMO DEMO.
I dont have a speedometer because it would be the same on each car. There is one demo with the senna.
I cant do the countach because it will drive on top of the trees unless i delete them and put them back in.

http://host-a.net/showfiles.php?usern=99_k
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3KED
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Post by 3KED »

are you able to use global's???
if yes i can show you an easy way to make speedometer
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Post by 99k »

I think so.
Does the speedometer work?
As in speed on speedometer is spped of car.
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3KED
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Post by 3KED »

first you make an object that will be the pointer which indicates the speed.
in game start event set global.car_speed = 0
in the step event in the car object set global.car_speed = speed
than in the indicator's step event set image_angle to - global.car_speed*(how many times you want to multiply it, i use 10)

if you use this metode it always show the speed of the car.

I can make an example if you want me to
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Post by 99k »

An exapmle would be helpful.
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3KED
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Post by 3KED »

Check post lower on this page
Last edited by 3KED on 18 Sep 2005, 23:31, edited 1 time in total.
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Post by 99k »

It's a bit glitchy.
When i push back it goes the other way and if ikeep hold of forwards it goes round in circles.
You dont have to fix it if you want. Im sure i can find some other one. I dont want to waste your time.
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3KED
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Post by 3KED »

I have fixed the example now
Speedometer Example
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