Game Maker Topic!!!
It helps loads!
If you made them you will get credit.
I think your game needs a big straight peice of raod to test the speed. Like a race track which you can visit. The race track could have a mssive straight then alot of turns and back to the straight. It's a really good game and cant wait for the full.
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My game will hopefully involve racing against others because i dont know how to do the ai. If i cant do the ai then it will involve racing against the clock.
If you made them you will get credit.
I think your game needs a big straight peice of raod to test the speed. Like a race track which you can visit. The race track could have a mssive straight then alot of turns and back to the straight. It's a really good game and cant wait for the full.
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My game will hopefully involve racing against others because i dont know how to do the ai. If i cant do the ai then it will involve racing against the clock.
- the_Shamus
- Turbo Charged

- Posts: 79
- Joined: 26 Jan 2005, 01:19
- Location: In Your Mind
- the_Shamus
- Turbo Charged

- Posts: 79
- Joined: 26 Jan 2005, 01:19
- Location: In Your Mind
- the_Shamus
- Turbo Charged

- Posts: 79
- Joined: 26 Jan 2005, 01:19
- Location: In Your Mind
Expect the first proper demo of Final mile soon.
I have a problem tho.
When ever my car has a collision it can only go forwards and turn right.
ANy help?
And btw the demo has two cars.
EDIT: I always seem to post problems then suddenly fix them.
That means i have fixed it.
Now i can get more work done on the demo so it should be posted around 2:00pm tommorow uk time.
I have a problem tho.
When ever my car has a collision it can only go forwards and turn right.
ANy help?
And btw the demo has two cars.
EDIT: I always seem to post problems then suddenly fix them.
That means i have fixed it.
Now i can get more work done on the demo so it should be posted around 2:00pm tommorow uk time.
- Dragon-of-Rune
- Unbeatable

- Posts: 4200
- Joined: 13 Jan 2004, 19:29
- Location: The Netherlands
BUGS BUGS BUGS
Its all i get.
It seems i am managing to do this quicker than i thought. The demo maybe completed and hosted in 2 hours.
EDIT: 3KED in your game the car stays in the middle of the screen (except at the edge of the room). Could you please tell me how to do that because in my version you have to go to the edge of the screen.
EDIT2: I have fixed some reversing problems. When you reversed and turned it went the other way. ALso when you reversed and then let go of reverse the car would come to a sudden stop. THey have both been fixed but the car will move ever so slightly. Just push spacebar and it stopps.
EDIT3: I have made my game so when the car is at the center of the screen the view moves but the screen flickers like crazy and created two objects only one is really. ANy help??
EDIT5: That problems out of the way but the demo is unforunately not ready. Should be ready by tommorow. Hopefully it will be earlier.
EDIT6: Screeniei: http://img188.imageshack.us/img188/2917/screen14kf.jpg
ABout 1 more hour for the demo people.
Its all i get.
It seems i am managing to do this quicker than i thought. The demo maybe completed and hosted in 2 hours.
EDIT: 3KED in your game the car stays in the middle of the screen (except at the edge of the room). Could you please tell me how to do that because in my version you have to go to the edge of the screen.
EDIT2: I have fixed some reversing problems. When you reversed and turned it went the other way. ALso when you reversed and then let go of reverse the car would come to a sudden stop. THey have both been fixed but the car will move ever so slightly. Just push spacebar and it stopps.
EDIT3: I have made my game so when the car is at the center of the screen the view moves but the screen flickers like crazy and created two objects only one is really. ANy help??
EDIT5: That problems out of the way but the demo is unforunately not ready. Should be ready by tommorow. Hopefully it will be earlier.
EDIT6: Screeniei: http://img188.imageshack.us/img188/2917/screen14kf.jpg
ABout 1 more hour for the demo people.
Looks good!
looking forward to the demo...
have you found out the view thing???
if not:
Pic
the red boxes is how when the view will react so if it stand's on 32 the view will start moving when it's 32 pixels from the screen line and if it's on 399(like mine) it will start moving when it's 399 from the screen line(game screen line).
looking forward to the demo...
have you found out the view thing???
if not:
Pic
the red boxes is how when the view will react so if it stand's on 32 the view will start moving when it's 32 pixels from the screen line and if it's on 399(like mine) it will start moving when it's 399 from the screen line(game screen line).
I present to you the INCOMPLETE demo.
After many hours delay i present to you a still unfinished demo.
http://host-a.net/getfile.php?usern=99_ ... %200.5.exe
It seems alot of gamemaker users are on host-a's forum.
After many hours delay i present to you a still unfinished demo.
http://host-a.net/getfile.php?usern=99_ ... %200.5.exe
It seems alot of gamemaker users are on host-a's forum.
WOOHOO!!!!
DEMO DEMO DEMO.
I dont have a speedometer because it would be the same on each car. There is one demo with the senna.
I cant do the countach because it will drive on top of the trees unless i delete them and put them back in.
http://host-a.net/showfiles.php?usern=99_k
DEMO DEMO DEMO.
I dont have a speedometer because it would be the same on each car. There is one demo with the senna.
I cant do the countach because it will drive on top of the trees unless i delete them and put them back in.
http://host-a.net/showfiles.php?usern=99_k
first you make an object that will be the pointer which indicates the speed.
in game start event set global.car_speed = 0
in the step event in the car object set global.car_speed = speed
than in the indicator's step event set image_angle to - global.car_speed*(how many times you want to multiply it, i use 10)
if you use this metode it always show the speed of the car.
I can make an example if you want me to
in game start event set global.car_speed = 0
in the step event in the car object set global.car_speed = speed
than in the indicator's step event set image_angle to - global.car_speed*(how many times you want to multiply it, i use 10)
if you use this metode it always show the speed of the car.
I can make an example if you want me to
I have fixed the example now
Speedometer Example
Speedometer Example


