Some things missing in MW...

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SKYLINE 266
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Some things missing in MW...

Post by SKYLINE 266 »

Like... the lights colors , Hydros suspension , nitrous purge ...
What do you think ??
Last edited by SKYLINE 266 on 04 Jan 2006, 15:59, edited 1 time in total.
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vellu
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Post by vellu »

No, not really. Those are best left for Underground. MW wasn't even designed to be a "car building" game; different concept entirely.
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SKYLINE 266
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Post by SKYLINE 266 »

You´re right men ...
I´ll close my mouth
But if they want to leave comments ... No problem :wink:
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master m
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Post by master m »

Agree with vellu 100%

Imagine a Carerra GT with "hydro suspension" and "nitrius purge" :? :lol:

That won't look good. :)
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Post by flatlander757 »

Good riddence to neons :lol:
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Post by DarrenR21373 »

I'd like to be able to change the head and tail lights and the mirrors though.

And more than 1 vinyl layer.
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Post by Saeidi »

Oh-NO! I just got a really bad image in my mind. :shock: A Lamborghini Murcielago with spinners, and hydralics :? . AHHHH!!! :(
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Post by prince1142003 »

omg, i'm gonna have nightmares now....

EA did a good thing taking away hydros, neons, and spinners (definitely)

but i still miss the ability to customize lights... i can live without mirror or rear light customization, but the headlight color... i miss that.... not to mention the ability to layer vinyls...
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Post by Tunerfreak »

The individual bodykits are the biggest tuning loss :cry:
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Post by Saeidi »

Tunerfreak wrote:The individual bodykits are the biggest tuning loss :cry:
ohh....yeah. :?
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Post by mores »

there should be a "render high quality image" option to export your car. use a renderer that's used in 3ds max or cinema or maya and get a pretty real looking pic.
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Post by vellu »

mores wrote:there should be a "render high quality image" option to export your car. use a renderer that's used in 3ds max or cinema or maya and get a pretty real looking pic.
Hmm, that might be cool, though I don't know if that's technically possible. The games graphics engine is what it is, and one cannot simply "increase" the amount of detail for a so called "high quality" render.

I'm taking my screenshots at 1600x1200 full AA and am very happy with the quality I'm getting. But for people with lower powered gfx some kind of reference renderer, even software based, for screen captures would be nice (that would propably only work in garage though, not in-game).
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Post by Saeidi »

^^Somewhat impossible to increase the graphics render as you said. All you have to do, is put the most gfx in the video options possible on your compy.
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Post by GT3x24x7 »

vellu wrote:
mores wrote:there should be a "render high quality image" option to export your car. use a renderer that's used in 3ds max or cinema or maya and get a pretty real looking pic.
Hmm, that might be cool, though I don't know if that's technically possible. The games graphics engine is what it is, and one cannot simply "increase" the amount of detail for a so called "high quality" render.
It certainly is technically possible. Witness the screenshots coming from Gran Turismo 4 in the GT4 thread - the PS2 is simply not capable of rendering to those resolutions, rather the engine is used to render direct to file. The difference here is that EA haven't included such a Photo Mode, and that's what mores is wishing for..
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