Rumours float around that a demo will be released on September 3. XboxNewz.de confirms that the demo will NOT come out on September 3, rather coming out late September or early October.
2furio wrote:Rumours float around that a demo will be released on September 3. XboxNewz.de confirms that the demo will NOT come out on September 3, rather coming out late September or early October.
danyutz wrote:the 1st unknown is VW Golf V. well, dunno where i read about the demo comming out on the 3rd, we`ll have to wait and see
none of those cars in Unknown3. (the first unknown ) is a golf. unless you mean the blurred out car and if you can tell what that car is, then i'm impressed.
the "sentra" is almost certanly a golf though.
6 exclusive cars for PSP version...well i hope those exclusive cars are just pre-tunned cars, if the 240SX and skyline and some others are exclusive cars for PSP version too,then we're all damned.
spike_minoda wrote:6 exclusive cars for PSP version...well i hope those exclusive cars are just pre-tunned cars, if the 240SX and skyline and some others are exclusive cars for PSP version too,then we're all damned.
yea i hope they are also in the other versions too
At least it is true that we'll have 50 fully licensed cars (without the traffic), in opposition to something another user said here. And before anyone asks, my source is Gamespot.
I don't use pwned. I use BSODed. It's less cool and harder to say. I know.
Exclusively doesn't mean "only for". Sometimes, it changes...
I am impressed about the PSP version of carbon, it is graphically so detailled and it's amazing how fast it run in a small console !
Underneath the hood, Carbon employs a catch-up logic system that adapts its driving based on how well you’re able to handle the courses. Should you continuously get smoked by the computer, the A.I. will dumb itself down a bit to provide more competitive races. Likewise, the A.I. will improve for those racers that win with ease. The developers explained that they want Carbon to be fun and accessible to everyone. Catch-up logic (a.k.a. “rubber band A.I.) was the best way for them to accomplish this goal.
Is it the same system that is used in Most Wanted ? Because if it is, I understand much better why sometimes the computer beat me even in easy difficulty...
Underneath the hood, Carbon employs a catch-up logic system that adapts its driving based on how well you’re able to handle the courses. Should you continuously get smoked by the computer, the A.I. will dumb itself down a bit to provide more competitive races. Likewise, the A.I. will improve for those racers that win with ease. The developers explained that they want Carbon to be fun and accessible to everyone. Catch-up logic (a.k.a. “rubber band A.I.) was the best way for them to accomplish this goal.
Way to go Catch-UP !!!
kinda like u1's catch-up...if we were to far behind the AI would slow down...and if we were far in the lead it would take about 3secs for it to catch-up with us...no matter how far it was from us...