Dificulty to drive muscle cars...
- geese howard
- Ricer
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Dificulty to drive muscle cars...
I cannot drive any muscle car...it accelerates fast, but in curves i always lost rear control, and i can´t return...
I try to made changes in suspension and tires, without success.
Can you give any tricks to solve this problem?
Sorry for my bad english.
I try to made changes in suspension and tires, without success.
Can you give any tricks to solve this problem?
Sorry for my bad english.
- SomeKindOfMonster
- Drift King
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Muscle cars are not hard to drive, just different. The trick with muscle cars, is not to panic if they step out, much the same as if you were driving them on the road. If you feel the rear end start to drift slightly, just hold the power to it, and always keep the front wheels pointing the direction you want to go. 9/10 times they will just power straight again
- prince1142003
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in fact theyre probably the only car class you can use the e-brake with. when i try the e-brake on the exotics and the tuners, they just kinda skid instead of stepping out when turning which i find a little dissapointing because that was not the case in nfsmw.prince1142003 wrote:Muscle cars are heavier, which is why they can be a challenge to control. You just have to practice, that's all. And don't be afraid to use the E-brake when it comes to drifting with one of them.
All valid advices. I myself hardly ever use the e-brake (unless I'm making a 180), instead (with muscles) I just shift down when enterin a corner. That's usually enough start the slide. After that it's just delicate throttle control not to over do it.
If you don't slide with a muscle you have to slow down much much more in order to make the turn (due to heavier car).
Practice, practice, practice....
If you don't slide with a muscle you have to slow down much much more in order to make the turn (due to heavier car).
Practice, practice, practice....
i like muscles. because u have to play with the throttle. unlike tuners where u just turn in and the car goes. and exotics where ur on the breaks cos of under stear. to properly drive the muscles u got play with the handbreak the throttle and the stearing. great fun and with a bit of practise they are just as manouvarable as any the tuners. but LOADS faster . i managed to over take the audi befor getting to the first corner in the canyon race. he ran in to the back of me and i led the way for 10 secs easy
- DarrenR21373
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- darknight788
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Here's a few things that might help:
Most of the 'heavyweight' muscle cars (IE: the ones with a performance advantage over others in their class) such as the Chrysler 500, Dodge Charger and Plymouth Hemicuda behave a bit more roughly than the tamer, crapper muscle cars (generally the modern ones like the Mustang GT, Challenger Concept and the Charger 2006). When you get one of these, put their tires on 'grip', otherwise, leave the tires in the middle otherwise it will actually have the opposite effect you want and instead make turning harder.
The above seems a little counterintuitive but it's actually the case - since every muscle car in the game (TMK) is RWD, you need to powerslide around corners at high speed. To powerslide, you'll need to coax the car into skidding. And, obviously, if your tires grip the road like glue, you're going to fly into the nearest wall like a shopping trolley.
Use of nitrous to control a muscle car is suprisingly useful as it will allow you to 'shove' the car in the direction its' nose is facing. If you find yourself fishtailing, tap nitrous for about half a second and you'll suddenly straighten out. Nitrous abuse can also make muscle cars go through corners extremely quickly, read below.
When you come into a curve, enter it from about the middle of the road and let off the gas as you turn, then tap nitrous or accelerate (or both) as you line up with the next section of the road through the turn. If done correctly, you will fly through the turn even faster than a tuner car can take one. You should not need to E-break unless you're entering a hairpin.
Due to the huge acceleration of higher end cars like the Hemicuda, you can also often come out best through a corner if you don't brake at any point, as the superior acceleration will allow you to go through the corner at a higher average speed.
And as a last note, remember that you're driving a muscle car - it's made of steel while your enemies are made of plastic and carbon fiber. If somebody pulls up beside you, simply sideswipe them and they'll get launched off into space. Likewise, you can make roadblocks by shoving soccer moms' minivans and SUVs - even a head-on collision will only take off about 5 MPH from your car and send the drone vehicle into a spin.
Most of the 'heavyweight' muscle cars (IE: the ones with a performance advantage over others in their class) such as the Chrysler 500, Dodge Charger and Plymouth Hemicuda behave a bit more roughly than the tamer, crapper muscle cars (generally the modern ones like the Mustang GT, Challenger Concept and the Charger 2006). When you get one of these, put their tires on 'grip', otherwise, leave the tires in the middle otherwise it will actually have the opposite effect you want and instead make turning harder.
The above seems a little counterintuitive but it's actually the case - since every muscle car in the game (TMK) is RWD, you need to powerslide around corners at high speed. To powerslide, you'll need to coax the car into skidding. And, obviously, if your tires grip the road like glue, you're going to fly into the nearest wall like a shopping trolley.
Use of nitrous to control a muscle car is suprisingly useful as it will allow you to 'shove' the car in the direction its' nose is facing. If you find yourself fishtailing, tap nitrous for about half a second and you'll suddenly straighten out. Nitrous abuse can also make muscle cars go through corners extremely quickly, read below.
When you come into a curve, enter it from about the middle of the road and let off the gas as you turn, then tap nitrous or accelerate (or both) as you line up with the next section of the road through the turn. If done correctly, you will fly through the turn even faster than a tuner car can take one. You should not need to E-break unless you're entering a hairpin.
Due to the huge acceleration of higher end cars like the Hemicuda, you can also often come out best through a corner if you don't brake at any point, as the superior acceleration will allow you to go through the corner at a higher average speed.
And as a last note, remember that you're driving a muscle car - it's made of steel while your enemies are made of plastic and carbon fiber. If somebody pulls up beside you, simply sideswipe them and they'll get launched off into space. Likewise, you can make roadblocks by shoving soccer moms' minivans and SUVs - even a head-on collision will only take off about 5 MPH from your car and send the drone vehicle into a spin.
I've found that with the older muscle cars you can get them sideways and powerslide them round even the tighter corners with ease once you get use to how they handle.
The exception is the Shelby GT500, this seems to act more sporadicly then the others and grip more. Anyone got any advice on how to get the most out of it?
The exception is the Shelby GT500, this seems to act more sporadicly then the others and grip more. Anyone got any advice on how to get the most out of it?
- ScreweD DuDe
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- darknight788
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the prototype challenger hardly handles like an exotic, at least for me what are you tire and suspension settings on ? IMO the best handling muscle is the corvette. what does everybody think is the best all around car interms of speed handling and acceleration. ive been looking for the perfect racing car besides the audi and bmw but all i can find is the skyline which isnt particularly fast
- darknight788
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You'll wanna test to see if the car is 'heavy' first. Try going entering a 'wide' 90 degree turn letting off the gas and turning sideways with tires set to grippy.
If you hear your car's tires squeel and you pull through the turn smoothly, your car's heavy and you should leave them on grippy. If your car doesn't squeel much at all and ends up smashing into the wall, your cars' normal weight and you should put them on mid.
The Viper seems to be an exception since it's a pig but it's not heavy either - grippy tires turn it into a torpedo. I'd suggest modifing the suspension instead, and pumping your brakes slightly on entering a corner - as grippy tires are wholly useless and remove your ability to drift.
If you hear your car's tires squeel and you pull through the turn smoothly, your car's heavy and you should leave them on grippy. If your car doesn't squeel much at all and ends up smashing into the wall, your cars' normal weight and you should put them on mid.
The Viper seems to be an exception since it's a pig but it's not heavy either - grippy tires turn it into a torpedo. I'd suggest modifing the suspension instead, and pumping your brakes slightly on entering a corner - as grippy tires are wholly useless and remove your ability to drift.
- darknight788
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