computer Render art Topic
- prince1142003
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Maybe you should put together a quick level design plan. Perhaps a "blueprint" of the level, a brief desciption of the visual style, its purpose (wether its a single-player mission, or a multiplayer CTF map). Even if its some scribbles on the back of your porn mag, it will be extremely helpful when creating your map. Hope that helps.
I have a room and it's floor texture is stretched. How do I make it tiled so it doesn't look so bad in the game? I'm using 3ds Max 8.
EDIT: Here's a pic. In the pathway it's tiled but in the big room it's all... fugly. 2ndedit: I just noticed that my wall textures are stretched too. I really want to fix this. >_<
EDIT: Here's a pic. In the pathway it's tiled but in the big room it's all... fugly. 2ndedit: I just noticed that my wall textures are stretched too. I really want to fix this. >_<
add a UVW Map modifier on the object and mess around with some of the settings there. For advanced mapping you can use UVW Unwrap, but that's really for specific types of objects. If an object is flat then UVW Mapping will work just fine.
By the way are you planning on creating the level in 3ds max then exporting into Halo?
By the way are you planning on creating the level in 3ds max then exporting into Halo?
well i never worked with the halo level editor, but most 3d games use a thing called BSP (Binary Space Partition). There's basiclly two ways to create geometry -
1) Use a a 3d modelling package, and then export it as a mesh into the engine.
2) Use BSP, which is created in the engine using the game's level editor/world builder
BSP are much better because they produce better lighting, but are limited by the fact that you can't create complex geometry. What level builders do is create the large blocks of the level in BSP (walls, cieling, floors, etc.) The smaller details are then created in a modelling packages (windows, doors, railings, etc).
check out ModDB.COM
1) Use a a 3d modelling package, and then export it as a mesh into the engine.
2) Use BSP, which is created in the engine using the game's level editor/world builder
BSP are much better because they produce better lighting, but are limited by the fact that you can't create complex geometry. What level builders do is create the large blocks of the level in BSP (walls, cieling, floors, etc.) The smaller details are then created in a modelling packages (windows, doors, railings, etc).
check out ModDB.COM
- NFSBLUECIVIC
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I dunno if you can do it in maya. http://halo2.filefront.com/files/Halo/V ... rials;7366
I used the indoor level tutorial.
I used the indoor level tutorial.
you can always colaborate with someone. make something in your program, then export it as 3d max file (3ds) for example and let someone work it out for you =)
this is merely a suggestion hehe
atm i am very fascinated by rFactor's way of modelling and putting it in the game. (track or cars). i really lack 3ds max experience nor do i want to start with it since i always get annoyed by it by not having proper tutorials that explains everything (from 1 click to the last click) so i always go back to Rhino, but even these days, i do not have the proper inspiration *shrugs*
this is merely a suggestion hehe
atm i am very fascinated by rFactor's way of modelling and putting it in the game. (track or cars). i really lack 3ds max experience nor do i want to start with it since i always get annoyed by it by not having proper tutorials that explains everything (from 1 click to the last click) so i always go back to Rhino, but even these days, i do not have the proper inspiration *shrugs*
- prince1142003
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Once you get the software, you need to learn how to use it. There's plenty of tutorials online and elsewhere for the curious. Try pixel2life.com, they generally have a bunch.
Once you've finished the model, you'll probably want textures. GIMP is something good to have since you might need to modify textures you find on the web, or create your own from scratch.
Once you've finished the model, you'll probably want textures. GIMP is something good to have since you might need to modify textures you find on the web, or create your own from scratch.
- Carcrazy
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I was going to say something there, I honestly was... but I don't wanna get bannedshu_0036 wrote:Hahaha, need bigger mouth if he want to do that..Stereo wrote:Ibi's making a 3D porno! =O
But i think no..
OMG, somebody said something about gimp that wasn't trash talk!prince1142003 wrote:GIMP is something good to have since you might need to modify textures you find on the web, or create your own from scratch.
Does anyone know any free 3D-modeling programs? I had one once but I could never figure out how to use it so I deleted it.
Last edited by Carcrazy on 09 Jun 2007, 03:43, edited 1 time in total.