NFS Pro Street: Official Discussion Thread
- prince1142003
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Re: NFS Pro Street: Official Discussion Thread
even though there is sadly no new screenshots or footage, ign published the need for speed prostreet hands-on: http://xbox360.ign.com/articles/804/804468p1.html
doesn't show much.
but i did strangely find a need for speed prostreet: collectors edition. source:
http://search.ign.com/products?qtype=0& ... &x=40&y=13
for 360, pc, ps2, and ps3.
doesn't show much.
but i did strangely find a need for speed prostreet: collectors edition. source:
http://search.ign.com/products?qtype=0& ... &x=40&y=13
for 360, pc, ps2, and ps3.

- Carcrazy
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Re: NFS Pro Street: Official Discussion Thread
Niiiiiiiiice! Thanks man, I didn't really think there would be a collector's edition... did you see any boxart?

Re: NFS Pro Street: Official Discussion Thread
did you look at the link? no i didn't find any boxart.

- Glopaticki
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Re: NFS Pro Street: Official Discussion Thread
the new gameplay footage is sweet, wished they had other cars then the ones we already know.

Re: NFS Pro Street: Official Discussion Thread
found a new developer walkthrough it is ten times better, showing damage and smoke w/ speed racing with comentary by michael mann.
http://www.gametrailers.com/player/21918.html
http://www.gametrailers.com/player/21918.html

- GINIX_2007
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Re: NFS Pro Street: Official Discussion Thread
Nice find man. But I noticed that EA kept the digital tachometer. I was hoping for the old analog one back. I most say though the graphics are sweet. 

Re: NFS Pro Street: Official Discussion Thread
mmm, i can barely have some kb.s available for dld, can someone pleas post it to another hosting site? .. I'm talking about the last link that fishwiz posted

Re: NFS Pro Street: Official Discussion Thread
nice vid, looks promising
engine sound of the rx7 seems recycled from carbon... lol
engine sound of the rx7 seems recycled from carbon... lol

- GINIX_2007
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Re: NFS Pro Street: Official Discussion Thread
I noticed that as well. Hopefully when you fully upgrade it, it will sound better.YaelDjiel wrote:engine sound of the rx7 seems recycled from carbon... lol

Re: NFS Pro Street: Official Discussion Thread
it should sound better .. in Carbon most of the cars shared the same sound @ the max tune lvl. baaad for the Skyline 
LE: why is the new M3 in the demo?! wtf?! anyway .. i just hope that the M3 won't be in the "begginer" classes or tier 1 like Carbon car classes were divided. The trailer is awesome, the smoke effect is
... the damage is very REAL .. and I think we're gonna have a lot of trouble with the AI, if they will hit us from behind, just like the player did to them .. we'll spend a hell lot of money on the repairs. There's something odd with the camera ... or the way the car moves when you steer .. or it's just me ... nice trailer
LE: why is the new M3 in the demo?! wtf?! anyway .. i just hope that the M3 won't be in the "begginer" classes or tier 1 like Carbon car classes were divided. The trailer is awesome, the smoke effect is

Re: NFS Pro Street: Official Discussion Thread
What do you mean why is the M3 in the demo? Maybe to showcase the car since it's so popular?
Anyways, I like the sense of speed and I like how the cars have a certain heaviness to them. It looks like controlling the RX-7 is much harder than in previous games which is good. Personally, I like the damage physics but I don't like the damage system. It seems like EA divided the damage into stages like Light Damage, possibly Medium Damage, Heavy Damage and Totalled. I don't want that, I want a percentage or a line graph like in High Stakes showing me how much I damaged the car.
Other than that, it looks like a good game...maybe finally a game worthy of the NFS nameplate?
Anyways, I like the sense of speed and I like how the cars have a certain heaviness to them. It looks like controlling the RX-7 is much harder than in previous games which is good. Personally, I like the damage physics but I don't like the damage system. It seems like EA divided the damage into stages like Light Damage, possibly Medium Damage, Heavy Damage and Totalled. I don't want that, I want a percentage or a line graph like in High Stakes showing me how much I damaged the car.
Other than that, it looks like a good game...maybe finally a game worthy of the NFS nameplate?
Re: NFS Pro Street: Official Discussion Thread
Seems 2furio is getting convinced of what this nfs is showing lol 
Looking forward for this game
Looking forward for this game

Re: NFS Pro Street: Official Discussion Thread
and its not too impressive...Fishwhiz wrote:finally, they show us a full crash!
damage@ProStreet = Autosculpt@Carbon ---> A brand new feature, but poorly developed. Next years they will improve it, in order to have something attractive for buyers.
It's all about marketing, we will never get a perfect game. They can, but don't want to
Hot Pursuit is back =)
Re: NFS Pro Street: Official Discussion Thread
Accusing a company without knowing the facts is not the right option.

Re: NFS Pro Street: Official Discussion Thread
of course we wont, the minute they give us "the perfect NFS" they cant improve anything so they'll have to end the series.SP4RCO wrote:we will never get a perfect game.
once they end the series -> no more money

Re: NFS Pro Street: Official Discussion Thread
Looking at the Gamespot Interview, it seems the damage system is a lot more disappointing than I thought. There is Light Damage, Heavy Damage, and Totalled. It also seems as if only the aftermarket parts are damageable. Like, if you look at the actual car frame, it stays intact when the guy flips. Only skirts, spoilers, hoods, and trunks can actual get damaged, which is really disappointing after we saw that CGI teaser in which the RX-7 gets totally deformed with wheels flying off and parts flying everywhere...sigh...my expectations just dropped a little more...
Re: NFS Pro Street: Official Discussion Thread
The various levels of damage disappoint.. Who the hell cares about light, heavy, whatever? I want to wreck my car step by step, and I don't want the game to ruin my wrecking experience by some ''TOTALLED'' thing that immediately ends my race. 
The car stays fairly intact. I expected chassis warping and wheels flying off.
The car stays fairly intact. I expected chassis warping and wheels flying off.

Re: NFS Pro Street: Official Discussion Thread
New gameplay video at Gametrailers:
http://www.gametrailers.com/player/22159.html
http://www.gametrailers.com/player/22159.html
Re: NFS Pro Street: Official Discussion Thread
Ok let's think this: What happens if there's FULL damage and not by "phases"? At the first crash you will have, you'll be complaining :"Damn EA.." and so on. If there's full damage at the first crash, all the "newbies" will say: "NFS sucks and blablabla..." and there will be no more $ for EA...less "fans"...less money for EA. They're trying to do it easy for the n00bs and newbies who are new to the NFS games, EA never point to the TRUE fan base like us.
BUT, all this can change to a good way for us IF EA creates an option (at this time I doubt it) to allow realistic damage just at the first crash or any accident. Then we can stop complaining about the "light - med and heavy damage thing". I still insist: WE HAVE DAMAGE AT LEAST IN THIS NFS..think of that...maybe not too much developed as you guys say...but it's there.
Xturbo.
BUT, all this can change to a good way for us IF EA creates an option (at this time I doubt it) to allow realistic damage just at the first crash or any accident. Then we can stop complaining about the "light - med and heavy damage thing". I still insist: WE HAVE DAMAGE AT LEAST IN THIS NFS..think of that...maybe not too much developed as you guys say...but it's there.
Xturbo.




